#9 closed defect (fixed)
Fate of atlantis crashes
Reported by: | SF/jackburton | Owned by: | SF/strigeus |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 4 |
Description
In a section of Fate of Atlantis, the game will crash with a "Error(10002): o_actorSet: default case! "
Ticket imported from: #472785. Ticket imported from: bugs/9.
Change History (7)
comment:1 by , 23 years ago
Owner: | set to |
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comment:2 by , 23 years ago
comment:3 by , 23 years ago
In fact, I was able to complete the game (using "Logic" path). Still crashes in "team" path. Probably could be finished also in "action" path.
comment:4 by , 23 years ago
I see in the latest CVS that you haven't yet implemented o5_ActorCase case 0. You should do that, so Indy4 could be played a bit more... Is there anything that's wrong with it?
comment:5 by , 23 years ago
I've fixed the bug. In Scumm::loadPtrToResource (len <= 1) was done instead of (len <= 0)
comment:6 by , 23 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:7 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Indiana Jones 4 |
Ok, I found a fix for that: Just add a "case 0: break;" into o5_ActorCase (script_v1.cpp, line 381). The game works fine this way. But crashes in a later section with a segfault (I don't think it's related).