Opened 22 years ago

Closed 22 years ago

Last modified 6 years ago

#8077 closed patch

SAM: sound fix

Reported by: eriktorbjorn Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Sam and Max

Description

I hope this is the final incarnation of the "stop old sound when a new one starts" hack that was introduced in patch #601701 and further refined in patch #616146.

Now speech sounds should be completely excluded from the hack, i.e. they should neither stop other sounds, nor be stopped by them. To do this, I had to move the hack from startSfxSound() to startTalkSound(), but that should be ok since that's the only function that calls startSfxSound() anyway, as far as I could see.

The patch makes a slight differece to the Sam & Max intro: The woman's voice no longer stops the powering-up sound of the mad scientist's death ray.

Ticket imported from: #617419. Ticket imported from: patches/182.

Attachments (1)

soundfix.diff (1.4 KB ) - added by eriktorbjorn 22 years ago.
Patch against an October 1 CVS snapshot

Download all attachments as: .zip

Change History (3)

by eriktorbjorn, 22 years ago

Attachment: soundfix.diff added

Patch against an October 1 CVS snapshot

comment:1 by fingolfin, 22 years ago

Owner: set to fingolfin
Status: newclosed

comment:2 by digitall, 6 years ago

Component: Engine: SCUMM
Game: Sam and Max
Note: See TracTickets for help on using tickets.