Opened 8 years ago
Closed 8 years ago
#9583 closed defect (fixed)
SCI32: Views from the previous scene are drawn into the next frame after a transition
Reported by: | csnover | Owned by: | csnover |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | sci32 | |
Cc: | Game: |
Description
In PQ4: At the start of the game, open the dumpster. The policemen from the previous view are rendered on top of the dumpster view.
In SQ6: Warp from room 270 to room 420 to trigger a cutscene during which views appear on top of the cutscene close-ups.
Probably some issue with the priorities of screen items.
Attachments (1)
Change History (8)
comment:1 by , 8 years ago
Summary: | SCI: Views from the previous scene are drawn into the next frame after a transition → SCI32: Views from the previous scene are drawn into the next frame after a transition |
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comment:2 by , 8 years ago
Owner: | set to |
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comment:3 by , 8 years ago
comment:4 by , 8 years ago
PQ4 rendering is fixed in a854c7e274e1cd5ed77b219762eea6d4d67c47be. Hopefully this fixes any problem with LSL6hires too (let me know!). That SQ6 cutscene’s problem seems to be in another castle.
by , 8 years ago
Attachment: | Screenshot from 2016-10-17 09-29-23.png added |
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LSL6hires ending sierra logo
comment:6 by , 8 years ago
Per IRC: The LSL6hires logo issue seems to be not a bug in SCI engine rendering code, but rather is caused by loading a game from the ScummVM main menu. LSL6hires really needs its original save/load code to execute to avoid randomly broken stuff, it seems.
comment:7 by , 8 years ago
Resolution: | → fixed |
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Status: | new → closed |
Fixed in c9ad2062db80fc9b6339bebdcd70f58269e38bf6.
This also appears to happen during the ending cutscene of lsl6hires. The SIERRA logo from the textbox remains visible.