#8463 closed patch
SAGA: Experimental cutaway fixes
Reported by: | eriktorbjorn | Owned by: | eriktorbjorn |
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Priority: | normal | Component: | Engine: SAGA |
Version: | Keywords: | ||
Cc: | Game: | I Have No Mouth |
Description
This patch fixes two of the more noticeable issues with the IHNM intro: the frame rate issue, and a memory leak.
However, it does so by introducing a secondary animations list for the cutaway animations, and this is quite different from how the original did it.
On the other hand, it neatly solves the problem of retaining the old animation state, so that they can be restarted again after the animation has finished.
Anyway, it's still a bit messy and I don't want to apply it without some discussion.
Ticket imported from: #1304998. Ticket imported from: patches/568.
Attachments (1)
Change History (6)
by , 19 years ago
Attachment: | saga-cutaway.diff added |
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comment:1 by , 19 years ago
Owner: | set to |
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comment:2 by , 19 years ago
Actually it is good that this implementation doesn't follow original. Our goal is to implement behaviour, not the algorithms used, moreover origin is too DOS (i.e. single process) -centric.
Code looks ok, I don't understand why you say it's messy. Only thing which would be nice to have is some comments on what are you doing in the code and how. Otherwise I'd already commit it.
comment:3 by , 19 years ago
Owner: | changed from | to
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Status: | new → closed |
comment:4 by , 19 years ago
Perhaps "messy" is too strong a word, but it could use some cleanup at least. Anyway, I'll commit it. Thanks for looking!
comment:5 by , 6 years ago
Component: | → Engine: SAGA |
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Game: | → I Have No Mouth |
Patch against a September 26 CVS snapshot