#8035 closed patch
MI2 sfx hack (see bug report #602348)
Reported by: | eriktorbjorn | Owned by: | SF/chuzwuzza |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 2 |
Description
As was pointed out in bug report #602348, the sound effects for Largo's screams aren't played because the script only plays them on type 5 soundcards, while ScummVM claims to have a type 3 soundcard.
The simplest fix would, have course, have been to change ScummVM's soundcard value but - and this really annoys me - there is at least one sound effect (the bartender spitting) that will *only* play on type 3 soundcards.
It would be a shame to lose any of the digitized sound effects, even when the original interpreter didn't play them, so this is an ugly hack to make the soundcard test true even for type 5.
Does any if there are any other situations like this?
Ticket imported from: #604384. Ticket imported from: patches/140.
Attachments (1)
Change History (6)
by , 22 years ago
Attachment: | largo.diff added |
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comment:1 by , 22 years ago
Status: | new → closed |
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comment:2 by , 22 years ago
Owner: | set to |
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comment:3 by , 22 years ago
So can bug #602348 be closed now?
chuzwuzza, when you accept patches, don't just close them, also assign them to you and mark them as accepted. Also, if there are items depending on the patch (like that bug report), it would be good to check if the bugs can be closed as a consequence of the patch being applied). Thanks! And thanks to Erik for the patch, too :-)
comment:4 by , 22 years ago
Sorry about that, fingolfin. I'm new to all this =) and Ender just wanted someone to test and apply some of the patches. And yes, I guess that means bug #602348 can be closed
comment:5 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Monkey Island 2 |
Patch against a September 3 CVS snapshot