#8065 closed patch
_sfxMode bugfix
Reported by: | eriktorbjorn | Owned by: | SF/ender |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Sam and Max |
Description
This patch should fix a sound bug that was probably introduced by patch #608226. (So it's all my fault, really. :-)
One way to trigger the bug is at the Dinosaur Bungie memorial in Sam & Max. If you push the button to make Rex speak, while he's already speaking, he will start over from the beginning, but the old sound isn't turned off before the new one starts.
Of course, according to bug #556558, Rex should just stop talking, not start over again. I'm still looking into that one.
Ticket imported from: #614223. Ticket imported from: patches/170.
Attachments (2)
Change History (5)
by , 22 years ago
Attachment: | sfxmode.diff added |
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comment:1 by , 22 years ago
Owner: | set to |
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Status: | new → closed |
comment:2 by , 22 years ago
Cheers :) If you fix the loop problem with Rex, let me know.
See? There ARE still small bugs with sam and max left. <g>
comment:3 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Sam and Max |
Patch against a September 24 CVS snapshot