#8123 closed patch
Possible simon2mp3 fix
Reported by: | eriktorbjorn | Owned by: | Kirben |
---|---|---|---|
Priority: | normal | Component: | Engine: AGOS |
Version: | Keywords: | ||
Cc: | Game: | Simon the Sorcerer 1 |
Description
Enconding simon.wav to MP3 doesn't work very well for me. All the sounds come out as much too high-pitched. This is because lame assumes that the input is 44.1 KHz. This patch attempts to fix that, simply by outputting the individual WAV files directly for lame to read, instead of converting them to raw data.
It should be working for oggenc as well, but I wouldn't dare to use it since it dumps core on a failed assertion for me. I don't know if that's my fault or oggenc's.
Ticket imported from: #637005. Ticket imported from: patches/228.
Attachments (1)
Change History (4)
by , 22 years ago
Attachment: | simon2mp3.diff added |
---|
comment:1 by , 22 years ago
I tested patch and it solves the problem with mp3 files in both simon1win and simon2win. Patch has been added to scummvm cvs. There is currently no ogg support in simon code.
comment:2 by , 22 years ago
Owner: | set to |
---|---|
Status: | new → closed |
comment:3 by , 6 years ago
Component: | → Engine: AGOS |
---|---|
Game: | → Simon the Sorcerer 1 |
Patch against a November 11 CVS snapshot