#9022 closed patch
LoL: Files are always compiled
Reported by: | SF/lvzuufx | Owned by: | lordhoto |
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Priority: | normal | Component: | Engine: Kyra |
Version: | Keywords: | ||
Cc: | Game: | Lands of Lore |
Description
HI/2.
saveload_lol.cpp and sound_lol.cpp are always compiled regardless of ENABLE_LOL. After all, compilation failed due to them.
KO Myung-Hun
Ticket imported from: #2796028. Ticket imported from: patches/1127.
Attachments (1)
Change History (4)
by , 15 years ago
comment:1 by , 15 years ago
Owner: | set to |
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Status: | new → closed |
Summary: | lol files are always compiled → LoL: Files are always compiled |
comment:2 by , 15 years ago
Thanks for the patch. saveload_lol.cpp had some #ifdef guards anyway, so I guess it only failed because of sound_lol.cpp. I extended sound_lol.cpp to also be protected by an #ifdef guard, it should help other build systems apart our configure/Makefile based system to allow disabling the LoL engine properly too.
comment:3 by , 6 years ago
Component: | → Engine: Kyra |
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Game: | → Lands of Lore |
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KYRA LOL patch