#8147 closed patch (outdated)
FT: missing sound effects (semi-working)
Reported by: | eriktorbjorn | Owned by: | |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Full Throttle |
Description
It appears that several sound effects in Full Throttle are keyed to certain animations, e.g. in the beginning when the bartender is shaking your keys. Currently ScummVM doesn't play these, even though there is code in akos_increaseAnim() to handle them.
This patch is an attempt to enable the sounds, but it isn't working quite as well as I was hoping yet. It's playing the right sound effects (I think), but only after a slight delay. Does anyone have any ideas what's causing this?
Ticket imported from: #654463. Ticket imported from: patches/252.
Attachments (1)
Change History (4)
by , 22 years ago
Attachment: | ft-sounds.diff added |
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comment:1 by , 22 years ago
Aquadran has obsoleted this patch by making a more complete implementation of akos_queCommand(). I can't wait to try it out.
comment:2 by , 22 years ago
Resolution: | → outdated |
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Status: | new → closed |
comment:3 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Full Throttle |
Patch against a December 15 CVS snapshot