Timeline



Jun 30, 2024:

10:26 PM Ticket #15239 (GRAPHICS: Support double height resolutions) created by ccawley2011
It would be nice to provide backend support for games where the …
10:12 PM Changeset [42836328] by IlDucci
I18N: Update translation (Spanish) Currently translated at 100.0% …
9:42 PM Changeset [b486e15a] by mduggan
DGDS: Support vertical flip properly on sprite draw This fixes the …
9:38 PM Changeset [8fa1b08f] by mduggan
DGDS: Rename function to avoid shadowing
9:05 PM Changeset [f0a0675c] by athrxx
SCI: disable rgb rendering for CGA/Hercules modes The option is not …
8:41 PM Changeset [d16f08c1] by ccawley2011
3DS: Improve default build options for plugin builds
8:28 PM Changeset [c712fb8a] by Le Philousophe <lephilousophe@…>
COMMON: FORMATS: Fix build
7:49 PM Changeset [a80ea4c5] by mduggan
DGDS: Implement more required features for Willy Beamish Added ttm …
7:49 PM Changeset [21c13365] by mduggan
DGDS: Fixes for "coming attractions" demo Now plays nearly perfectly. …
7:49 PM Changeset [5f63c5b1] by mduggan
DGDS: Fix parsing for Willy Beamish The game now starts to play the …
7:49 PM Changeset [5531ae48] by mduggan
DGDS: Fix large font rendering
7:49 PM Changeset [7dd64b3d] by mduggan
DGDS: Fix crash in sq5 demo
7:49 PM Changeset [ffef4790] by mduggan
DGDS: Fix font, music, and rendering slightly in SQ5 demo
7:49 PM Changeset [b874625c] by mduggan
DGDS: Small fixes for non-interactive demos
7:49 PM Changeset [9fb6e47c] by mduggan
DGDS: Add keymapper support Only adds stubs, most keys are still not …
7:49 PM Changeset [caacea69] by mduggan
DGDS: Change menus to open by ID instead of offset
7:49 PM Changeset [dd0bacd9] by mduggan
DGDS: Improvements for China Now plays opening credits to the end. …
7:49 PM Changeset [f7baf88c] by mduggan
DGDS: Cleanups, remove excessive casts
7:49 PM Changeset [a16c8955] by mduggan
DGDS: Update includes
7:49 PM Changeset [bed15d25] by mduggan
DGDS: Whitespace fixes
7:49 PM Changeset [f2941d6] by mduggan
DGDS: Fix final scenes of dragon Game can now be finished correctly …
7:49 PM Changeset [fec21fa8] by mduggan
DGDS: Small cleanups to run non-interactive demos
7:49 PM Changeset [30363ff4] by mduggan
DGDS: Skip arcade sequences automatically
7:49 PM Changeset [7d0631ee] by mduggan
DGDS: Add slidget gadget support
7:49 PM Changeset [b1a67aa2] by mduggan
DGDS: Refactor globals as some are common between games
7:49 PM Changeset [fc14318d] by mduggan
DGDS: Fix game events happening at wrong times
7:49 PM Changeset [822aa3db] by mduggan
DGDS: Reset palette list on game load
7:49 PM Changeset [57e272d9] by mduggan
DGDS: Clean up sound and music a bit Allow midi sounds and music to …
7:49 PM Changeset [75821004] by mduggan
DGDS: Fix inventory right-click zoom
7:49 PM Changeset [04f97efd] by mduggan
DGDS: Avoid crashing on Dragon EGA
7:49 PM Changeset [80becfc0] by mduggan
DGDS: Add 'coming soon' non-interactive demo detection
7:49 PM Changeset [7fec7d48] by mduggan
DGDS: Implement various wipe-copy operations
7:49 PM Changeset [9a0ebf8f] by mduggan
DGDS: Fix use of scene num global
7:49 PM Changeset [009e430b] by mduggan
DGDS: Add passcode opcode for Dragon.
7:49 PM Changeset [50522d65] by mduggan
DGDS: Fix rendering on game load
7:49 PM Changeset [3abd356f] by mduggan
DGDS: Enforce clip window on drawline
7:49 PM Changeset [c3b0b32] by mduggan
DGDS: Implement RST (reset state) loading
7:49 PM Changeset [25f1fa56] by mduggan
DGDS: Fix some msvc errors
7:49 PM Changeset [e9815f14] by mduggan
DGDS: Fix more small engine bugs
7:49 PM Changeset [11c3480f] by mduggan
DGDS: Fix a few small game interaction bugs
7:49 PM Changeset [15f8a90b] by mduggan
DGDS: Refactor to split into smaller files Split TTM and ADS logic …
7:49 PM Changeset [42481c56] by mduggan
DGDS: Mark most detection entries as unstable
7:49 PM Changeset [bbfd955b] by mduggan
DGDS: Fix dropping wire clips on electrical board
7:49 PM Changeset [2e408a73] by mduggan
DGDS: Fix msvc build
7:49 PM Changeset [cd1aba71] by mduggan
DGDS: Fix ADS while handling and improve debug messages
