Timeline
Jun 30, 2024:
- 10:26 PM Ticket #15239 (GRAPHICS: Support double height resolutions) created by
- It would be nice to provide backend support for games where the …
- 10:12 PM Changeset [42836328] by
- I18N: Update translation (Spanish) Currently translated at 100.0% …
- 9:42 PM Changeset [b486e15a] by
- DGDS: Support vertical flip properly on sprite draw This fixes the …
- 9:38 PM Changeset [8fa1b08f] by
- DGDS: Rename function to avoid shadowing
- 9:05 PM Changeset [f0a0675c] by
- SCI: disable rgb rendering for CGA/Hercules modes The option is not …
- 8:41 PM Changeset [d16f08c1] by
- 3DS: Improve default build options for plugin builds
- 8:28 PM Changeset [c712fb8a] by
- COMMON: FORMATS: Fix build
- 7:49 PM Changeset [a80ea4c5] by
- DGDS: Implement more required features for Willy Beamish Added ttm …
- 7:49 PM Changeset [21c13365] by
- DGDS: Fixes for "coming attractions" demo Now plays nearly perfectly. …
- 7:49 PM Changeset [5f63c5b1] by
- DGDS: Fix parsing for Willy Beamish The game now starts to play the …
- 7:49 PM Changeset [5531ae48] by
- DGDS: Fix large font rendering
- 7:49 PM Changeset [7dd64b3d] by
- DGDS: Fix crash in sq5 demo
- 7:49 PM Changeset [ffef4790] by
- DGDS: Fix font, music, and rendering slightly in SQ5 demo
- 7:49 PM Changeset [b874625c] by
- DGDS: Small fixes for non-interactive demos
- 7:49 PM Changeset [9fb6e47c] by
- DGDS: Add keymapper support Only adds stubs, most keys are still not …
- 7:49 PM Changeset [caacea69] by
- DGDS: Change menus to open by ID instead of offset
- 7:49 PM Changeset [dd0bacd9] by
- DGDS: Improvements for China Now plays opening credits to the end. …
- 7:49 PM Changeset [f7baf88c] by
- DGDS: Cleanups, remove excessive casts
- 7:49 PM Changeset [a16c8955] by
- DGDS: Update includes
- 7:49 PM Changeset [bed15d25] by
- DGDS: Whitespace fixes
- 7:49 PM Changeset [f2941d6] by
- DGDS: Fix final scenes of dragon Game can now be finished correctly …
- 7:49 PM Changeset [fec21fa8] by
- DGDS: Small cleanups to run non-interactive demos
- 7:49 PM Changeset [30363ff4] by
- DGDS: Skip arcade sequences automatically
- 7:49 PM Changeset [7d0631ee] by
- DGDS: Add slidget gadget support
- 7:49 PM Changeset [b1a67aa2] by
- DGDS: Refactor globals as some are common between games
- 7:49 PM Changeset [fc14318d] by
- DGDS: Fix game events happening at wrong times
- 7:49 PM Changeset [822aa3db] by
- DGDS: Reset palette list on game load
- 7:49 PM Changeset [57e272d9] by
- DGDS: Clean up sound and music a bit Allow midi sounds and music to …
- 7:49 PM Changeset [75821004] by
- DGDS: Fix inventory right-click zoom
- 7:49 PM Changeset [04f97efd] by
- DGDS: Avoid crashing on Dragon EGA
- 7:49 PM Changeset [80becfc0] by
- DGDS: Add 'coming soon' non-interactive demo detection
- 7:49 PM Changeset [7fec7d48] by
- DGDS: Implement various wipe-copy operations
- 7:49 PM Changeset [9a0ebf8f] by
- DGDS: Fix use of scene num global
- 7:49 PM Changeset [009e430b] by
- DGDS: Add passcode opcode for Dragon.
- 7:49 PM Changeset [50522d65] by
- DGDS: Fix rendering on game load
- 7:49 PM Changeset [3abd356f] by
- DGDS: Enforce clip window on drawline
- 7:49 PM Changeset [c3b0b32] by
- DGDS: Implement RST (reset state) loading
- 7:49 PM Changeset [25f1fa56] by
- DGDS: Fix some msvc errors
- 7:49 PM Changeset [e9815f14] by
- DGDS: Fix more small engine bugs
- 7:49 PM Changeset [11c3480f] by
- DGDS: Fix a few small game interaction bugs
- 7:49 PM Changeset [15f8a90b] by
- DGDS: Refactor to split into smaller files Split TTM and ADS logic …
- 7:49 PM Changeset [42481c56] by
- DGDS: Mark most detection entries as unstable
- 7:49 PM Changeset [bbfd955b] by
- DGDS: Fix dropping wire clips on electrical board
- 7:49 PM Changeset [2e408a73] by
- DGDS: Fix msvc build
- 7:49 PM Changeset [cd1aba71] by
- DGDS: Fix ADS while handling and improve debug messages
