Opened 22 years ago

Closed 22 years ago

Last modified 6 years ago

#8147 closed patch (outdated)

FT: missing sound effects (semi-working)

Reported by: eriktorbjorn Owned by:
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Full Throttle

Description

It appears that several sound effects in Full Throttle are keyed to certain animations, e.g. in the beginning when the bartender is shaking your keys. Currently ScummVM doesn't play these, even though there is code in akos_increaseAnim() to handle them.

This patch is an attempt to enable the sounds, but it isn't working quite as well as I was hoping yet. It's playing the right sound effects (I think), but only after a slight delay. Does anyone have any ideas what's causing this?

Ticket imported from: #654463. Ticket imported from: patches/252.

Attachments (1)

ft-sounds.diff (1.2 KB ) - added by eriktorbjorn 22 years ago.
Patch against a December 15 CVS snapshot

Download all attachments as: .zip

Change History (4)

by eriktorbjorn, 22 years ago

Attachment: ft-sounds.diff added

Patch against a December 15 CVS snapshot

comment:1 by eriktorbjorn, 22 years ago

Aquadran has obsoleted this patch by making a more complete implementation of akos_queCommand(). I can't wait to try it out.

comment:2 by eriktorbjorn, 22 years ago

Resolution: outdated
Status: newclosed

comment:3 by digitall, 6 years ago

Component: Engine: SCUMM
Game: Full Throttle
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