7:49 PM Changeset [87666a2] by mduggan
DGDS: Add debug command to dump all frames of bmp
7:49 PM Changeset [a15c1cb1] by mduggan
DGDS: Various fixes to font and dialog handling
7:49 PM Changeset [1cef88c] by mduggan
DGDS: Hook up save/load menu items
7:49 PM Changeset [dddb509] by mduggan
DGDS: Add sq5 demo detection
7:49 PM Changeset [38185598] by mduggan
DGDS: Remove foreground buffer With this change, the rendering now …
7:49 PM Changeset [45cc070e] by mduggan
DGDS: Fix wrapping with space padding
7:49 PM Changeset [7e27347b] by mduggan
DGDS: More tweaking to rendering to match originals This is still not …
7:49 PM Changeset [62b8868] by mduggan
DGDS: Go back to just clearing foreground
7:49 PM Changeset [8339a8de] by mduggan
DGDS: Don't run scripts during mini inventory This matches the …
7:49 PM Changeset [723761ec] by mduggan
DGDS: Fix some inventory interactions
7:49 PM Changeset [b593f026] by mduggan
DGDS: Fix small things to make china not crash
7:49 PM Changeset [46b90500] by mduggan
DGDS: Add minutes on various events
7:49 PM Changeset [2b9f38ed] by mduggan
DGDS: Fix script timing values to match original
7:49 PM Changeset [ccdfdb6] by mduggan
DGDS: Implement opening menu from script
7:49 PM Changeset [c79b6d89] by mduggan
DGDS: Fix dragging in inventory a bit
7:49 PM Changeset [faa70e54] by mduggan
DGDS: Load game from launcher if set
7:49 PM Changeset [fcf43ac0] by mduggan
DGDS: Stop processing drag ops if scene changed
7:49 PM Changeset [c263922a] by mduggan
DGDS: Load active script on save/load
7:49 PM Changeset [b6406e76] by mduggan
DGDS: Clear stored and foreground buffer on load
7:49 PM Changeset [9c06c52e] by mduggan
DGDS: Load/save background image name
7:49 PM Changeset [48ce6e93] by mduggan
DGDS: Fix some drag-drop, dialog, and resource loading issues
7:49 PM Changeset [1a714adc] by mduggan
DGDS: Fix dialog selection
7:49 PM Changeset [0516a3e3] by mduggan
DGDS: Mostly fix save/load of games
7:49 PM Changeset [c028ebf8] by mduggan
DGDS: Fix dragging out of inventory
7:49 PM Changeset [6f94da02] by mduggan
DGDS: Fix dialog item selection
7:49 PM Changeset [e79b60a4] by mduggan
DGDS: Add save/load dialogs. Fix skipping dialog
7:49 PM Changeset [affe5bf] by mduggan
DGDS: Add initial load/save code
7:49 PM Changeset [48758668] by mduggan
DGDS: Fix compile with new palette
7:49 PM Changeset [33057f4] by mduggan
DGDS: Improve debug, fix store opcode.
7:49 PM Changeset [c0d78c7d] by mduggan
DGDS: Rename buffers to make it more understandable Also properly fix …
7:49 PM Changeset [6abe2cd0] by mduggan
DGDS: Fix mouse on inv drop
7:49 PM Changeset [3b41518e] by mduggan
DGDS: Fix some implicit scene change crashes for inventory
7:49 PM Changeset [3c091686] by mduggan
DGDS: Fix more rendering and execution issues
7:49 PM Changeset [a3097b4] by mduggan
DGDS: Implement minimal ops to make HoC boot
7:49 PM Changeset [272827e9] by mduggan
DGDS: support for multi-ads, inventory now sorta works
7:49 PM Changeset [98185eb4] by mduggan
DGDS: Hack in some dialog stuff
7:49 PM Changeset [c219ffd5] by mduggan
DGDS: Add object-object interactions
7:49 PM Changeset [1030ef32] by mduggan
DGDS: Implement more inventory stuff
7:49 PM Changeset [87fa1a84] by mduggan
DGDS: Improve clock and scene condition evaluation
7:49 PM Changeset [f3b7165f] by mduggan
DGDS: Incrementally implement inventory interactions
7:49 PM Changeset [70322958] by mduggan
DGDS: More inventory implementation
7:49 PM Changeset [2f44f3f1] by mduggan
DGDS: Start to implement Inventory screen
7:49 PM Changeset [a84fa4f9] by mduggan
DGDS: Start to implement inventory and item stuff
7:49 PM Changeset [72535a9c] by mduggan
DGDS: Add inventory button Still does nothing, but screen looks more …
7:49 PM Changeset [01525c55] by mduggan
DGDS: Add code to draw game clock Always on for now, but can be …
7:49 PM Changeset [9b7f8d9b] by mduggan
DGDS: Fix scene rendering a bit The front and back buffers should …
7:49 PM Changeset [0be20359] by mduggan
DGDS: Small fixes to dialog rendering. Still broken.