- 7:49 PM Changeset [87666a2] by
- DGDS: Add debug command to dump all frames of bmp
- 7:49 PM Changeset [a15c1cb1] by
- DGDS: Various fixes to font and dialog handling
- 7:49 PM Changeset [1cef88c] by
- DGDS: Hook up save/load menu items
- 7:49 PM Changeset [dddb509] by
- DGDS: Add sq5 demo detection
- 7:49 PM Changeset [38185598] by
- DGDS: Remove foreground buffer With this change, the rendering now …
- 7:49 PM Changeset [45cc070e] by
- DGDS: Fix wrapping with space padding
- 7:49 PM Changeset [7e27347b] by
- DGDS: More tweaking to rendering to match originals This is still not …
- 7:49 PM Changeset [62b8868] by
- DGDS: Go back to just clearing foreground
- 7:49 PM Changeset [8339a8de] by
- DGDS: Don't run scripts during mini inventory This matches the …
- 7:49 PM Changeset [723761ec] by
- DGDS: Fix some inventory interactions
- 7:49 PM Changeset [b593f026] by
- DGDS: Fix small things to make china not crash
- 7:49 PM Changeset [46b90500] by
- DGDS: Add minutes on various events
- 7:49 PM Changeset [2b9f38ed] by
- DGDS: Fix script timing values to match original
- 7:49 PM Changeset [ccdfdb6] by
- DGDS: Implement opening menu from script
- 7:49 PM Changeset [c79b6d89] by
- DGDS: Fix dragging in inventory a bit
- 7:49 PM Changeset [faa70e54] by
- DGDS: Load game from launcher if set
- 7:49 PM Changeset [fcf43ac0] by
- DGDS: Stop processing drag ops if scene changed
- 7:49 PM Changeset [c263922a] by
- DGDS: Load active script on save/load
- 7:49 PM Changeset [b6406e76] by
- DGDS: Clear stored and foreground buffer on load
- 7:49 PM Changeset [9c06c52e] by
- DGDS: Load/save background image name
- 7:49 PM Changeset [48ce6e93] by
- DGDS: Fix some drag-drop, dialog, and resource loading issues
- 7:49 PM Changeset [1a714adc] by
- DGDS: Fix dialog selection
- 7:49 PM Changeset [0516a3e3] by
- DGDS: Mostly fix save/load of games
- 7:49 PM Changeset [c028ebf8] by
- DGDS: Fix dragging out of inventory
- 7:49 PM Changeset [6f94da02] by
- DGDS: Fix dialog item selection
- 7:49 PM Changeset [e79b60a4] by
- DGDS: Add save/load dialogs. Fix skipping dialog
- 7:49 PM Changeset [affe5bf] by
- DGDS: Add initial load/save code
- 7:49 PM Changeset [48758668] by
- DGDS: Fix compile with new palette
- 7:49 PM Changeset [33057f4] by
- DGDS: Improve debug, fix store opcode.
- 7:49 PM Changeset [c0d78c7d] by
- DGDS: Rename buffers to make it more understandable Also properly fix …
- 7:49 PM Changeset [6abe2cd0] by
- DGDS: Fix mouse on inv drop
- 7:49 PM Changeset [3b41518e] by
- DGDS: Fix some implicit scene change crashes for inventory
- 7:49 PM Changeset [3c091686] by
- DGDS: Fix more rendering and execution issues
- 7:49 PM Changeset [a3097b4] by
- DGDS: Implement minimal ops to make HoC boot
- 7:49 PM Changeset [272827e9] by
- DGDS: support for multi-ads, inventory now sorta works
- 7:49 PM Changeset [98185eb4] by
- DGDS: Hack in some dialog stuff
- 7:49 PM Changeset [c219ffd5] by
- DGDS: Add object-object interactions
- 7:49 PM Changeset [1030ef32] by
- DGDS: Implement more inventory stuff
- 7:49 PM Changeset [87fa1a84] by
- DGDS: Improve clock and scene condition evaluation
- 7:49 PM Changeset [f3b7165f] by
- DGDS: Incrementally implement inventory interactions
- 7:49 PM Changeset [70322958] by
- DGDS: More inventory implementation
- 7:49 PM Changeset [2f44f3f1] by
- DGDS: Start to implement Inventory screen
- 7:49 PM Changeset [a84fa4f9] by
- DGDS: Start to implement inventory and item stuff
- 7:49 PM Changeset [72535a9c] by
- DGDS: Add inventory button Still does nothing, but screen looks more …
- 7:49 PM Changeset [01525c55] by
- DGDS: Add code to draw game clock Always on for now, but can be …
- 7:49 PM Changeset [9b7f8d9b] by
- DGDS: Fix scene rendering a bit The front and back buffers should …
- 7:49 PM Changeset [0be20359] by
- DGDS: Small fixes to dialog rendering. Still broken.
