#8044 closed patch
Sam & Max sound fix
Reported by: | eriktorbjorn | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Sam and Max |
Description
The first time you ask Conroy about his toupee (this a generic question, not a question on a specific topic), and every time you try to approach him when he's disguising himself as a bigfoot, the script will try to start two sounds (one of mode 1 and one of mode 2) simultaneously using the talkSound() mechanism.
This patch extends the talkSound() mechanism enough so that it can keep track of one sound of each mode, instead of just one sound.
I've only seen this phenomenon in Sam & Max. The patch works well enough for that, and I don't see any way it could possibly break anything else.
Ticket imported from: #608226. Ticket imported from: patches/149.
Attachments (2)
Change History (5)
by , 22 years ago
Attachment: | samsound.diff added |
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comment:1 by , 22 years ago
Owner: | set to |
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Status: | new → closed |
comment:3 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Sam and Max |
Patch against a September 11 CVS snapshot