This patch corrects the platform and talkie flags within the sequence player (I have now checked the disasms for all three floppy versions, too).
I also got rid of seq_generateFixedRandomValue() and used _rdn.getRandomNumberRng() for the final ("frash") sequence. My first assumption that the towns and floppy versions might use a non initialized random number generator (thus always generating exactly the same values) was wrong. It still makes no sense to me that the sequence playback time is determined at random here, but I even played through the original towns version to verify this. Only the DOS CD-ROM version has a fixed playback time which exactly matches the song length.
Ticket imported from: #1864214. Ticket imported from: patches/874.
correct platform and talkie flags for sequence player