- 7:49 PM Changeset [617c3644] by
- DGDS: Fix more scene op running
- 7:49 PM Changeset [dc4b2bce] by
- DGDS: Load all frames of an image at once This allows us to be more …
- 7:49 PM Changeset [24ff4337] by
- DGDS: Small tweaks to drawing ops
- 7:49 PM Changeset [7164439f] by
- DGDS: Make globals signed ints
- 7:49 PM Changeset [0381ea72] by
- DGDS: Implement ADS logic OR and AND opcodes
- 7:49 PM Changeset [f0a45e2b] by
- DGDS: Implement even more TT3 and ADS opcodes
- 7:49 PM Changeset [734c67ee] by
- DGDS: Fix build on some platforms
- 7:49 PM Changeset [302331f0] by
- DGDS: Implement some more ADS and TTM opcodes
- 7:49 PM Changeset [af5fbb6] by
- DGDS: More work on dialogs and scenes
- 7:49 PM Changeset [6051f5f3] by
- DGDS: Split dialog functions into their own file
- 7:49 PM Changeset [4db07822] by
- DGDS: More small improvements to dialogs
- 7:49 PM Changeset [470e01f0] by
- DGDS: Mostly implement original dialog behavior
- 7:49 PM Changeset [f9179c2b] by
- DGDS: Rename dialog class for shorter name
- 7:49 PM Changeset [f7b92cca] by
- DGDS: Improve dialogues - better names, more code
- 7:49 PM Changeset [c29b9d82] by
- DGDS: Improve comments and debug
- 7:49 PM Changeset [ea049fe0] by
- DGDS: Fix ADS branch handling to match original Now the Dragon intro …
- 7:49 PM Changeset [a3c54589] by
- DGDS: More ADS execution improvements
- 7:49 PM Changeset [24b306ac] by
- DGDS: Fix one-shot ttm opcodes
- 7:49 PM Changeset [f273055d] by
- DGDS: Slight script execution improvements
- 7:49 PM Changeset [65fc35e3] by
- DGDS: Better struct names
- 7:49 PM Changeset [f7770582] by
- DGDS: Add more debugging for frame progression
- 7:49 PM Changeset [be29343c] by
- DGDS: Add sfx as a separate thing from music
- 7:49 PM Changeset [bbe68b84] by
- DGDS: Fix ADS and TTM interpreters even more The first part of the …
- 7:49 PM Changeset [247b1750] by
- DGDS: More ADS improvements
- 7:49 PM Changeset [66800f48] by
- DGDS: Properly implement some ADS if conditions Still don't support …
- 7:49 PM Changeset [aadb9ecb] by
- DGDS: Fix TTM initialization
- 7:49 PM Changeset [1c9ea680] by
- DGDS: More ADS fixes, now mostly working ADS files now seem to …
- 7:49 PM Changeset [1aca7de] by
- DGDS: More work to move ADS and TTM execution closer to original …
- 7:49 PM Changeset [7bd0be7a] by
- DGDS: More work on ADS and TTM
- 7:49 PM Changeset [c72cca34] by
- DGDS: ADS and TTM implementation * Rename TTM objects to match …
- 7:49 PM Changeset [94a3aa9] by
- DGDS: Work out more scene opcodes
- 7:49 PM Changeset [0d3d6caa] by
- DGDS: Rename some op lists to better names, call some on scene change
- 7:49 PM Changeset [6112d70] by
- DGDS: Add handling for game globals
- 7:49 PM Changeset [7f0a1aad] by
- DGDS: Control dialogues more like the original. This actually breaks …
- 7:49 PM Changeset [8ea13cb] by
- DGDS: Fix fades a bit - still not quite right.
- 7:49 PM Changeset [b3e7422b] by
- DGDS: Implement multi-palette management and fades
- 7:49 PM Changeset [afede532] by
- DGDS: Refactor the ADS script parser, and add stubs for some opcodes
- 7:49 PM Changeset [67547e0] by
- DGDS: Refactor TTM opcode handling - Split opcode handling in a …
- 7:49 PM Changeset [f437ad7e] by
- DGDS: Implement some more TTM opcodes
- 7:49 PM Changeset [925290ff] by
- DGDS: Silence some noisy debug console output This helps to read the …
- 7:49 PM Changeset [c2d36517] by
- DGDS: Add some more menu button IDs used in HoC
- 7:49 PM Changeset [8a6bb5e0] by
- DGDS: Check magic on scene load like original
- 7:49 PM Changeset [064585c4] by
- DGDS: Add more script ops and unsupported items Started looking at …
- 7:49 PM Changeset [d12688f] by
- DGDS: Implement thought-bubble style dialogues and text alignment
- 7:49 PM Changeset [a0355e18] by
- DGDS: Implement some scene operations Started to implement scene …
- 7:49 PM Changeset [481c286] by
- DGDS: Rename scene trigger type now I understand it a bit
- 7:49 PM Changeset [c2c9e0e0] by
- DGDS: Name some structures and members of scene data Starting to …
- 7:49 PM Changeset [0c629728] by
- DGDS: Add dump code for SDS and GDS scene data
- 7:49 PM Changeset [650062dc] by
- DGDS: Fix some compile warnings
- 7:49 PM Changeset [abcc5c81] by
- DGDS: Add menu button click animations
- 7:49 PM Changeset [fa18dd02] by
- DGDS: Draw menu text - WIP
- 7:49 PM Changeset [25bbabb6] by
- DGDS: Start moving menu-related functionality in a separate class
- 7:49 PM Changeset [423dd1f2] by
- DGDS: Fix shadowed variables
- 7:49 PM Changeset [bec24c36] by
- DGDS: Fix background buffer handling
- 7:49 PM Changeset [086f896a] by
- DGDS: Name mouse cursor struct correctly
- 7:49 PM Changeset [78f23ed1] by
- DGDS: Use default mouse cursor from icons file
- 7:49 PM Changeset [8523a24] by
- DGDS: Add loading of game icons (mouse cursors etc)
