Opened 21 years ago

Closed 21 years ago

Last modified 21 years ago

#786 closed defect (outdated)

INDY3: segfaults and indy's death

Reported by: SF/hibernatus Owned by:
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Indiana Jones 3

Description

ScummVM 0.4.1cvs Built on May 19 2003 10:55:54 under WinXP

In Indy3 256 i get a random seg fault when i play for a long time. I really don't have a clue about what triggers it, because it really happened in many places (never twice at the same place). And it only happenned a long time after i started scummvm. That's why a save game would be useless. Also i had the feeling it always crashed exactly when i was clicking. But i'm not sure.

Another segfault can be found when Indy dies and the game is supposed to stop. I've attached 2 save games. The 1st one says Costume 30 is invalid. The 2nd one makes a segfault.

Ticket imported from: #739870. Ticket imported from: bugs/786.

Attachments (5)

indy3.s04 (40.8 KB ) - added by SF/hibernatus 21 years ago.
indy3.s05 (40.2 KB ) - added by SF/hibernatus 21 years ago.
segfault
indy3.s19 (40.4 KB ) - added by SF/hibernatus 21 years ago.
death and then several bugs (music, script, memory)
indy3.s35 (41.7 KB ) - added by SF/hibernatus 21 years ago.
first fight in the game, for 0.4.2cvs 05/27
indy3.s31 (39.5 KB ) - added by SF/hibernatus 21 years ago.
catacombs entry (click on the action line), 0.4.1

Download all attachments as: .zip

Change History (13)

by SF/hibernatus, 21 years ago

Attachment: indy3.s04 added

by SF/hibernatus, 21 years ago

Attachment: indy3.s05 added

segfault

comment:1 by SF/hibernatus, 21 years ago

Summary: INDY3 (ALL?): segfault (random or not)INDY3: segfault (random or not)

comment:2 by SF/hibernatus, 21 years ago

Please only look at the 2nd part of the bug report, because the 1st part seems to be related to #740281. Sorry for mixing them.

comment:3 by SF/hibernatus, 21 years ago

Ok i've tried another death and this time the music before death doesn't stop (i have 2 musics at the same time). Then i i come back to the fight instead of quiting the game. But then there are many graphic glitches, and a crash quickly occurs without parachute. Try indy3.s19

comment:4 by SF/hibernatus, 21 years ago

Component: Engine: SCUMM
Game: Indiana Jones 3
Summary: INDY3: segfault (random or not)INDY3: segfaults and indy's death

by SF/hibernatus, 21 years ago

Attachment: indy3.s19 added

death and then several bugs (music, script, memory)

comment:5 by fingolfin, 21 years ago

Just to exclude the various buglets fixed in the music code in the last few days: does this a) still occur with latest CVS b) occur with 0.4.1

comment:6 by SF/hibernatus, 21 years ago

Ok, here is a little update:

segfaults: - 0.4.1 release: In the catacombs top view i get a segfault very easily while i walk. - latest CVS (compiled today): I don't get that segfault, and i have tried many times (without using a save game!).

indy's death: - 0.4.1 release: I cannot try because scummvm always crashes in the catacombs (and the first fight is in the castle). - latest CVS: After the death message i come back to the previous room (the fight), but this time indy is still dead, and the room picture is still messy. And then if i try to do anything (closing scummvm, pressing F5) i get a crash without parachute.

I'll post new save games here.

by SF/hibernatus, 21 years ago

Attachment: indy3.s35 added

first fight in the game, for 0.4.2cvs 05/27

by SF/hibernatus, 21 years ago

Attachment: indy3.s31 added

catacombs entry (click on the action line), 0.4.1

comment:7 by fingolfin, 21 years ago

So the crashes are fixed, I gather. And the second part of the "bug" is actually the restart opcode being triggered, which is not yet properly implemented (i.e. not at all, actually :-)

comment:8 by fingolfin, 21 years ago

Resolution: outdated
Status: newclosed
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