#8696 closed patch
EVENTS: Event Key Codes
Reported by: | SF/mthreepwood | Owned by: | fingolfin |
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Priority: | normal | Component: | Ports |
Version: | Keywords: | ||
Cc: | Game: |
Description
This patch adds a KeyCode enum (as discussed in -devel). It's *highly* based off of SDL_keysym.h. But, I didn't touch the ascii values yet. So, at the very least this is a start.
Also, I'm not sure if other backends will be broken as I have no way to test them. I had to change a few lines in sdl/events.cpp and default-events.cpp (just casting).
I did not change the engines to use this feature yet.
Ticket imported from: #1740493. Ticket imported from: patches/801.
Attachments (1)
Change History (5)
by , 17 years ago
Attachment: | Keycodes.diff added |
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comment:1 by , 17 years ago
Owner: | set to |
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comment:2 by , 17 years ago
Looks good. Although I'd prefer a KEYCODE / KEYSYM prefix for the enums, so I changed it accordingly.
It would be nice to also start a table with "ascii" enums. By all means, *not* a complete one, and don't change the type of the "ascii" field (it's fine as it is, and in most cases people are fine using constants like 'a' etc., too). The main use for these "ascii" enums would be to define some "extended" ascii values, namely, those for the F1-F9 keys (see SDL's event.cpp). Then modify mapKey to use those.
On the long run, we probably should get rid of these hacked pseudo-ascii codes for the F-keys, by changing code that relies on them to use the keycode instead. But for the time being we need them, I am afraid.
comment:3 by , 17 years ago
Status: | new → closed |
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comment:4 by , 6 years ago
Component: | → Ports |
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Patch