7:49 PM Changeset [617c3644] by mduggan
DGDS: Fix more scene op running
7:49 PM Changeset [dc4b2bce] by mduggan
DGDS: Load all frames of an image at once This allows us to be more …
7:49 PM Changeset [24ff4337] by mduggan
DGDS: Small tweaks to drawing ops
7:49 PM Changeset [7164439f] by mduggan
DGDS: Make globals signed ints
7:49 PM Changeset [0381ea72] by mduggan
DGDS: Implement ADS logic OR and AND opcodes
7:49 PM Changeset [f0a45e2b] by mduggan
DGDS: Implement even more TT3 and ADS opcodes
7:49 PM Changeset [734c67ee] by mduggan
DGDS: Fix build on some platforms
7:49 PM Changeset [302331f0] by mduggan
DGDS: Implement some more ADS and TTM opcodes
7:49 PM Changeset [af5fbb6] by mduggan
DGDS: More work on dialogs and scenes
7:49 PM Changeset [6051f5f3] by mduggan
DGDS: Split dialog functions into their own file
7:49 PM Changeset [4db07822] by mduggan
DGDS: More small improvements to dialogs
7:49 PM Changeset [470e01f0] by mduggan
DGDS: Mostly implement original dialog behavior
7:49 PM Changeset [f9179c2b] by mduggan
DGDS: Rename dialog class for shorter name
7:49 PM Changeset [f7b92cca] by mduggan
DGDS: Improve dialogues - better names, more code
7:49 PM Changeset [c29b9d82] by mduggan
DGDS: Improve comments and debug
7:49 PM Changeset [ea049fe0] by mduggan
DGDS: Fix ADS branch handling to match original Now the Dragon intro …
7:49 PM Changeset [a3c54589] by mduggan
DGDS: More ADS execution improvements
7:49 PM Changeset [24b306ac] by mduggan
DGDS: Fix one-shot ttm opcodes
7:49 PM Changeset [f273055d] by mduggan
DGDS: Slight script execution improvements
7:49 PM Changeset [65fc35e3] by mduggan
DGDS: Better struct names
7:49 PM Changeset [f7770582] by mduggan
DGDS: Add more debugging for frame progression
7:49 PM Changeset [be29343c] by mduggan
DGDS: Add sfx as a separate thing from music
7:49 PM Changeset [bbe68b84] by mduggan
DGDS: Fix ADS and TTM interpreters even more The first part of the …
7:49 PM Changeset [247b1750] by mduggan
DGDS: More ADS improvements
7:49 PM Changeset [66800f48] by mduggan
DGDS: Properly implement some ADS if conditions Still don't support …
7:49 PM Changeset [aadb9ecb] by mduggan
DGDS: Fix TTM initialization
7:49 PM Changeset [1c9ea680] by mduggan
DGDS: More ADS fixes, now mostly working ADS files now seem to …
7:49 PM Changeset [1aca7de] by mduggan
DGDS: More work to move ADS and TTM execution closer to original …
7:49 PM Changeset [7bd0be7a] by mduggan
DGDS: More work on ADS and TTM
7:49 PM Changeset [c72cca34] by mduggan
DGDS: ADS and TTM implementation * Rename TTM objects to match …
7:49 PM Changeset [94a3aa9] by mduggan
DGDS: Work out more scene opcodes
7:49 PM Changeset [0d3d6caa] by mduggan
DGDS: Rename some op lists to better names, call some on scene change
7:49 PM Changeset [6112d70] by mduggan
DGDS: Add handling for game globals
7:49 PM Changeset [7f0a1aad] by mduggan
DGDS: Control dialogues more like the original. This actually breaks …
7:49 PM Changeset [8ea13cb] by mduggan
DGDS: Fix fades a bit - still not quite right.
7:49 PM Changeset [b3e7422b] by mduggan
DGDS: Implement multi-palette management and fades
7:49 PM Changeset [afede532] by Filippos Karapetis <bluegr@…>
DGDS: Refactor the ADS script parser, and add stubs for some opcodes
7:49 PM Changeset [67547e0] by Filippos Karapetis <bluegr@…>
DGDS: Refactor TTM opcode handling - Split opcode handling in a …
7:49 PM Changeset [f437ad7e] by Filippos Karapetis <bluegr@…>
DGDS: Implement some more TTM opcodes
7:49 PM Changeset [925290ff] by Filippos Karapetis <bluegr@…>
DGDS: Silence some noisy debug console output This helps to read the …
7:49 PM Changeset [c2d36517] by Filippos Karapetis <bluegr@…>
DGDS: Add some more menu button IDs used in HoC
7:49 PM Changeset [8a6bb5e0] by mduggan
DGDS: Check magic on scene load like original
7:49 PM Changeset [064585c4] by mduggan
DGDS: Add more script ops and unsupported items Started looking at …
7:49 PM Changeset [d12688f] by mduggan
DGDS: Implement thought-bubble style dialogues and text alignment
7:49 PM Changeset [a0355e18] by mduggan
DGDS: Implement some scene operations Started to implement scene …
7:49 PM Changeset [481c286] by mduggan
DGDS: Rename scene trigger type now I understand it a bit
7:49 PM Changeset [c2c9e0e0] by mduggan
DGDS: Name some structures and members of scene data Starting to …
7:49 PM Changeset [0c629728] by mduggan
DGDS: Add dump code for SDS and GDS scene data
7:49 PM Changeset [650062dc] by mduggan
DGDS: Fix some compile warnings
7:49 PM Changeset [abcc5c81] by Filippos Karapetis <bluegr@…>
DGDS: Add menu button click animations
7:49 PM Changeset [fa18dd02] by Filippos Karapetis <bluegr@…>
DGDS: Draw menu text - WIP
7:49 PM Changeset [25bbabb6] by Filippos Karapetis <bluegr@…>
DGDS: Start moving menu-related functionality in a separate class
7:49 PM Changeset [423dd1f2] by Filippos Karapetis <bluegr@…>
DGDS: Fix shadowed variables
7:49 PM Changeset [bec24c36] by Filippos Karapetis <bluegr@…>
DGDS: Fix background buffer handling
7:49 PM Changeset [086f896a] by mduggan
DGDS: Name mouse cursor struct correctly
7:49 PM Changeset [78f23ed1] by mduggan
DGDS: Use default mouse cursor from icons file
7:49 PM Changeset [8523a24] by mduggan
DGDS: Add loading of game icons (mouse cursors etc)
7:49 PM Changeset [75768601] by mduggan
DGDS: Add debug command to dump bitmap frames
7:49 PM Changeset [09529edb] by Filippos Karapetis <bluegr@…>
DGDS: Start implementing menus The cursor used is a temporary …