- 7:49 PM Changeset [75768601] by
- DGDS: Add debug command to dump bitmap frames
- 7:49 PM Changeset [09529edb] by
- DGDS: Start implementing menus The cursor used is a temporary …
- 7:49 PM Changeset [006a38b3] by
- DGDS: Dialogue is a class - fix forward declaration
- 7:49 PM Changeset [9ee23154] by
- DGDS: Start to implement dialogue rendering
- 7:49 PM Changeset [10debcef] by
- DGDS: Implement most of menu drawing
- 7:49 PM Changeset [dab1edd2] by
- DGDS: Add drawing code for more gadgets
- 7:49 PM Changeset [0ea519cf] by
- DGDS: Some renames and small changes to script parsing
- 7:49 PM Changeset [a70d15bd] by
- DGDS: Hook up VCR (main menu) drawing code to F5 This will aid with …
- 7:49 PM Changeset [7923cac2] by
- DGDS: Start adding gadget drawing code This code is based off the …
- 7:49 PM Changeset [d1793021] by
- DGDS: Fix font data deallocation
- 7:49 PM Changeset [41dba27e] by
- DGDS: Add font manager to keep multiple fonts This may need some …
- 7:49 PM Changeset [dab391f4] by
- DGDS: Cleaner font loading and eliminate memory leak
- 7:49 PM Changeset [d68d7348] by
- DGDS: Give gadget types meaningful names
- 7:49 PM Changeset [d2186d86] by
- DGDS: Correct request parsing and test on more games
- 7:49 PM Changeset [3d54a567] by
- DGDS: Enhance filedump console command
- 7:49 PM Changeset [6132d44e] by
- DGDS: Give request struct a better name
- 7:49 PM Changeset [67ca71b9] by
- DGDS: Add a debug function to dump REQ contents after parsing
- 7:49 PM Changeset [bf9f0882] by
- DGDS: Add SCN format image parsing
- 7:49 PM Changeset [bda43200] by
- DGDS: Read page count for ttm scripts
- 7:49 PM Changeset [379ef4c6] by
- DGDS: Whitespace and variable initialization fixes
- 7:49 PM Changeset [a97a50f4] by
- DGDS: Better handling of scene skipping
- 7:49 PM Changeset [af8e6da0] by
- DGDS: Add detection for beamish FDD data This comes inside the GOG CD …
- 7:49 PM Changeset [da940c29] by
- DGDS: Refactored the last parts of the file parser - Moved scene …
- 7:49 PM Changeset [12db5e1] by
- DGDS: Load font for Beamish
- 7:49 PM Changeset [a4e33fac] by
- DGDS: Mark SDS file versions for HoC and Willy
- 7:49 PM Changeset [fea0a4ac] by
- DGDS: Remove superfluous variables and fix Mac music resource ID
- 7:49 PM Changeset [fc77e762] by
- DGDS: Move font loading logic in the Font class Also, disable the …
- 7:49 PM Changeset [98d1c409] by
- DGDS: Remove dead code
- 7:49 PM Changeset [ba280b15] by
- DGDS: Remove incorrect check. Fixes the intros of Beamish and HoC
- 7:49 PM Changeset [1c281ed5] by
- DGDS: Fix Request and Gadget object parsing REQ files are now …
- 7:49 PM Changeset [98b8305a] by
- DGDS: Play intro credits and scenes from their respective ADS files
- 7:49 PM Changeset [9f72cad] by
- DGDS: Refactor the TTM and ADS player and remove external data and state
- 7:49 PM Changeset [527c5037] by
- DGDS: move bmpId and drawWin to script state
- 7:49 PM Changeset [6f1df860] by
- DGDS: Fix decompressor usage
- 7:49 PM Changeset [4c4d8b9c] by
- DGDS: Fix some clang warnings
- 7:49 PM Changeset [b13a34d7] by
- DGDS: Add REQ file parsing and refactor parsing a bit overall
- 7:49 PM Changeset [85c41b0c] by
- DGDS: Silene some MSVC warnings
- 7:49 PM Changeset [596de66e] by
- DGDS: Move Mac music handling inside the Sound class Also, remove the …
- 7:49 PM Changeset [53386d6d] by
- DGDS: Moved Amiga SFX handling into Sound::playAmigaSfx()
- 7:49 PM Changeset [2556312d] by
- DGDS: Move sound resource loading inside the Sound class
- 7:49 PM Changeset [bff77cfe] by
- DGDS: Move music player out of DgdsEngine
- 7:49 PM Changeset [826630d8] by
- DGDS: Cleanup
- 7:49 PM Changeset [6d1af434] by
- DGDS: Remove unused functions
- 7:49 PM Changeset [0e863e76] by
- DGDS: Start splitting the sound code into a separate class
- 7:49 PM Changeset [fd4d31db] by
- DGDS: Remove debug variable scount
- 7:49 PM Changeset [9648702c] by
- DGDS: Fix spacing
- 7:49 PM Changeset [79e69816] by
- DGDS: Split Amiga chunk handling into a separate function
- 7:49 PM Changeset [888be0a] by
- DGDS: Split RST chunk parsing into a separate function
- 7:49 PM Changeset [2d922448] by
- DGDS: Encapsulate compression logic inside the Decompressor class
- 7:49 PM Changeset [230e1c5d] by
- DGDS: Fix path for dump files
- 7:49 PM Changeset [4b3aeaa0] by
- DGDS: Re-enable the Dragon intro credit scenes
- 7:49 PM Changeset [9383f1f8] by
- DGDS: Added a wrapper to read resource streams This simplifies …
- 7:49 PM Changeset [797b2d4a] by
- DGDS: Fix shadowed variable
- 7:49 PM Changeset [7a0c5f4d] by
- DGDS: Add parsing for GDS style SDS data
- 7:49 PM Changeset [ed1062d6] by
- DGDS: Implement full SDS (Scene data) parsing Still a lot of unnkown …
- 7:49 PM Changeset [b813fbd7] by
- DGDS: Refactors and cleanups to remove globals.
