Opened 8 years ago
Closed 5 years ago
#9735 closed defect (fixed)
SCI: GK1: Jingle when receiving game score points is missing
Reported by: | DustyShinigami | Owned by: | ZvikaZ |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | sci32, midi | |
Cc: | Game: | Gabriel Knight 1 |
Description
Just started testing Gabriel Knight 1 with the latest daily ScummVM build and I've noticed there's no jingle when picking up items.
ScummVM version - 1.10.0git3185-g519719db49
Language of game - English
Version of game - Talkie, CD-ROM
Platform and Compiler - Win32
Attachments (1)
Change History (11)
by , 8 years ago
Attachment: | gk1-cd-win.001 added |
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comment:1 by , 8 years ago
comment:2 by , 8 years ago
Summary: | Gabriel Knight 1 - No Jingle → SCI: GK1: No Jingle |
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Thanks for your report! I was able to reproduce the missing chime only when using General MIDI (Adlib and MT-32 seemed to work correctly). Could you verify which music mode you are using?
comment:4 by , 8 years ago
Keywords: | sci32 added |
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comment:5 by , 8 years ago
As well as St. George's Books, that jingle isn't present in the Napoleon House either. Again, I'm using Microsoft GS Wavetable Synth (Windows MIDI).
comment:6 by , 7 years ago
Summary: | SCI: GK1: No Jingle → SCI: GK1: Jingle when receiving game score points is missing |
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comment:7 by , 7 years ago
Keywords: | midi added |
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comment:8 by , 7 years ago
Owner: | set to |
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comment:9 by , 6 years ago
Owner: | removed |
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comment:10 by , 5 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
This should be fixed with pull request 2074:
https://github.com/scummvm/scummvm/pull/2074
Looks like the issue is only at St. George's Books so far.