7:49 PM Changeset [006a38b3] by Filippos Karapetis <bluegr@…>
DGDS: Dialogue is a class - fix forward declaration
7:49 PM Changeset [9ee23154] by mduggan
DGDS: Start to implement dialogue rendering
7:49 PM Changeset [10debcef] by mduggan
DGDS: Implement most of menu drawing
7:49 PM Changeset [dab1edd2] by mduggan
DGDS: Add drawing code for more gadgets
7:49 PM Changeset [0ea519cf] by Filippos Karapetis <bluegr@…>
DGDS: Some renames and small changes to script parsing
7:49 PM Changeset [a70d15bd] by Filippos Karapetis <bluegr@…>
DGDS: Hook up VCR (main menu) drawing code to F5 This will aid with …
7:49 PM Changeset [7923cac2] by mduggan
DGDS: Start adding gadget drawing code This code is based off the …
7:49 PM Changeset [d1793021] by mduggan
DGDS: Fix font data deallocation
7:49 PM Changeset [41dba27e] by mduggan
DGDS: Add font manager to keep multiple fonts This may need some …
7:49 PM Changeset [dab391f4] by mduggan
DGDS: Cleaner font loading and eliminate memory leak
7:49 PM Changeset [d68d7348] by mduggan
DGDS: Give gadget types meaningful names
7:49 PM Changeset [d2186d86] by mduggan
DGDS: Correct request parsing and test on more games
7:49 PM Changeset [3d54a567] by mduggan
DGDS: Enhance filedump console command
7:49 PM Changeset [6132d44e] by mduggan
DGDS: Give request struct a better name
7:49 PM Changeset [67ca71b9] by mduggan
DGDS: Add a debug function to dump REQ contents after parsing
7:49 PM Changeset [bf9f0882] by mduggan
DGDS: Add SCN format image parsing
7:49 PM Changeset [bda43200] by mduggan
DGDS: Read page count for ttm scripts
7:49 PM Changeset [379ef4c6] by Filippos Karapetis <bluegr@…>
DGDS: Whitespace and variable initialization fixes
7:49 PM Changeset [a97a50f4] by Filippos Karapetis <bluegr@…>
DGDS: Better handling of scene skipping
7:49 PM Changeset [af8e6da0] by mduggan
DGDS: Add detection for beamish FDD data This comes inside the GOG CD …
7:49 PM Changeset [da940c29] by Filippos Karapetis <bluegr@…>
DGDS: Refactored the last parts of the file parser - Moved scene …
7:49 PM Changeset [12db5e1] by Filippos Karapetis <bluegr@…>
DGDS: Load font for Beamish
7:49 PM Changeset [a4e33fac] by Filippos Karapetis <bluegr@…>
DGDS: Mark SDS file versions for HoC and Willy
7:49 PM Changeset [fea0a4ac] by Filippos Karapetis <bluegr@…>
DGDS: Remove superfluous variables and fix Mac music resource ID
7:49 PM Changeset [fc77e762] by Filippos Karapetis <bluegr@…>
DGDS: Move font loading logic in the Font class Also, disable the …
7:49 PM Changeset [98d1c409] by Filippos Karapetis <bluegr@…>
DGDS: Remove dead code
7:49 PM Changeset [ba280b15] by Filippos Karapetis <bluegr@…>
DGDS: Remove incorrect check. Fixes the intros of Beamish and HoC
7:49 PM Changeset [1c281ed5] by mduggan
DGDS: Fix Request and Gadget object parsing REQ files are now …
7:49 PM Changeset [98b8305a] by Filippos Karapetis <bluegr@…>
DGDS: Play intro credits and scenes from their respective ADS files
7:49 PM Changeset [9f72cad] by Filippos Karapetis <bluegr@…>
DGDS: Refactor the TTM and ADS player and remove external data and state
7:49 PM Changeset [527c5037] by mduggan
DGDS: move bmpId and drawWin to script state
7:49 PM Changeset [6f1df860] by mduggan
DGDS: Fix decompressor usage
7:49 PM Changeset [4c4d8b9c] by mduggan
DGDS: Fix some clang warnings
7:49 PM Changeset [b13a34d7] by mduggan
DGDS: Add REQ file parsing and refactor parsing a bit overall
7:49 PM Changeset [85c41b0c] by mduggan
DGDS: Silene some MSVC warnings
7:49 PM Changeset [596de66e] by Filippos Karapetis <bluegr@…>
DGDS: Move Mac music handling inside the Sound class Also, remove the …
7:49 PM Changeset [53386d6d] by Filippos Karapetis <bluegr@…>
DGDS: Moved Amiga SFX handling into Sound::playAmigaSfx()
7:49 PM Changeset [2556312d] by Filippos Karapetis <bluegr@…>
DGDS: Move sound resource loading inside the Sound class
7:49 PM Changeset [bff77cfe] by Filippos Karapetis <bluegr@…>
DGDS: Move music player out of DgdsEngine
7:49 PM Changeset [826630d8] by Filippos Karapetis <bluegr@…>
DGDS: Cleanup
7:49 PM Changeset [6d1af434] by Filippos Karapetis <bluegr@…>
DGDS: Remove unused functions
7:49 PM Changeset [0e863e76] by Filippos Karapetis <bluegr@…>
DGDS: Start splitting the sound code into a separate class
7:49 PM Changeset [fd4d31db] by Filippos Karapetis <bluegr@…>
DGDS: Remove debug variable scount
7:49 PM Changeset [9648702c] by Filippos Karapetis <bluegr@…>
DGDS: Fix spacing
7:49 PM Changeset [79e69816] by Filippos Karapetis <bluegr@…>
DGDS: Split Amiga chunk handling into a separate function
7:49 PM Changeset [888be0a] by Filippos Karapetis <bluegr@…>
DGDS: Split RST chunk parsing into a separate function
7:49 PM Changeset [2d922448] by Filippos Karapetis <bluegr@…>
DGDS: Encapsulate compression logic inside the Decompressor class
7:49 PM Changeset [230e1c5d] by Filippos Karapetis <bluegr@…>
DGDS: Fix path for dump files
7:49 PM Changeset [4b3aeaa0] by Filippos Karapetis <bluegr@…>
DGDS: Re-enable the Dragon intro credit scenes
7:49 PM Changeset [9383f1f8] by Filippos Karapetis <bluegr@…>
DGDS: Added a wrapper to read resource streams This simplifies …
7:49 PM Changeset [797b2d4a] by Filippos Karapetis <bluegr@…>
DGDS: Fix shadowed variable
7:49 PM Changeset [7a0c5f4d] by mduggan
DGDS: Add parsing for GDS style SDS data
7:49 PM Changeset [ed1062d6] by mduggan
DGDS: Implement full SDS (Scene data) parsing Still a lot of unnkown …
7:49 PM Changeset [b813fbd7] by mduggan
DGDS: Refactors and cleanups to remove globals.