- 7:49 PM Changeset [348c6aca] by
- DGDS: Update and rebase engine * Added VQT image parsing for DOS …
- 7:49 PM Changeset [38459314] by
- DGDS: Initial import This is the initial import of the sources from …
- 6:50 PM Changeset [187e72c3] by
- I18N: Update translation files Updated by "Update PO files to match …
- 6:48 PM Changeset [dc219275] by
- DETECTION: Fix minus on unsigned type warnings
- 6:44 PM Changeset [f90ac5c5] by
- I18N: Update translations templates
- 6:44 PM Changeset [0ec11362] by
- GUI: Fix crash in edit game dialog when plugins are unloaded
- 6:43 PM Changeset [00a5c879] by
- VIDEO: Implement rendering of panorama movie in QuickTime (WIP) This …
- 6:43 PM Changeset [c39c63af] by
- COMMON: FORMATS: Add support for parsing QuickTime VR panorama atoms …
- 6:43 PM Changeset [01c2def7] by
- TESTBED: Enable mouse event handling for QuickTime interactivity
- 6:43 PM Changeset [e4624cf9] by
- COMMON: Implement interactive control for QuickTime object movies …
- 6:43 PM Changeset [9596bf04] by
- COMMON: FORMATS: Implement smhd atom parsing for QuickTime movies …
- 6:43 PM Changeset [5d0c7457] by
- COMMON: FORMATS: Implement WLOC atom parsing for QuickTime movies …
- 6:43 PM Changeset [5e6b127] by
- COMMON: FORMATS: Implement gmin atom parsing for QuickTime movies …
- 6:43 PM Changeset [d704b8e9] by
- COMMON: FORMATS: Implement vmhd atom parsing for QuickTime movies …
- 6:43 PM Changeset [fc349029] by
- COMMON: FORMATS: Implement pInf atom parsing for QuickTime movies …
- 6:43 PM Changeset [4a180f94] by
- COMMON: FORMATS: Implement ctyp atom parsing for QuickTime movies …
- 6:43 PM Changeset [d4fa4dde] by
- COMMON: FORMATS: Implement NAVG atom parsing for QuickTime movies …
- 6:25 PM Changeset [b96e01d7] by
- CREDITS: Update SCUMM and add BAGEL
- 5:43 PM Changeset [a65a19ac] by
- GOB: Copy protection flag cleanup
- 5:32 PM Ticket #15238 (ZVISION: ZGI: Proper Dolby Digital 5.1 support) created by
- I tested 5.1 sound on the first intro video ("Propaganda on parade" or …
- 5:13 PM Changeset [441b02d0] by
- DETECTION: Use uint32 for ADGameFileDescription file size
- 5:12 PM Ticket #15237 (SCUMM: HE: System message box not being centered in Backyard Football) closed by
- fixed
- 4:52 PM Changeset [b346673] by
- I18N: Update translation files Updated by "Update PO files to match …
- 4:51 PM Changeset [728153ec] by
- SCI: get rid of EGA driver implementation This is more or less a …
- 4:51 PM Changeset [e903472e] by
- SCI: fix CGA b/w and Hercules transitions The engine makes use of …
- 4:39 PM Changeset [95706719] by
- I18N: Update translations templates
- 4:39 PM Changeset [705d2030] by
- I18N: Update translation files Updated by "Update PO files to match …
- 4:39 PM Changeset [09729ac9] by
- PLUGINS: Use override keyword This silences a clang warning
- 4:39 PM Changeset [d0e0ff6] by
- GUI: Don't list available engines if this is too slow
- 4:39 PM Changeset [34108724] by
- ENGINES: Factorize sizing and writing functions for dynamic descriptions
- 4:39 PM Changeset [ca2c4947] by
- GUI: Avoid engine plugin unload while creating AboutDialog When in …
- 4:39 PM Changeset [a4fb9d61] by
- PLUGINS: Unload engine plugins while loading detection This makes …
- 4:39 PM Changeset [b07a9388] by
- ENGINES: Remove now useless Engine::getMetaEngineDetection This …
- 4:39 PM Changeset [5169a395] by
- PLUGINS: Remove now useless functions These functions heavily rely on …
- 4:39 PM Changeset [07daa6c2] by
- ENGINES: Simplify EngineManager::findTarget Do not make it return the …
- 4:39 PM Changeset [a92dab8a] by
- BASE: Unload detection plugin before running game
- 4:39 PM Changeset [310063af] by
- WINTERMUTE: Simplify engine plugin search
- 4:39 PM Changeset [21bd468b] by
- SCI: Simplify engine plugin search
- 4:39 PM Changeset [bef5e4e0] by
- GUI: Make EventRecorder not use detection to find engine plugin This …
- 4:39 PM Changeset [a8358036] by
- GUI: Make engine options not depend on detection plugin Load back …
- 4:39 PM Changeset [16e72ad1] by
- GUI: Make listing saves not depend on detection And unload detection …
- 4:39 PM Changeset [1c1667b] by
- GUI: Fix listing of available engines when using uncached plugins …
- 4:39 PM Changeset [d01827b5] by
- GUI: Make auto saves update check work with PluginManagerUncached …
- 4:39 PM Changeset [885208e8] by
- BASE: Split listSaves in two parts First get all the games using the …
- 4:39 PM Changeset [a1193a02] by
- PLUGINS: Make findEnginePlugin publicly available This will allow to …
- 4:39 PM Changeset [05a62249] by
- PLUGINS: hide unloadAllPlugins from outside of PluginManager This …
- 4:39 PM Changeset [55ac8ba] by
- PLUGINS: Remove default value for EngineMan::getPlugins argument This …
- 4:39 PM Changeset [2575cdac] by
- PLUGINS: Cleanup when destroying PluginManagerUncached This removes …
- 4:39 PM Changeset [93b10df8] by
- PLUGINS: Rework (un)loading of detection plugin Make the function …
- 4:39 PM Changeset [c9d70188] by
- PLUGINS: Reset pointer after deletion This avoids error on double unload.
