#9055 closed patch (wontfix)
Fix for palette error in waxworks intro
Reported by: | SF/tafuri | Owned by: | Kirben |
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Priority: | normal | Component: | Engine: AGOS |
Version: | Keywords: | ||
Cc: | Game: | Waxworks |
Description
During the intro to waxworks (and potentially other AGOS games) the palette did not update during some op:s which resulted in an incorrect palette used when fading the second image.
Functions vc56_fullScreen(), vc57_blackPalette() and vc61() where fixed so they update the _currentPalette variable (so it stays current).
Ticket imported from: #2823894. Ticket imported from: patches/1160.
Attachments (1)
Change History (5)
by , 15 years ago
Attachment: | ww_palette.patch added |
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comment:1 by , 15 years ago
Owner: | set to |
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comment:2 by , 15 years ago
Resolution: | → wontfix |
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Status: | new → closed |
comment:3 by , 15 years ago
Thanks for the patch, but the palette glitches during the introduction were due to missing code for the fullFade function, and the current palette not been correctly cleared by vc62_fastFadeOut.
The introduction of Waxworks should hopefully match the original version now, fading in and fading out when required.
comment:4 by , 6 years ago
Component: | → Engine: AGOS |
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Game: | → Waxworks |
SVN Diff (patch)