Opened 8 years ago
Closed 8 years ago
#9581 closed defect (fixed)
SCI: GK2: Ambient audio does not restart properly after loading a save game
Reported by: | csnover | Owned by: | csnover |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | sci32 | |
Cc: | Game: | Gabriel Knight 2 |
Description
Start the game, create a save game in the first room with the ticking clock, then restore the save game. The ticking clock will be silent.
This may be a problem for other games' ambient audio as well.
Change History (2)
comment:1 by , 8 years ago
comment:2 by , 8 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Fixed in aa0836816d04812838654f563f7c29cb8efb7041.
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This also seems to affect Shivers and Torin (and so I am guessing it affects pretty much all SCI32 games).