- 4:39 PM Changeset [ebdcf6cc] by
- ENGINES: Mark getName() functions as overrides They do override …
- 4:39 PM Changeset [c93f53b4] by
- PLUGINS: Rename getEngineFromMetaEngine to …
- 4:39 PM Changeset [5ded4aed] by
- PLUGINS: Don't call plugin->getType repeatedly
- 4:39 PM Changeset [2645b143] by
- PLUGINS: Rename findPlugin to findDetectionPlugin This function does …
- 4:39 PM Changeset [ab4d6db3] by
- GLK: Split detection from running This allows to not use the …
- 4:39 PM Changeset [37de547e] by
- ENGINES: Make AdvancedMetaEngine use ADDynamicGameDescription This …
- 4:39 PM Changeset [7e0048b4] by
- ENGINES: Add ADDynamicGameDescription class This class manages a …
- 4:39 PM Changeset [a7d0db49] by
- ENGINES: Let MetaEngine delete the engine This will allow to cleanup …
- 4:39 PM Changeset [b61bd3ff] by
- ENGINES: Create a type aware advanced meta engine
- 4:39 PM Changeset [90b88609] by
- ENGINES: Create a type aware advanced detector
- 4:39 PM Changeset [98d6f155] by
- ENGINES: Split Engine::createInstance in two This brings a cleaner …
- 4:01 PM Changeset [449ce8b] by
- I18N: Update translations templates
- 4:01 PM Changeset [370dbd5] by
- SCUMM: Change prefix of game-specific options from GUIO_ to …
- 4:01 PM Changeset [7ce9f055] by
- GOB: Add "Enable copy protection" engine checkbox I only have a …
- 4:01 PM Changeset [d3448008] by
- MADS: Add GAMEOPTION_TTS_NARRATOR to the entry that was missing it I …
- 4:01 PM Changeset [2a9f775] by
- SAGA: Only enable copy protection checkbox for floppy ITE And the one …
- 4:01 PM Changeset [c2241ee1] by
- MM: XEEN: Add "Enable copy protection" engine checkbox I assume this …
- 4:01 PM Changeset [a80c1676] by
- DREAMWEB: Add "Enable copy protection" engine checkbox
- 4:01 PM Changeset [28bfd6e9] by
- AGOS: Add "Enable copy protection" engine checkbox I don't have the …
- 4:01 PM Changeset [be92f29] by
- SAGA: Add "Enable copy protection" engine checkbox for ITE I have not …
- 4:01 PM Changeset [c05e9c9a] by
- MADS: Add "Enable copy protection" engine checkbox for Rex Nebular
- 4:01 PM Changeset [00aa2cd] by
- VOYEUR: Add "Enable lockout system" engine checkbox This isn't a copy …
- 4:01 PM Changeset [569fbb9e] by
- LURE: Add "Enable copy protection" engine checkbox Note that the copy …
- 4:01 PM Changeset [ab991fa2] by
- SCUMM: Add "Enable copy protection" engine checkbox The exposes the …
- 4:00 PM Changeset [009c0902] by
- I18N: Update translation files Updated by "Update PO files to match …
- 3:57 PM Changeset [c1b94c5d] by
- CONFIGURE: Match FLAC defines with the ones used in source code Newer …
- 1:57 PM Changeset [af299ed3] by
- I18N: Update translations templates
- 1:57 PM Changeset [17a1b37d] by
- BACKENDS: SDL: Refactor ImGui processing This unifies the ImGui …
- 1:57 PM Changeset [2587fa53] by
- DIRECTOR: Don't free the font which will be freed by ImGui on destroy
- 1:57 PM Changeset [81196ec6] by
- OPENGL: Don't use glBlendColor when it's not available Bare Windows …
- 1:55 PM Changeset [bdc364b2] by
- SCUMM: HE: Fix endianness issues in dwCreateRawWiz() I really wonder …
- 1:49 PM Changeset [ade03ca0] by
- SCI: minor cleanup of cga/hercules code (Turn all usages of 'uint8' …
- 1:35 PM Changeset [86f9731b] by
- GRAPHICS: Only invalidate the updated area of the screen in …
- 12:08 PM Changeset [3f9b2565] by
- NANCY: Highlight Done button in Game Setup
- 11:33 AM Ticket #15167 (GOB: Gobliiins (Amiga) recognized as EGA DOS version) closed by
- fixed: Thanks! Resolved by https://github.com/scummvm/scummvm/pull/5868
- 11:33 AM Changeset [1e721a3a] by
- GOB: add polish version of GOB2 reported in 5365 by pykman
- 11:33 AM Changeset [43e5af72] by
- GOB: add Amiga versions of GOB1
- 11:33 AM Changeset [fea2471d] by
- GOB: add filesizes to GOB3 variants
- 11:33 AM Changeset [14fddc13] by
- GOB: add filesize for GOB1 ega version
- 11:19 AM Changeset [57fbe292] by
- I18N: Update translation files Updated by "Update PO files to match …
- 11:19 AM Changeset [f9f1a3cb] by
- AGS: Parser fixes from upstream Compilation of three bug fixes to …
- 10:05 AM Changeset [fc7adede] by
- I18N: Update translations templates
- 10:05 AM Changeset [614ae2c8] by
- SCI: formatting
- 10:05 AM Changeset [a1e6ac68] by
- SCI: fix undithering option and disable it for CGA/Hercules
- 10:05 AM Changeset [478cd892] by
- SCI: (SCI0) - add support for CGA and Hercules render modes (as per …
- 9:03 AM Changeset [a03deca6] by
- I18N: Update translation (Spanish) Currently translated at 100.0% …
- 8:01 AM Ticket #15233 (SCI: PQ2: Airport music crash) closed by
- fixed: Fixed in cf842571 This will appear in the next daily build. The …
