#7958 closed patch (outdated)
OpenGL render support (bilinear filter)
Reported by: | SF/luke_br | Owned by: | SF/ender |
---|---|---|---|
Priority: | normal | Component: | Graphics |
Version: | Keywords: | ||
Cc: | Game: |
Description
This is an OpenGL render for sdl using the routines from fb2gl. With this patch you can have bilinear filtering in fullscreen without loss of speed if you are using a 3d accelerator card. The sdl.cpp version in the tarball is the one from version 0.1.0. I am sending it just as an example of how to (easily) use fb2gl to add the OpenGL rendering. View the README and README.fb2gl.
As i am not one of the project developers i can't commit, so it's of no use to get the latest sdl.cpp since it changes a lot.
Ticket imported from: #549676. Ticket imported from: patches/63.
Attachments (1)
Change History (4)
by , 23 years ago
Attachment: | svm_gl.tar.gz added |
---|
comment:1 by , 23 years ago
Owner: | set to |
---|---|
Resolution: | → outdated |
Status: | new → closed |
comment:2 by , 23 years ago
Closing as rejected - we no longer accept any work done against 0.1.0.
The current CVS is pretty much in a freeze for 0.2.0 apart from bugfixes, and no major sdl.cpp changes have been made in ages, so I do not see any reason why you can't update your patch.
Also please commit patches as diffs against the source material, not tarballs!
comment:3 by , 6 years ago
Component: | → Graphics |
---|
ScummVM OpenGL render support