Opened 8 years ago
Closed 8 years ago
#9768 closed defect (worksforme)
SCI: GK1: Gabriel walks through desk/Grace
Reported by: | DustyShinigami | Owned by: | csnover |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | sci32 | |
Cc: | Game: | Gabriel Knight 1 |
Description
I'm not sure if this can happen in the original, but I spotted an animation glitch that may be tricky to reproduce. At the beginning of day 3, when Bruno comes back to buy the painting, Gabriel ended up walkthrough through the table and Grace a bit instead of going around. I have a save before Bruno comes in, but the issue doesn't seem to happen again.
ScummVM version - 1.10.0git3185-g519719db49
Language of game - English
Version of game - Talkie, CD-ROM
Platform and Compiler - Win32
Attachments (1)
Change History (5)
by , 8 years ago
Attachment: | gk1-cd-win.003 added |
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comment:1 by , 8 years ago
Keywords: | sci32 added |
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comment:2 by , 8 years ago
Resolution: | → worksforme |
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Status: | new → pending |
Summary: | Gabriel Knight 1 - Random animation glitch → SCI: GK1: Gabriel walks through desk/Grace |
comment:3 by , 8 years ago
I've tried getting Gabriel to stand in different places, but the glitch doesn't trigger. Looks to be too difficult to reproduce I'm afraid. :-\
comment:4 by , 8 years ago
Owner: | set to |
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Status: | pending → closed |
OK. I will close this for now, but if this becomes reproducible just post again here and the ticket can be reopened.
Thanks for your report! I have not been able to reproduce this from the attached save game, trying standing in a few different positions in the room, moving when the scripted event begins, etc.. I suspect it is the same root bug as #9770 though. If you can’t figure out a way to reproduce this bug, then I think we can just close this ticket and focus on #9770, which is probably triggered by the same pathfinding issue(s).