#8234 closed patch
ALL: Storing mouse cursor info in savegames
Reported by: | eriktorbjorn | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Sam and Max |
Description
When loading savegames in some games, e.g. Sam & Max, the mouse cursor is usually wrong directly afterwards. One particularly noticeable example is if you save on the U.S. map screen - where the cursor is a simple cross-hair thingy - and then go somewhere else and turn the mouse cursor into an inventory object, such as the dollar bills, before reloading the savegame.
Not only will the mouse cursor be the wrong image, but the palette will be wrong for it as well.
This patch simply stores some more cursor information than we used to do. Of course, that means a new savegame version. I don't know if it's worth doing that just for this change. The downside, of course, is that it will add another 8 KB to the savegame size.
Ticket imported from: #743228. Ticket imported from: patches/339.
Attachments (1)
Change History (7)
by , 21 years ago
Attachment: | cursor-saveload.diff added |
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comment:1 by , 21 years ago
Owner: | set to |
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comment:2 by , 21 years ago
It would be nice to store the information where the cursor data came from, and then use that info to restore it - only a few bytes as compared to a few kilo bytes. This is helped by the fact that AFAIK, LOOM and V6+ games are the only ones with custom mouse cursors, so it shouldn't be *that* hard.
Anyway, I do have some other savegame changes up the sleeve, which should be coordinated, so please nobody apply this before talking back with me :-)
comment:3 by , 21 years ago
It would be nice, yes, but is it really always possible to store that information? I mean, with grabCursor() you could grab a cursor image from anywhere on the screen. It wouldn't necessarily have to correspond directly to any one thing in the resource files.
Of course, it's unlikely to ever be used that way, but...
comment:4 by , 21 years ago
Good point, didn't think of grabCursor(). OK, so from that POV it seems this patch is the best we can do..
Applied, together with an increase of the script slots.
comment:5 by , 21 years ago
Status: | new → closed |
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comment:6 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Sam and Max |
Patch against a May 24 CVS snapshot