Opened 7 years ago
Closed 4 years ago
#9792 closed feature request (invalid)
SCI: GK1: Add option to disable cursor scaling?
Reported by: | GermanTribun | Owned by: | sev- |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | sci32 | |
Cc: | Game: | Gabriel Knight 1 |
Description
In the German version of the game with the newest snapshot, the mouse cursor in the game (when you've selected an icon) is not hi-res, while the other parts of the controls are.
Change History (5)
comment:1 by , 7 years ago
Summary: | Icon mouse cursor not hi-res → SCI: GK1 Icon mouse cursor not hi-res |
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comment:2 by , 7 years ago
comment:3 by , 7 years ago
Keywords: | sci32 added |
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Priority: | normal → low |
Summary: | SCI: GK1 Icon mouse cursor not hi-res → SCI: GK1: Add option to disable cursor scaling? |
Type: | defect → enhancement |
Thanks for your report! As m-kiewitz mentioned, the behaviour you are describing is the correct and normal behaviour. GK1 does not have high-resolution cursors, so ScummVM upscales the game’s low-resolution cursors when in high-resolution mode so they are rendered at the correct size. (Without scaling, the cursors are 1/4 of the size that they were designed to be.)
We may include an option to disable this feature.
I don’t personally feel like there is any benefit in such an option since it only hurts usability, but in the interest of not making unilateral decisions, I will leave this ticket open as an enhancement request for the moment.
comment:4 by , 7 years ago
Priority: | low → normal |
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comment:5 by , 4 years ago
Owner: | set to |
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Resolution: | → invalid |
Status: | new → closed |
It is just the limitation in the game data, as described by csnover.
It seems that the cursor is not really hires, but simply not upscaled.
We do upscale mouse cursors (we do so for all SCI games, that have a hires option including King's Quest 6), that's why it's bigger and looks basically like in the regular version.
We may include an option to disable this feature.