Opened 13 years ago
Closed 4 years ago
#7826 closed feature request (outdated)
OpenGL doesn't snap to window edges
Reported by: | SF/chyron8472 | Owned by: | sev- |
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Priority: | normal | Component: | --Other-- |
Version: | Keywords: | ||
Cc: | Game: |
Description
I recently updated from a long previous daily build of ScummVM which had OpenGL graphics settings available, only to find out that while ingame, OpenGL Conserve (the graphics mode that I use) no longer snaps the furthest border of the window to the edges of the game screen.
When I posted about this on the forums, it was told to me that such an ability doesn't work well on various platforms and that I should perhaps open a bug report for it to be implemented (perhaps as a selectable settings option) for the Windows version of ScummVM. I really do feel that this ability needs to be implemented in order to have a true professional feel to the interface. Otherwise, it just feels lacking when I resize the screen in windowed mode and have to tinker with removing varying degrees of pillarboxing.
Ticket imported from: #3392209. Ticket imported from: feature-requests/642.
Change History (3)
comment:1 by , 13 years ago
comment:2 by , 6 years ago
Component: | → --Other-- |
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comment:3 by , 4 years ago
Owner: | set to |
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Resolution: | → outdated |
Status: | new → closed |
We have reworked the OpenGL backend completely since. Closing.
Moving to feature requests.