- 7:49 AM Changeset [cf842571] by
- SCI: Fix SCI0 MIDI filtering when multiple stop events SCI0 MIDI …
- 6:43 AM Changeset [80855aad] by
- I18N: Update translation (Portuguese (Brazil)) Currently translated …
- 6:43 AM Changeset [e9b92e57] by
- I18N: Update translation (Catalan) Currently translated at 81.0% …
- 3:27 AM Ticket #15237 (SCUMM: HE: System message box not being centered in Backyard Football) created by
- During online play, when a game finishes or someone quits a game, a …
Jun 29, 2024:
- 9:22 PM Ticket #13532 (SCUMM/HE: Flashing line at bottom of screen in Freddi 3) closed by
- fixed
- 9:21 PM Changeset [59f752c0] by
- SCUMM: HE/FREDDI3: Provide better solution for bug #13532 "SCUMM/HE: …
- 8:43 PM Changeset [b3882595] by
- SCUMM: HE100: Fix unimplemented chore redirect frames This fixes …
- 4:59 PM Changeset [acc5d24f] by
- NANCY: Add sound to toggles in Game Setup
- 1:37 PM Changeset [ff9da885] by
- STARTREK: Better names for some of the MidiTracks values
- 1:37 PM Changeset [a7c3041] by
- STARTREK: Always use enum values for MIDI tracks
- 1:37 PM Changeset [5336245f] by
- STARTREK: Always use enum values for sound effects
- 9:21 AM Changeset [7fabd0c7] by
- I18N: Update translation files Updated by "Update PO files to match …
- 9:21 AM Changeset [f4d53008] by
- SCUMM: HE: Edit Baseball2001 Online Mode Balance
Jun 28, 2024:
- 11:43 PM Changeset [b6dfd2a3] by
- I18N: Update translation (Catalan) Currently translated at 80.6% …
- 6:30 PM Ticket #15236 (DIRECTOR: Just D CD-ROM Can't be Detected) closed by
- invalid
- 4:15 PM Changeset [606593a6] by
- I18N: Update translation (French) Currently translated at 100.0% …
- 12:40 PM Changeset [2d4d6f7d] by
- I18N: Update translations templates
- 12:40 PM Changeset [c8384882] by
- I18N: Update translation files Updated by "Update PO files to match …
- 12:38 PM Changeset [7ef013bd] by
- DIRECTOR: LINGO: XTRAS: Safecracker can boot intro Implement enough …
- 12:38 PM Changeset [6fca66f] by
- JANITORIAL: DIRECTOR: XTRAS: indentation fixes
- 12:38 PM Changeset [ddda6e8f] by
- DIRECTOR: LINGO: getXtrasNum: only show openXtras Fetching the number …
- 12:38 PM Changeset [b780db73] by
- DIRECTOR: LINGO: XTRAS: update with gen-xobj-stub Rerun the …
- 12:38 PM Changeset [2ef049b5] by
- DEVTOOLS: DIRECTOR: Update XTRA generation In D5 XTRAs have the …
- 12:38 PM Changeset [ff35717e] by
- DIRECTOR: Add code when xtra is called with int The D5 function …
- 12:23 PM Changeset [2ef84541] by
- I18N: Update translation (Italian) Currently translated at 100.0% …
- 9:39 AM Ticket #15209 (MD5: MADE: The Manhole unknown variant) closed by
- invalid
- 8:08 AM Changeset [28c7045c] by
- I18N: Update translation (Georgian) Currently translated at 56.4% …
- 8:08 AM Changeset [73f9d1ad] by
- I18N: Update translation (Spanish) Currently translated at 100.0% …
- 6:39 AM Changeset [156b1bbf] by
- I18N: Update translation (French) Currently translated at 100.0% …
- 12:16 AM Ticket #15236 (DIRECTOR: Just D CD-ROM Can't be Detected) created by
- I think I found a major issue with how ScummVM detects games and …
Jun 27, 2024:
- 10:34 PM Changeset [3443dbfc] by
- I18N: Update translations templates
- 10:34 PM Changeset [b68039fc] by
- I18N: Update translation files Updated by "Update PO files to match …
- 10:34 PM Changeset [bb6c701a] by
- MADE: Add keymapper support
- 10:33 PM Changeset [6e41c48f] by
- I18N: Update translations templates
- 10:33 PM Changeset [c5422d4a] by
- AGOS: Add keymapper support AGOS: Add keymapper support commit …
- 9:10 PM Changeset [fbbb6f1] by
- AGS: Use the modXmS3m player for mod playback Some games (e.g …
- 8:58 PM Changeset [2fb9ca63] by
- I18N: Update translation (French) Currently translated at 100.0% …
- 8:38 PM Changeset [016a0d2b] by
- JANITORIAL: DEVTOOLS: changes spaces to tabs On accident the …
- 8:35 PM Changeset [97749c5b] by
- DIRECTOR: Add XTRA's for Safecracker Adds stubs for: - directsound - …
- 8:30 PM Changeset [44a831d0] by
- DEVTOOLS: DIRECTOR: Remove unused variable The following …
- 8:30 PM Changeset [92c4e598] by
- DEVTOOLS: DIRECTOR: fix XlibProto table entry gen A recent …
- 6:09 PM Changeset [2acbec51] by
- SCUMM: HE: Fix black and white cursors for 16-bit games Fixes a brown …
- 6:08 PM Changeset [cb7ba8a5] by
- WINTERMUTE: add rhiannonghostspast variant to detection
- 6:08 PM Changeset [4c89ba0c] by
- WINTERMUTE: add rhiannon german variant to detection reported by …
- 6:08 PM Ticket #14697 (Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN)) closed by
- fixed: Thanks! Added in PR 1870: https://github.com/scummvm/scummvm/pull/5870
