#841 closed defect (invalid)
voice versus subtitles
Reported by: | SF/loupantai | Owned by: | Kirben |
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Priority: | normal | Component: | Engine: AGOS |
Version: | Keywords: | ||
Cc: | Game: | Simon the Sorcerer 1 |
Description
scummvm: 0_4_1 language: french version: simon1talkie platform: XP
I do have a french version of Simon1, I mean voice in english but french subtitles
At least, on my old pc running win95, this was its behavior
Now, with XP and the your great "scummvm", if I start the game without
the "-q fr" option, the game executes with the (english) voice but
without the french subtitles
On the other hand, if I set the "-q fr", I do get the subtitles but the voice goes off
Scummvm do have an option "-n" to disable the subtitle maybe it could make sens to have a way to force them back
Regards, Jacques
Ticket imported from: #747976. Ticket imported from: bugs/841.
Change History (7)
comment:1 by , 21 years ago
Owner: | set to |
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Resolution: | → invalid |
Status: | new → closed |
comment:2 by , 21 years ago
comment:3 by , 21 years ago
Owner: | changed from | to
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comment:4 by , 21 years ago
No this isn't possible for the following reason: 1. The Simon code in ScummVM was based on English versions of Simon the Sorcerer 1 and 2, which didn't support combined speech and subtitles. 2. The English and German versions of Simon the Sorcerer 1 are missing most of the subtitles, although it would be easy to restrict it to other languages only. 3. The speech spoken and text in subtitles often don't match. 4. I have tried experimenting with Simon code in ScummVM but have been unable to get the speech and subtitles in sync at all times, without causing wait timeouts. 5. When I tried running an original Simon the Sorcerer 1 that supported combined speech and subtitles, the subtitles were often out of sync with the speech. So combined speech and subtitles in original games was just a hack which called both without worrying about keeping them in sync..
BTW the t key can be used to switch between the English voice and French subtitles when using -qfr command line option.
comment:5 by , 21 years ago
There is now support for combined speech and subtitles for the French, Hebrew, Italian and Spanish versions of Simon the Sorcerer 1 talkie in ScummVM cvs. The timing isn't perfect though, as some subtitles are shown for short amount of time. There was an error in my code when I responded earlier, this change actually solved an issue causing wait timeouts in these versions.
comment:6 by , 19 years ago
Component: | Engine: AGOS → Engine: AGI |
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Game: | Simon the Sorcerer 2 → Space Quest 2 |
comment:7 by , 18 years ago
Component: | Engine: AGI → Engine: AGOS |
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Game: | Space Quest 2 → Simon the Sorcerer 1 |
No this isn't possible for the following reason: 1. The Simon code in ScummVM was based on English versions of Simon the Sorcerer 1 and 2, which didn't support combined speech and subtitles. 2. The English and German versions of Simon the Sorcerer 1 are missing most of the subtitles, although it would be easy to restrict it to other languages only. 3. The speech spoken and text in subtitles often don't match. 4. I have tried experimenting with Simon code in ScummVM but have been unable to get the speech and subtitles in sync at all times, without causing wait timeouts. 5. When I tried running an original Simon the Sorcerer 1 that supported combined speech and subtitles, the subtitles were often out of sync with the speech. So combined speech and subtitles in original games was just a hack which called both without worrying about keeping them in sync..
BTW the t key can be used to switch between the English voice and French subtitles when using -qfr command line option.