Opened 8 years ago
Closed 8 years ago
#9583 closed defect (fixed)
SCI32: Views from the previous scene are drawn into the next frame after a transition
Reported by: | csnover | Owned by: | csnover |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | sci32 | |
Cc: | Game: |
Description
In PQ4: At the start of the game, open the dumpster. The policemen from the previous view are rendered on top of the dumpster view.
In SQ6: Warp from room 270 to room 420 to trigger a cutscene during which views appear on top of the cutscene close-ups.
Probably some issue with the priorities of screen items.
Attachments (1)
Change History (8)
comment:1 by , 8 years ago
Summary: | SCI: Views from the previous scene are drawn into the next frame after a transition → SCI32: Views from the previous scene are drawn into the next frame after a transition |
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comment:2 by , 8 years ago
Owner: | set to |
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comment:3 by , 8 years ago
comment:4 by , 8 years ago
PQ4 rendering is fixed in a854c7e274e1cd5ed77b219762eea6d4d67c47be. Hopefully this fixes any problem with LSL6hires too (let me know!). Unfortunately that SQ6 cutscene’s problem seems to be in another castle.
by , 8 years ago
Attachment: | Screenshot from 2016-10-17 09-29-23.png added |
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LSL6hires ending sierra logo
comment:6 by , 8 years ago
Per IRC: The LSL6hires logo issue seems to be not a bug in SCI engine rendering code, but rather is caused by loading a game from the ScummVM main menu. LSL6hires really needs its original save/load code to execute to avoid randomly broken stuff, it seems.
comment:7 by , 8 years ago
Resolution: | → fixed |
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Status: | new → closed |
Fixed in c9ad2062db80fc9b6339bebdcd70f58269e38bf6.
This also appears to happen during the ending cutscene of lsl6hires. The SIERRA logo from the textbox remains visible.