#8254 closed patch
BASS: Possible fix for problem with cut-off speech
Reported by: | eriktorbjorn | Owned by: | lavosspawn |
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Priority: | normal | Component: | Engine: Sky |
Version: | Keywords: | ||
Cc: | Game: | Beneath a Steel Sky |
Description
I've had some problems with cut-off speech in BASS in some places. For instance in the furnace room, when the elevator reaches the bottom. I think it's fnStopFx() that's mistaking the speech for sound effects.
This is an attempt at fixing it by giving each type of sound its own id. It seems to work, but I don't know for sure.
Ticket imported from: #766979. Ticket imported from: patches/359.
Attachments (1)
Change History (4)
by , 21 years ago
Attachment: | sky-sound.diff added |
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comment:1 by , 21 years ago
Owner: | set to |
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comment:2 by , 21 years ago
Status: | new → closed |
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comment:3 by , 6 years ago
Component: | → Engine: Sky |
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Game: | → Beneath a Steel Sky |
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Patch against a July 7 CVS snapshot