#834 closed defect (outdated)
GUI: Normal Scale on OpenGL fails
Reported by: | SF/darkshineknight | Owned by: | SF/ender |
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Priority: | normal | Component: | GUI |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 3 |
Description
Hi, When I tried to run COMI on "ScummVMGL.exe", I found that the normal scale (which I set in "ScummVM.ini") uses 2x filtering from the graphics card. This can be annoying for some games where the 2x scaling makes it difficult to run the game, ie COMI. When I ran COMI, it also deployed the SDL Parachute. I am unsure as to whether it was due to the 2x scaling of the graphics card, as the latest daily build (May 31) had a corrupt "ScummVMGL.exe" within it. I am trying to download it again to see if it was just a downloading error, but I think the error was during compiling it.
Boring information follows: ScummVM 0.4.2cvs May 30 Win32 Daily Build COMI English nVidia GeForce 2 MX 400
Ticket imported from: #746854. Ticket imported from: bugs/834.
Change History (3)
comment:1 by , 21 years ago
Owner: | set to |
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Resolution: | → outdated |
Status: | new → closed |
comment:2 by , 21 years ago
comment:3 by , 6 years ago
Component: | --Unset-- → GUI |
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Game: | → Monkey Island 3 |
A lot of updates were made to the OpenGL system lately, and it has been merged with the main executable.
I'm going to close this, just post a comment if the bug still occurs and I will reopen the report.