#8120 closed patch
Bomp masking fix (regression)
Reported by: | eriktorbjorn | Owned by: | SF/ender |
---|---|---|---|
Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Full Throttle |
Description
This fixes the first (easy) part of bug #635369 ("Bomp regressions") by making drawBomp() honor the topmost mask. I've tested it against three different scenes:
* The fuel tower scene in Full Throttle, where the hover-whatever would be drawn over the text.
* Inside the asteroid in The Dig, where the inventory window would be drawn over text when examining objects you were carrying. (This may depend a bit on where in the room Boston is at the time.)
* Outside the Mystery Vortex in Sam & Max, where the floating objects in the foreground would be drawn over the conversation icons when talking to Max. (As I've pointed out before, this actually happens with the original interpreter as well.)
Ticket imported from: #635477. Ticket imported from: patches/225.
Attachments (1)
Change History (4)
by , 22 years ago
Attachment: | bomp-mask.diff added |
---|
comment:1 by , 22 years ago
Owner: | set to |
---|---|
Status: | new → closed |
comment:3 by , 6 years ago
Component: | → Engine: SCUMM |
---|---|
Game: | → Full Throttle |
Patch against an October 8 CVS snapshot