#8645 closed patch
Patch for #1648396 - AGI : SQ2 / 2.0F / IBM / priority line
Reported by: | bluegr | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: AGI |
Version: | Keywords: | ||
Cc: | Game: | Space Quest 2 |
Description
Here's a patch that fixes bug #1648396 - "AGI : SQ2 / 2.0F / IBM / priority line". There was a workaround for SQ1, which got (erroneously) applied for all AGI games, including SQ2. This made the bottom of the rectangle around all non-moving objects (cels) 1 pixel bigger. This apparently broke the priority lines of other objects, thus leading to bugs like this one. With this patch, I changed that SQ1 workaround to apply for SQ1 only.
This fixes bug #1648396 and probably other bugs as well
Ticket imported from: #1705791. Ticket imported from: patches/750.
Attachments (1)
Change History (7)
by , 18 years ago
Attachment: | sq2_fix.patch added |
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comment:1 by , 18 years ago
Sorry, in the part where I typed: "This apparently broke the priority lines of other objects" I meant: "This apparently changed the priority lines of all non-moving objects"
comment:2 by , 18 years ago
Owner: | set to |
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comment:3 by , 18 years ago
This patch fixes a bug in LSL1 too. Refer to Sarien bug #925074 - LSL: Fawn stuck walking after dance (prevents completion) http://sourceforge.net/tracker/index.php?func=detail&aid=925074&group_id=24759&atid=382570
comment:5 by , 18 years ago
Owner: | changed from | to
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Status: | new → closed |
comment:6 by , 6 years ago
Component: | → Engine: AGI |
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Game: | → Space Quest 2 |
Fix for bug #1648396 by making an SQ1 workaround work in SQ1 only