#8204 closed patch
EGA LOOM: Text masking
Reported by: | eriktorbjorn | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Loom |
Description
This patch adds text masking to the "Old256" charset renderer. This makes a difference for EGA Loom, for instance when examining the Great Loom for the first time.
At this point I'm starting to wonder if the charset renderers couldn't be made to share more common code between themselves than they do now, but that can wait.
There's still a FIXME comment in the function. Does anyone know what that refers to?
Ticket imported from: #728754. Ticket imported from: patches/309.
Attachments (1)
Change History (4)
by , 22 years ago
Attachment: | loom-text-masking.diff added |
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comment:1 by , 22 years ago
Owner: | set to |
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Status: | new → closed |
comment:2 by , 22 years ago
Sharing common code is always a good thing :-)
No idea why we put that FIXME there, seems to be correct code... from my POV it can be removed.
comment:3 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Loom |
Patch against an April 27 CVS snapshot