Opened 8 years ago
Closed 6 years ago
#9747 closed defect (invalid)
SCI: SQ6: Pathfinding breaks on Polysorbate LX
Reported by: | Zeith78 | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | sci32, pathfinding | |
Cc: | Game: | Space Quest 6 |
Description
When walking around on Polysorbate LX at the beginning it feels like the pathfinding sometimes seems to regress. Sometimes the pathfinding just seems to get less accurate over time. Sometimes it stops working all together and you are unable to move and the only way to fix it is to reload a save game.
Change History (6)
comment:1 by , 8 years ago
comment:2 by , 8 years ago
Keywords: | sci32 added |
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Summary: | SCI32: Space Quest 6 Pathfinding regression on Polysorbate LX → SCI32: SQ6: Pathfinding breaks on Polysorbate LX |
Thanks for your report! I have a couple questions:
- Do you have a save game that you could attach where Roger is stuck?
- Can you provide any reproduction steps, or at least describe a place or action that seems to cause Roger to get stuck?
comment:3 by , 8 years ago
Summary: | SCI32: SQ6: Pathfinding breaks on Polysorbate LX → SCI: SQ6: Pathfinding breaks on Polysorbate LX |
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comment:4 by , 8 years ago
Sadly I dont have any savegames where he's stuck, but I'll try and reproduce it. It has only happened at the beginning when you walk around in Polysorbate LX. Hasnt happened anywhere else for me. I can use the controls at the bottow when it happened, Roger just cant walk anywhere regardless of where I clicked on the screen. He just stands still. I will try and reproduce it.
comment:5 by , 7 years ago
Keywords: | pathfinding added |
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comment:6 by , 6 years ago
Owner: | set to |
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Resolution: | → invalid |
Status: | new → closed |
Judging by the descriptions given and the lack of a saved game, this cannot be reliably reproduced. Closing as invalid.
ScummVM version: 1.10.0git3185-g519719db46
Language: English
Game version: CD
Platform: Windows 10 x64 1703