Opened 8 years ago
Closed 8 years ago
#9696 closed defect (fixed)
SCI: KQ7: Harp in Etheria hangs game
Reported by: | csnover | Owned by: | csnover |
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Priority: | high | Component: | Engine: SCI |
Version: | Keywords: | sci32 | |
Cc: | Game: | King's Quest 7 |
Description
Reproduction:
- Load attached save game
- Press the harp strings in the correct sequence (from left, 1 5 6 4)
Expected: Entire harp animation plays successfully
Actual: Animation gets stuck on state 7
The affected object is the cloned finishTune
. This is the only bug in KQ7 that prevents game completion.
Game version: Windows 2.00b
Attachments (1)
Change History (4)
by , 8 years ago
Attachment: | kq7-cd-win.003 added |
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comment:1 by , 8 years ago
comment:2 by , 8 years ago
Owner: | set to |
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comment:3 by , 8 years ago
Resolution: | → fixed |
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Status: | new → closed |
Fixed in 5723f2f5feb4dc0b51423e7d03c6fc05dc201c9e.
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This looks like another instance of our mishandling of signals at the beginning of tracks. We miss a signal there in this song. A similar workaround to the EcoQuest 2 room 530 one in
MidiParser_SCI::parseNextEvent
should suffice until we properly fix this...