7:49 PM Changeset [348c6aca] by mduggan
DGDS: Update and rebase engine * Added VQT image parsing for DOS …
7:49 PM Changeset [38459314] by Filippos Karapetis <bluegr@…>
DGDS: Initial import This is the initial import of the sources from …
6:50 PM Changeset [187e72c3] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
6:48 PM Changeset [dc219275] by dreammaster
DETECTION: Fix minus on unsigned type warnings
6:44 PM Changeset [f90ac5c5] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
6:44 PM Changeset [0ec11362] by ccawley2011
GUI: Fix crash in edit game dialog when plugins are unloaded
6:43 PM Changeset [00a5c879] by Krish <ganatrakrish2882005@…>
VIDEO: Implement rendering of panorama movie in QuickTime (WIP) This …
6:43 PM Changeset [c39c63af] by Krish <ganatrakrish2882005@…>
COMMON: FORMATS: Add support for parsing QuickTime VR panorama atoms …
6:43 PM Changeset [01c2def7] by Krish <ganatrakrish2882005@…>
TESTBED: Enable mouse event handling for QuickTime interactivity
6:43 PM Changeset [e4624cf9] by Krish <ganatrakrish2882005@…>
COMMON: Implement interactive control for QuickTime object movies …
6:43 PM Changeset [9596bf04] by Krish <ganatrakrish2882005@…>
COMMON: FORMATS: Implement smhd atom parsing for QuickTime movies …
6:43 PM Changeset [5d0c7457] by Krish <ganatrakrish2882005@…>
COMMON: FORMATS: Implement WLOC atom parsing for QuickTime movies …
6:43 PM Changeset [5e6b127] by Krish <ganatrakrish2882005@…>
COMMON: FORMATS: Implement gmin atom parsing for QuickTime movies …
6:43 PM Changeset [d704b8e9] by Krish <ganatrakrish2882005@…>
COMMON: FORMATS: Implement vmhd atom parsing for QuickTime movies …
6:43 PM Changeset [fc349029] by Krish <ganatrakrish2882005@…>
COMMON: FORMATS: Implement pInf atom parsing for QuickTime movies …
6:43 PM Changeset [4a180f94] by Krish <ganatrakrish2882005@…>
COMMON: FORMATS: Implement ctyp atom parsing for QuickTime movies …
6:43 PM Changeset [d4fa4dde] by Krish <ganatrakrish2882005@…>
COMMON: FORMATS: Implement NAVG atom parsing for QuickTime movies …
6:25 PM Changeset [b96e01d7] by AndywinXp
CREDITS: Update SCUMM and add BAGEL
5:43 PM Changeset [a65a19ac] by Benjamin Funke <58399929+BJNFNE@…>
GOB: Copy protection flag cleanup
5:32 PM Ticket #15238 (ZVISION: ZGI: Proper Dolby Digital 5.1 support) created by KainXVIII
I tested 5.1 sound on the first intro video ("Propaganda on parade" or …
5:13 PM Changeset [441b02d0] by ccawley2011
DETECTION: Use uint32 for ADGameFileDescription file size
5:12 PM Ticket #15237 (SCUMM: HE: System message box not being centered in Backyard Football) closed by AndywinXp
fixed
4:52 PM Changeset [b346673] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
4:51 PM Changeset [728153ec] by athrxx
SCI: get rid of EGA driver implementation This is more or less a …
4:51 PM Changeset [e903472e] by athrxx
SCI: fix CGA b/w and Hercules transitions The engine makes use of …
4:39 PM Changeset [95706719] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
4:39 PM Changeset [705d2030] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
4:39 PM Changeset [09729ac9] by Le Philousophe <lephilousophe@…>
PLUGINS: Use override keyword This silences a clang warning
4:39 PM Changeset [d0e0ff6] by Le Philousophe <lephilousophe@…>
GUI: Don't list available engines if this is too slow
4:39 PM Changeset [34108724] by Le Philousophe <lephilousophe@…>
ENGINES: Factorize sizing and writing functions for dynamic descriptions
4:39 PM Changeset [ca2c4947] by Le Philousophe <lephilousophe@…>
GUI: Avoid engine plugin unload while creating AboutDialog When in …
4:39 PM Changeset [a4fb9d61] by Le Philousophe <lephilousophe@…>
PLUGINS: Unload engine plugins while loading detection This makes …
4:39 PM Changeset [b07a9388] by Le Philousophe <lephilousophe@…>
ENGINES: Remove now useless Engine::getMetaEngineDetection This …
4:39 PM Changeset [5169a395] by Le Philousophe <lephilousophe@…>
PLUGINS: Remove now useless functions These functions heavily rely on …
4:39 PM Changeset [07daa6c2] by Le Philousophe <lephilousophe@…>
ENGINES: Simplify EngineManager::findTarget Do not make it return the …
4:39 PM Changeset [a92dab8a] by Le Philousophe <lephilousophe@…>
BASE: Unload detection plugin before running game
4:39 PM Changeset [310063af] by Le Philousophe <lephilousophe@…>
WINTERMUTE: Simplify engine plugin search
4:39 PM Changeset [21bd468b] by Le Philousophe <lephilousophe@…>
SCI: Simplify engine plugin search
4:39 PM Changeset [bef5e4e0] by Le Philousophe <lephilousophe@…>
GUI: Make EventRecorder not use detection to find engine plugin This …
4:39 PM Changeset [a8358036] by Le Philousophe <lephilousophe@…>
GUI: Make engine options not depend on detection plugin Load back …
4:39 PM Changeset [16e72ad1] by Le Philousophe <lephilousophe@…>
GUI: Make listing saves not depend on detection And unload detection …
4:39 PM Changeset [1c1667b] by Le Philousophe <lephilousophe@…>
GUI: Fix listing of available engines when using uncached plugins …
4:39 PM Changeset [d01827b5] by Le Philousophe <lephilousophe@…>
GUI: Make auto saves update check work with PluginManagerUncached …
4:39 PM Changeset [885208e8] by Le Philousophe <lephilousophe@…>
BASE: Split listSaves in two parts First get all the games using the …
4:39 PM Changeset [a1193a02] by Le Philousophe <lephilousophe@…>
PLUGINS: Make findEnginePlugin publicly available This will allow to …
4:39 PM Changeset [05a62249] by Le Philousophe <lephilousophe@…>
PLUGINS: hide unloadAllPlugins from outside of PluginManager This …
4:39 PM Changeset [55ac8ba] by Le Philousophe <lephilousophe@…>
PLUGINS: Remove default value for EngineMan::getPlugins argument This …
4:39 PM Changeset [2575cdac] by Le Philousophe <lephilousophe@…>
PLUGINS: Cleanup when destroying PluginManagerUncached This removes …
4:39 PM Changeset [93b10df8] by Le Philousophe <lephilousophe@…>
PLUGINS: Rework (un)loading of detection plugin Make the function …
4:39 PM Changeset [c9d70188] by Le Philousophe <lephilousophe@…>
PLUGINS: Reset pointer after deletion This avoids error on double unload.
