#8230 closed patch (outdated)
Zak v2 runObjectScript patch
Reported by: | SF/madm00se | Owned by: | fingolfin |
---|---|---|---|
Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Zak McKracken |
Description
This patch makes Sushi swim around and makes the cat clock work.
Whenever runObjectScript is called to run script 250 it should run script 253 instead and set the two upper bits in the object script type. I have no idea if/when we use the object script type, though, so that part's left out.
Ticket imported from: #741218. Ticket imported from: patches/335.
Attachments (1)
Change History (4)
by , 21 years ago
Attachment: | runobjectscript.patch added |
---|
comment:1 by , 21 years ago
One of the two flags is our "recursive" flag (i.e. the script can have multiple parallel instances). I put a different patch for this situation into CVS now (inspired by this one). thanks!
comment:2 by , 21 years ago
Owner: | set to |
---|---|
Resolution: | → outdated |
Status: | new → closed |
comment:3 by , 6 years ago
Component: | → Engine: SCUMM |
---|---|
Game: | → Zak McKracken |
Note:
See TracTickets
for help on using tickets.
runObjectScript patch