#8077 closed patch
SAM: sound fix
Reported by: | eriktorbjorn | Owned by: | fingolfin |
---|---|---|---|
Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Sam and Max |
Description
I hope this is the final incarnation of the "stop old sound when a new one starts" hack that was introduced in patch #601701 and further refined in patch #616146.
Now speech sounds should be completely excluded from the hack, i.e. they should neither stop other sounds, nor be stopped by them. To do this, I had to move the hack from startSfxSound() to startTalkSound(), but that should be ok since that's the only function that calls startSfxSound() anyway, as far as I could see.
The patch makes a slight differece to the Sam & Max intro: The woman's voice no longer stops the powering-up sound of the mad scientist's death ray.
Ticket imported from: #617419. Ticket imported from: patches/182.
Attachments (1)
Change History (3)
by , 22 years ago
Attachment: | soundfix.diff added |
---|
comment:1 by , 22 years ago
Owner: | set to |
---|---|
Status: | new → closed |
comment:2 by , 6 years ago
Component: | → Engine: SCUMM |
---|---|
Game: | → Sam and Max |
Patch against an October 1 CVS snapshot