#8228 closed patch
SIMON2: Is this what realizePalette_unk() should do?
Reported by: | eriktorbjorn | Owned by: | Kirben |
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Priority: | normal | Component: | Engine: AGOS |
Version: | Keywords: | ||
Cc: | Game: | Simon the Sorcerer 2 |
Description
From looking at the disabled realizePalette_unk() function, it looks to me as if it's simply trying to fade in the picture, albeit in a slightly peculiar way.
At the very least, it's missing a call to _system->update_screen(), and I don't understand why it compares *src to i and not to *dst.
This patch is what I came up with while experimenting with it, but I've never seen what the original looks like, and it could probably use some further tweaking anyway.
Ticket imported from: #740321. Ticket imported from: patches/333.
Attachments (1)
Change History (4)
by , 22 years ago
Attachment: | simon-unk-palette.diff added |
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comment:1 by , 22 years ago
Owner: | set to |
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Status: | new → closed |
comment:2 by , 22 years ago
The patch works fine, although there is slight pause in Lion/Simon after each fade in. Patch has been commited to ScummVM cvs. I can't tell if original simon 2 actually had a fade in/out or not, as it always runs too fast.
comment:3 by , 6 years ago
Component: | → Engine: AGOS |
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Game: | → Simon the Sorcerer 2 |
Patch against a May 19 CVS snapshot