#8495 closed patch
KYRA: debug console, text fade, misc
Reported by: | vinterstum | Owned by: | lordhoto |
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Priority: | normal | Component: | Engine: Kyra |
Version: | Keywords: | ||
Cc: | Game: |
Description
* Implements a basic debugging console, with functions to look at various game data, and move to a specific room. * Implements text fading for the message bar. * Fixes an incorrect assert that would fire with high sceneIDs. * Minor cleanups, renamed a couple of generic variables and removed some redundancy from updateTimers() * Removed a double-coded function * Changed cmd_displayWSAFrame() to update the scene anims more often
Ticket imported from: #1376551. Ticket imported from: patches/600.
Attachments (3)
Change History (10)
by , 19 years ago
Attachment: | kyra-debugandtextfade_v1.patch added |
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comment:1 by , 19 years ago
Owner: | set to |
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comment:2 by , 19 years ago
ok some remarks: - text fading for the message bar seems to be buggy, sometimes it fades out very fast and sometimes very slow - the debugger console is nice, but the enter command is a bit uncomplete maybe you should force set brandons character position to an value specific by the user for that it looks ok but you should use : '%s' instead of %s in the function debug calls.
comment:3 by , 19 years ago
- Fixed text fading by resetting the timer at a different spot - changed the enter command in the debug console, now allows you to optionally specify a direction to enter from, and otherwise will use the first valid one. - Fixed the debug function formatting... - Fixed some drawing update issues in cmd_displayWSASequentialFrames() - Blocked debug console from popping up if... it's already up.
comment:4 by , 19 years ago
V3:
- Debug console wasn't detaching properly (introduced in V2), fixed. - Renamed cmd_Poison_Brandon_And_Remaps() to cmd_poisonBrandonAndRemaps(), for consistency.
comment:5 by , 19 years ago
Status: | new → closed |
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comment:7 by , 6 years ago
Component: | → Engine: Kyra |
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Debug console and text fading and misc, current to CVS at time of submission