Opened 8 years ago
Closed 7 years ago
#9756 closed defect (invalid)
SCI: GK1: New Orleans Map Music missing
Reported by: | DustyShinigami | Owned by: | csnover |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | sci32 | |
Cc: | Game: | Gabriel Knight 1 |
Description
I've noticed that if I go anywhere on the New Orleans Map - such as the Gedde Mansion, the Lake etc. - and then return to that map, no music plays. Not sure if this is supposed to happen though.
ScummVM version - 1.10.0git3185-g519719db49
Language of game - English
Version of game - Talkie, CD-ROM
Platform and Compiler - Win32
Change History (3)
comment:1 by , 8 years ago
Keywords: | sci32 added |
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Summary: | Gabriel Knight 1 - New Orleans Map Music → SCI32: GK1: New Orleans Map Music missing |
comment:2 by , 8 years ago
Summary: | SCI32: GK1: New Orleans Map Music missing → SCI: GK1: New Orleans Map Music missing |
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Sorry for the noise; you’d think I would remember to be consistent with these summaries by now.
comment:3 by , 7 years ago
Owner: | set to |
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Resolution: | → invalid |
Status: | new → closed |
Some wires were crossed in my brain and I thought this was a bigger problem with the sound system. d556dcc57bf50a03d81ab7a1ef59a9e5758465bf did not do anything to change the state of this ticket. Sorry to any future programmers that end up here from that commit message.
This behaviour appears to be intentional, and works the same in the original interpreter. The music plays on the French Quarter map so long as it is not entered from the New Orleans map. In contrast, music on the New Orleans map only plays if it is not entered from the French Quarter map and if global 156 has bit 0x200 set, which it normally is not.
Thanks for your report! I can verify that there is currently a problem with sound playback on the map screen.