#8398 closed patch
CGA rendering in early LEC titles
Reported by: | sev- | Owned by: | |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: |
Description
This patch allows to switch between versions of original engine ditherers and renders picture as on old monitors.
Like in originals it o setups VAR_VIDEOMODE variable o do some tweaks here and there, particularly with costumes' and subtitles' colors o adds pre-rendering dithering
Ticket imported from: #1121337. Ticket imported from: patches/503.
Attachments (1)
Change History (6)
by , 20 years ago
Attachment: | cga.v1.patch added |
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comment:1 by , 20 years ago
This is v1 of the patch.
It implements CGA rendering as in loom and monkeyega.
You can select CGA rendering either on Graphics/Gfx tab in launcher or specify it with --render-mode=[cga|ega|herc].
Herc worked in: maniac v1 maniac v2 zak v1 zak v2 monkeyega
CGA worked in: maniac v1 maniac v2 zak v1 zak v2 monkeyega loom indy3
EGA worked in (for VGA games): loomcd monkey2 atlantis
Herc and CGA settings have no effect now. CGA affects only 16 color games as it is where it was supported in originals though dithering routine was checked with monkeyega and loom. In Zak & MM it is definitely different
comment:2 by , 20 years ago
This lacks documentation in the README, but otherwise seems fine.
Might want to turn the "cgaDither" array const, but that's totally unimportant, of course :-)
BTW, at least the atari version of Indy3 was also playable in 640x400 black&white.
comment:4 by , 20 years ago
Status: | new → closed |
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comment:5 by , 6 years ago
Component: | → Engine: SCUMM |
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CGA v1 patch