Opened 13 years ago

Closed 4 years ago

#7826 closed feature request (outdated)

OpenGL doesn't snap to window edges

Reported by: SF/chyron8472 Owned by: sev-
Priority: normal Component: --Other--
Version: Keywords:
Cc: Game:

Description

I recently updated from a long previous daily build of ScummVM which had OpenGL graphics settings available, only to find out that while ingame, OpenGL Conserve (the graphics mode that I use) no longer snaps the furthest border of the window to the edges of the game screen.

When I posted about this on the forums, it was told to me that such an ability doesn't work well on various platforms and that I should perhaps open a bug report for it to be implemented (perhaps as a selectable settings option) for the Windows version of ScummVM. I really do feel that this ability needs to be implemented in order to have a true professional feel to the interface. Otherwise, it just feels lacking when I resize the screen in windowed mode and have to tinker with removing varying degrees of pillarboxing.

Ticket imported from: #3392209. Ticket imported from: feature-requests/642.

Change History (3)

comment:1 by lordhoto, 13 years ago

Moving to feature requests.

comment:2 by digitall, 6 years ago

Component: --Other--

comment:3 by sev-, 4 years ago

Owner: set to sev-
Resolution: outdated
Status: newclosed

We have reworked the OpenGL backend completely since. Closing.

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