4:39 PM Changeset [ebdcf6cc] by Le Philousophe <lephilousophe@…>
ENGINES: Mark getName() functions as overrides They do override …
4:39 PM Changeset [c93f53b4] by Le Philousophe <lephilousophe@…>
PLUGINS: Rename getEngineFromMetaEngine to …
4:39 PM Changeset [5ded4aed] by Le Philousophe <lephilousophe@…>
PLUGINS: Don't call plugin->getType repeatedly
4:39 PM Changeset [2645b143] by Le Philousophe <lephilousophe@…>
PLUGINS: Rename findPlugin to findDetectionPlugin This function does …
4:39 PM Changeset [ab4d6db3] by Le Philousophe <lephilousophe@…>
GLK: Split detection from running This allows to not use the …
4:39 PM Changeset [37de547e] by Le Philousophe <lephilousophe@…>
ENGINES: Make AdvancedMetaEngine use ADDynamicGameDescription This …
4:39 PM Changeset [7e0048b4] by Le Philousophe <lephilousophe@…>
ENGINES: Add ADDynamicGameDescription class This class manages a …
4:39 PM Changeset [a7d0db49] by Le Philousophe <lephilousophe@…>
ENGINES: Let MetaEngine delete the engine This will allow to cleanup …
4:39 PM Changeset [b61bd3ff] by Le Philousophe <lephilousophe@…>
ENGINES: Create a type aware advanced meta engine
4:39 PM Changeset [90b88609] by Le Philousophe <lephilousophe@…>
ENGINES: Create a type aware advanced detector
4:39 PM Changeset [98d6f155] by Le Philousophe <lephilousophe@…>
ENGINES: Split Engine::createInstance in two This brings a cleaner …
4:01 PM Changeset [449ce8b] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
4:01 PM Changeset [370dbd5] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Change prefix of game-specific options from GUIO_ to …
4:01 PM Changeset [7ce9f055] by Torbjörn Andersson <eriktorbjorn@…>
GOB: Add "Enable copy protection" engine checkbox I only have a …
4:01 PM Changeset [d3448008] by Torbjörn Andersson <eriktorbjorn@…>
MADS: Add GAMEOPTION_TTS_NARRATOR to the entry that was missing it I …
4:01 PM Changeset [2a9f775] by Torbjörn Andersson <eriktorbjorn@…>
SAGA: Only enable copy protection checkbox for floppy ITE And the one …
4:01 PM Changeset [c2241ee1] by Torbjörn Andersson <eriktorbjorn@…>
MM: XEEN: Add "Enable copy protection" engine checkbox I assume this …
4:01 PM Changeset [a80c1676] by Torbjörn Andersson <eriktorbjorn@…>
DREAMWEB: Add "Enable copy protection" engine checkbox
4:01 PM Changeset [28bfd6e9] by Torbjörn Andersson <eriktorbjorn@…>
AGOS: Add "Enable copy protection" engine checkbox I don't have the …
4:01 PM Changeset [be92f29] by Torbjörn Andersson <eriktorbjorn@…>
SAGA: Add "Enable copy protection" engine checkbox for ITE I have not …
4:01 PM Changeset [c05e9c9a] by Torbjörn Andersson <eriktorbjorn@…>
MADS: Add "Enable copy protection" engine checkbox for Rex Nebular
4:01 PM Changeset [00aa2cd] by Torbjörn Andersson <eriktorbjorn@…>
VOYEUR: Add "Enable lockout system" engine checkbox This isn't a copy …
4:01 PM Changeset [569fbb9e] by Torbjörn Andersson <eriktorbjorn@…>
LURE: Add "Enable copy protection" engine checkbox Note that the copy …
4:01 PM Changeset [ab991fa2] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Add "Enable copy protection" engine checkbox The exposes the …
4:00 PM Changeset [009c0902] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
3:57 PM Changeset [c1b94c5d] by Le Philousophe <lephilousophe@…>
CONFIGURE: Match FLAC defines with the ones used in source code Newer …
1:57 PM Changeset [af299ed3] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
1:57 PM Changeset [17a1b37d] by Le Philousophe <lephilousophe@…>
BACKENDS: SDL: Refactor ImGui processing This unifies the ImGui …
1:57 PM Changeset [2587fa53] by Le Philousophe <lephilousophe@…>
DIRECTOR: Don't free the font which will be freed by ImGui on destroy
1:57 PM Changeset [81196ec6] by Le Philousophe <lephilousophe@…>
OPENGL: Don't use glBlendColor when it's not available Bare Windows …
1:55 PM Changeset [bdc364b2] by AndywinXp
SCUMM: HE: Fix endianness issues in dwCreateRawWiz() I really wonder …
1:49 PM Changeset [ade03ca0] by athrxx
SCI: minor cleanup of cga/hercules code (Turn all usages of 'uint8' …
1:35 PM Changeset [86f9731b] by ccawley2011
GRAPHICS: Only invalidate the updated area of the screen in …
12:08 PM Changeset [3f9b2565] by scummvmuser <150493071+scummvmuser@…>
NANCY: Highlight Done button in Game Setup
11:33 AM Ticket #15167 (GOB: Gobliiins (Amiga) recognized as EGA DOS version) closed by bluegr
fixed: Thanks! Resolved by https://github.com/scummvm/scummvm/pull/5868
11:33 AM Changeset [1e721a3a] by Benjamin Funke <58399929+BJNFNE@…>
