#8264 closed patch
Possible fix for bug #778060
Reported by: | eriktorbjorn | Owned by: | eriktorbjorn |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Day of the Tentacle |
Description
This patch seems to fix bug #778060 ("DOTT: Subtitle drawing glitch").
The problem is that when the game is showing the room with Laverne's Chron-O-John virtscr[0].xstart is displayed, and it isn't properly re-initialized until after Bernard's text message has been displayed.
The scripts make use of a temporary savegame to get back to Bernard's room, so if I change loadState() to call cameraMoved() for all games, and not just for GF_NEW_CAMERA games as is currently the case, then it works.
I think this is a safe change to make, but I'm not sure enough to commit it without a second opinion, because I don't know why it was restricted to only some games to begin with.
Ticket imported from: #778442. Ticket imported from: patches/369.
Attachments (1)
Change History (5)
by , 21 years ago
Attachment: | dott-text-glitch.diff added |
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comment:1 by , 21 years ago
I don't see how it could cause problems either, but that's doesn't mean a bit :-)
Best approach might be once again to compare this with disassembly... or just apply it to the trunk, and we'll wait for the regression reports to arrive :-)
comment:2 by , 21 years ago
Owner: | set to |
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Status: | new → closed |
comment:4 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Day of the Tentacle |
Patch against a July 26 CVS snapshot