#8283 closed patch
more accurate MT-32 initialization
Reported by: | SF/logicdeluxe | Owned by: | SF/jamieson630 |
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Priority: | normal | Component: | Audio: MT32 |
Version: | Keywords: | ||
Cc: | Game: |
Description
I did a patch, which does exactly the same MT-32 setup, the original interpreters did, except for the welcome message and the pitch bend depth, as this is handled dynamically in ScummVM and therefore wouldn't work the way LEC did it. I modified DOSBox a bit, so I can write several MIDI messages to a file. So I was able to find out the setup procedure of all the SCUMM interpreters. Actually there is no setup at all in Monkey Island, but all V5 and V6 games use the same setup and earlier games have no problem working with it as well. Therefore there is no need to distinguish between engine versions.
Ticket imported from: #818296. Ticket imported from: patches/388.
Attachments (1)
Change History (6)
by , 21 years ago
Attachment: | mt32setup.diff added |
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comment:1 by , 21 years ago
Owner: | set to |
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comment:2 by , 21 years ago
Resolution: | → fixed |
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comment:3 by , 21 years ago
Patch in CVS. Only thing I changed are the msec delays (my target is a 1-second minimum welcome message) and the buffer declaration.
comment:4 by , 21 years ago
Resolution: | fixed |
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Status: | new → closed |
comment:5 by , 6 years ago
Component: | → Audio: MT32 |
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MT-32 setup as used in V5 and V6 games