- 6:07 PM Ticket #14693 (Unknown game variant for wintermute (Rhiannon: Curse of the Four ...) closed by
- fixed: Thanks! Added in PR 1870: https://github.com/scummvm/scummvm/pull/5870
- 4:01 PM Ticket #15235 (Unknown game variant for ags - Kings Quest IV Retold Version 1.0.5) created by
- The game in 'KQ4Retold\' seems to be an unknown game variant. Please …
- 2:20 PM Ticket #15207 (ULTIMA6: Nuvie.cfg values were not being loaded correctly) closed by
- fixed
- 12:12 PM Ticket #15232 (PQ2: My Game Keeps Crashing) closed by
- duplicate
- 11:36 AM Ticket #15234 (DRAGONS: Crash when you use the turnstile at the Dragon Trap ...) created by
- In the Dragon Trap Underground scene, use the turnstile and let the …
- 9:10 AM Changeset [52e89ef1] by
- DEVTOOLS: Fix formatting typo in director-generate-xobj-stub.py
- 8:54 AM Changeset [fd3febe8] by
- I18N: Update translation (Italian) Currently translated at 100.0% …
- 6:08 AM Ticket #15233 (SCI: PQ2: Airport music crash) created by
- I am using ScummVM version 2.8.1. I am playing Police Quest 2 and my …
- 6:00 AM Ticket #15232 (PQ2: My Game Keeps Crashing) created by
- I am using ScummVM version 2.8.1. I am playing Police Quest 2 and my …
- 5:56 AM Changeset [fb5096b3] by
- SCI: Fix double "the" in comment
- 1:55 AM Ticket #15225 (SCI: PEPPER: Franklin's puzzle box doesn't appear to be solvable (bug ...) closed by
- fixed: What a fun ticket!
- 1:49 AM Changeset [00adc464] by
- SCI: Fix PEPPER unsolvable puzzle box Congratulations to …
- 12:51 AM Changeset [7690377] by
- SCI: Remove invalid PQ2 workaround
Jun 26, 2024:
- 9:25 PM Changeset [84b314b8] by
- SCUMM: HE: Fix scaled actors not being clipped Fixes cursor in …
- 8:40 PM Changeset [1e9b74bd] by
- I18N: Update translation (Spanish) Currently translated at 100.0% …
- 8:05 PM Changeset [32d4ef41] by
- SCUMM: HE: Fix BYLE actors rect dimensions being off by one This …
- 7:30 PM Changeset [dac71ddb] by
- FREESCAPE: avoid crashing when selecting german language in castle
- 7:30 PM Changeset [60ae2d95] by
- I18N: Update translation files Updated by "Update PO files to match …
- 7:17 PM Ticket #15231 (FREESCAPE: castle master has multiple bugs concerning alternate languages) created by
- ScummVM version 2.9.0 Bug : Selecting french language display English …
- 4:19 PM Changeset [f159d05d] by
- I18N: Update translation (Italian) Currently translated at 100.0% …
- 1:01 PM Ticket #15220 (Unknown game variant for director) closed by
- invalid
- 11:43 AM Changeset [67cdb541] by
- I18N: Update translation (Georgian) Currently translated at 55.3% …
- 7:28 AM Changeset [b8e6d1c5] by
- I18N: Update translations templates
- 7:28 AM Changeset [a98eb7b3] by
- ASYLUM: Allow skipping cutscenes with any key or joystick button
- 7:28 AM Changeset [c08d7e31] by
- ASYLUM: Unify cancel event handling for puzzles and encounters
- 7:28 AM Changeset [3922c712] by
- ASYLUM: Use keymapper actions for the resource viewer
- 7:28 AM Changeset [bdc07c12] by
- ASYLUM: Implement moving with the arrow keys
- 7:28 AM Changeset [7e9ed82d] by
- ASYLUM: Use the keymapper for binding the middle mouse button
- 7:28 AM Changeset [fe9dabec] by
- ASYLUM: Simplify the console code
- 7:28 AM Changeset [3e4640a7] by
- ASYLUM: Use the actor constants in more places
Jun 25, 2024:
- 8:06 PM Changeset [7517aa5] by
- SCUMM: HE: Fix actors with no costume resetting the background …
- 4:31 PM Ticket #15230 (AGS: Robert Redford 3: Starting the "dream sequence" from GMM still ...) closed by
- fixed: In a793a921: […]
- 4:31 PM Ticket #15229 (AGS: Wrong resolution in Robert Redford 3) closed by
- fixed: In 659ac079: […]
- 4:26 PM Changeset [a793a921] by
- AGS: Add new games, fix robertredford3 entry Fix #15230
- 3:52 PM Changeset [659ac079] by
- AGS: Fix legacy upscaler not being enabled in a few old games Fixes …
- 6:54 AM Changeset [e94f84e5] by
- SCUMM: HE100: Add missing actor erase flags
- 1:20 AM Ticket #15213 (SHERLOCK: Unknown game variant for sherlock) closed by
- invalid: Ah, that's unfortunate. Whilst it looks like it's likely a patch …
- 12:46 AM Ticket #15230 (AGS: Robert Redford 3: Starting the "dream sequence" from GMM still ...) created by
- [https://archive.org/details/robert-redford-saves-the-day-deluxe …
- 12:38 AM Ticket #15229 (AGS: Wrong resolution in Robert Redford 3) created by
- [https://archive.org/details/robert-redford-saves-the-day-deluxe …
- 12:25 AM Ticket #15228 (AGS: Robert Redford 2: Sprite glitches [upstream bug]) created by
- In Robert Redford 2 (available for download …
Note:
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