#8197 closed patch
SDL/GL with SDL scalers
Reported by: | SF/luke_br | Owned by: | Kirben |
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Priority: | normal | Component: | Graphics |
Version: | Keywords: | ||
Cc: | Game: |
Description
Using hotswap_gfx_mode() I have added the option on sdl_gl.cpp to use the SDL scalers in a normal (non-OpenGL) window. Bilinear filtering with/without black borders uses an OpenGL window.
The new key combinations: Ctrl + Alt + 1 => Bilinear Filtering on/off (uses OGL window) Ctrl + Alt + 2 => Don't fit game in screen (uses OGL window) Ctrl + Alt + 3 => Fit game in screen (uses OGL window)
SDL backend compatible key combinations: Ctrl + Alt + 4 => GFX_2XSAI (uses SDL window) Ctrl + Alt + 5 => GFX_SUPER2XSAI (uses SDL window) Ctrl + Alt + 6 => ... ... Ctrl + Alt + 9 => GFX_DOTMATRIX (uses SDL window)
The 'Zoom' effect in the OpenGL backend no longer exists.
Ticket imported from: #723308. Ticket imported from: patches/302.
Attachments (1)
Change History (4)
by , 22 years ago
Attachment: | sdl_gl.cpp.patch added |
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comment:1 by , 22 years ago
Owner: | set to |
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Status: | new → closed |
comment:3 by , 6 years ago
Component: | → Graphics |
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SDL/GL with SDL scalers