GOB: add polish version of GOB2 reported in 5365 by pykman
11:33 AM Changeset [43e5af72] by BJNFNE
GOB: add Amiga versions of GOB1
11:33 AM Changeset [fea2471d] by BJNFNE
GOB: add filesizes to GOB3 variants
11:33 AM Changeset [14fddc13] by BJNFNE
GOB: add filesize for GOB1 ega version
11:19 AM Changeset [57fbe292] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
11:19 AM Changeset [f9f1a3cb] by mausimus <73635663+mausimus@…>
AGS: Parser fixes from upstream Compilation of three bug fixes to …
10:05 AM Changeset [fc7adede] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
10:05 AM Changeset [614ae2c8] by athrxx
SCI: formatting
10:05 AM Changeset [a1e6ac68] by athrxx
SCI: fix undithering option and disable it for CGA/Hercules
10:05 AM Changeset [478cd892] by athrxx
SCI: (SCI0) - add support for CGA and Hercules render modes (as per …
9:03 AM Changeset [a03deca6] by IlDucci
I18N: Update translation (Spanish) Currently translated at 100.0% …
8:01 AM Ticket #15233 (SCI: PQ2: Airport music crash) closed by sluicebox
fixed: Fixed in cf842571 This will appear in the next daily build. The …
7:49 AM Changeset [cf842571] by sluicebox <22204938+sluicebox@…>
SCI: Fix SCI0 MIDI filtering when multiple stop events SCI0 MIDI …
6:43 AM Changeset [80855aad] by Marcel Souza Lemes <marcosoutsider@…>
I18N: Update translation (Portuguese (Brazil)) Currently translated …
6:43 AM Changeset [e9b92e57] by Xaviu <xaviu@…>
I18N: Update translation (Catalan) Currently translated at 81.0% …
3:27 AM Ticket #15237 (SCUMM: HE: System message box not being centered in Backyard Football) created by LittleToonCat
During online play, when a game finishes or someone quits a game, a …

Jun 29, 2024:

9:22 PM Ticket #13532 (SCUMM/HE: Flashing line at bottom of screen in Freddi 3) closed by AndywinXp
fixed
9:21 PM Changeset [59f752c0] by AndywinXp
SCUMM: HE/FREDDI3: Provide better solution for bug #13532 "SCUMM/HE: …
8:43 PM Changeset [b3882595] by AndywinXp
SCUMM: HE100: Fix unimplemented chore redirect frames This fixes …
4:59 PM Changeset [acc5d24f] by scummvmuser <150493071+scummvmuser@…>
NANCY: Add sound to toggles in Game Setup
1:37 PM Changeset [ff9da885] by ccawley2011
STARTREK: Better names for some of the MidiTracks values
1:37 PM Changeset [a7c3041] by ccawley2011
STARTREK: Always use enum values for MIDI tracks
1:37 PM Changeset [5336245f] by ccawley2011
STARTREK: Always use enum values for sound effects
9:21 AM Changeset [7fabd0c7] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
9:21 AM Changeset [f4d53008] by Vissery <102843293+Vissery@…>
SCUMM: HE: Edit Baseball2001 Online Mode Balance

Jun 28, 2024:

11:43 PM Changeset [b6dfd2a3] by Xaviu <xaviu@…>
I18N: Update translation (Catalan) Currently translated at 80.6% …
6:30 PM Ticket #15236 (DIRECTOR: Just D CD-ROM Can't be Detected) closed by tag2015
invalid
4:15 PM Changeset [606593a6] by Purple T <ZEONK@…>
I18N: Update translation (French) Currently translated at 100.0% …
12:40 PM Changeset [2d4d6f7d] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
12:40 PM Changeset [c8384882] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
12:38 PM Changeset [7ef013bd] by rvanlaar
DIRECTOR: LINGO: XTRAS: Safecracker can boot intro Implement enough …
12:38 PM Changeset [6fca66f] by rvanlaar
JANITORIAL: DIRECTOR: XTRAS: indentation fixes
12:38 PM Changeset [ddda6e8f] by rvanlaar
DIRECTOR: LINGO: getXtrasNum: only show openXtras Fetching the number …
12:38 PM Changeset [b780db73] by rvanlaar
DIRECTOR: LINGO: XTRAS: update with gen-xobj-stub Rerun the …
12:38 PM Changeset [2ef049b5] by rvanlaar
DEVTOOLS: DIRECTOR: Update XTRA generation In D5 XTRAs have the …
12:38 PM Changeset [ff35717e] by rvanlaar
DIRECTOR: Add code when xtra is called with int The D5 function …
12:23 PM Changeset [2ef84541] by tag2015
I18N: Update translation (Italian) Currently translated at 100.0% …
9:39 AM Ticket #15209 (MD5: MADE: The Manhole unknown variant) closed by tag2015
invalid
8:08 AM Changeset [28c7045c] by NorwayFun <temuri.doghonadze@…>
I18N: Update translation (Georgian) Currently translated at 56.4% …
8:08 AM Changeset [73f9d1ad] by IlDucci
I18N: Update translation (Spanish) Currently translated at 100.0% …
6:39 AM Changeset [156b1bbf] by Purple T <ZEONK@…>
I18N: Update translation (French) Currently translated at 100.0% …
12:16 AM Ticket #15236 (DIRECTOR: Just D CD-ROM Can't be Detected) created by TRR95
