#8097 closed patch
SAM: Film noir mode bugfix
Reported by: | eriktorbjorn | Owned by: | SF/khalek |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Sam and Max |
Description
The code that handles the "film noir" mode in Sam & Max has picked up a few bugs since it was first introduced. For instance, if you activate it in the very first room, Sam and Max are drawn in the wrong colour. I think this is because I wrote the code to modify the original palette, causing further colour manipulations to go wrong.
With this patch, the original palette is left unchanged, and the colours are converted when they're uploaded to the backend. I've also changed to another conversion algorithm. The result isn't that different, but it does seem to give slightly better contrast.
Ticket imported from: #625603. Ticket imported from: patches/202.
Attachments (3)
Change History (6)
by , 22 years ago
Attachment: | noir-fix.diff added |
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comment:1 by , 22 years ago
http://users.bigpond.net.au/tgray2/noir.jpg shows the differences between the original, the first patch and this one because I have nothing better to do :)
applied and closing
comment:2 by , 22 years ago
Owner: | set to |
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Status: | new → closed |
comment:3 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Sam and Max |
Patch against an October 18 CVS snapshot