I think I found a major issue with how ScummVM detects games and …

Jun 27, 2024:

10:34 PM Changeset [3443dbfc] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
10:34 PM Changeset [b68039fc] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
10:34 PM Changeset [bb6c701a] by NabeelShabbir <i210443@…>
MADE: Add keymapper support
10:33 PM Changeset [6e41c48f] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
10:33 PM Changeset [c5422d4a] by NabeelShabbir <i210443@…>
AGOS: Add keymapper support AGOS: Add keymapper support commit …
9:10 PM Changeset [fbbb6f1] by tag2015
AGS: Use the modXmS3m player for mod playback Some games (e.g …
8:58 PM Changeset [2fb9ca63] by Purple T <ZEONK@…>
I18N: Update translation (French) Currently translated at 100.0% …
8:38 PM Changeset [016a0d2b] by rvanlaar
JANITORIAL: DEVTOOLS: changes spaces to tabs On accident the …
8:35 PM Changeset [97749c5b] by rvanlaar
DIRECTOR: Add XTRA's for Safecracker Adds stubs for: - directsound - …
8:30 PM Changeset [44a831d0] by rvanlaar
DEVTOOLS: DIRECTOR: Remove unused variable The following …
8:30 PM Changeset [92c4e598] by rvanlaar
DEVTOOLS: DIRECTOR: fix XlibProto table entry gen A recent …
6:09 PM Changeset [2acbec51] by AndywinXp
SCUMM: HE: Fix black and white cursors for 16-bit games Fixes a brown …
6:08 PM Changeset [cb7ba8a5] by BJNFNE
WINTERMUTE: add rhiannonghostspast variant to detection
6:08 PM Changeset [4c89ba0c] by BJNFNE
WINTERMUTE: add rhiannon german variant to detection reported by …
6:08 PM Ticket #14697 (Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN)) closed by bluegr
fixed: Thanks! Added in PR 1870: https://github.com/scummvm/scummvm/pull/5870
6:07 PM Ticket #14693 (Unknown game variant for wintermute (Rhiannon: Curse of the Four ...) closed by bluegr
fixed: Thanks! Added in PR 1870: https://github.com/scummvm/scummvm/pull/5870
4:01 PM Ticket #15235 (Unknown game variant for ags - Kings Quest IV Retold Version 1.0.5) created by gabberhead
The game in 'KQ4Retold\' seems to be an unknown game variant. Please …
2:20 PM Ticket #15207 (ULTIMA6: Nuvie.cfg values were not being loaded correctly) closed by tag2015
fixed
12:12 PM Ticket #15232 (PQ2: My Game Keeps Crashing) closed by tag2015
duplicate
11:36 AM Ticket #15234 (DRAGONS: Crash when you use the turnstile at the Dragon Trap ...) created by AmigaMaster
In the Dragon Trap Underground scene, use the turnstile and let the …
9:10 AM Changeset [52e89ef1] by moralrecordings
DEVTOOLS: Fix formatting typo in director-generate-xobj-stub.py
8:54 AM Changeset [fd3febe8] by tag2015
I18N: Update translation (Italian) Currently translated at 100.0% …
6:08 AM Ticket #15233 (SCI: PQ2: Airport music crash) created by ArthurWalden
I am using ScummVM version 2.8.1. I am playing Police Quest 2 and my …
6:00 AM Ticket #15232 (PQ2: My Game Keeps Crashing) created by ArthurWalden
I am using ScummVM version 2.8.1. I am playing Police Quest 2 and my …
5:56 AM Changeset [fb5096b3] by Torbjörn Andersson <eriktorbjorn@…>
SCI: Fix double "the" in comment
1:55 AM Ticket #15225 (SCI: PEPPER: Franklin's puzzle box doesn't appear to be solvable (bug ...) closed by sluicebox
fixed: What a fun ticket!
1:49 AM Changeset [00adc464] by sluicebox <22204938+sluicebox@…>
SCI: Fix PEPPER unsolvable puzzle box Congratulations to …
12:51 AM Changeset [7690377] by sluicebox <22204938+sluicebox@…>
SCI: Remove invalid PQ2 workaround

Jun 26, 2024:

9:25 PM Changeset [84b314b8] by AndywinXp
SCUMM: HE: Fix scaled actors not being clipped Fixes cursor in …
8:40 PM Changeset [1e9b74bd] by IlDucci
I18N: Update translation (Spanish) Currently translated at 100.0% …
8:05 PM Changeset [32d4ef41] by AndywinXp
SCUMM: HE: Fix BYLE actors rect dimensions being off by one This …
7:30 PM Changeset [dac71ddb] by neuromancer
FREESCAPE: avoid crashing when selecting german language in castle
7:30 PM Changeset [60ae2d95] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
7:17 PM Ticket #15231 (FREESCAPE: castle master has multiple bugs concerning alternate languages) created by darkbubu
ScummVM version 2.9.0 Bug : Selecting french language display English …
4:19 PM Changeset [f159d05d] by tag2015
I18N: Update translation (Italian) Currently translated at 100.0% …
1:01 PM Ticket #15220 (Unknown game variant for director) closed by tag2015
invalid
11:43 AM Changeset [67cdb541] by NorwayFun <temuri.doghonadze@…>
I18N: Update translation (Georgian) Currently translated at 55.3% …
7:28 AM Changeset [b8e6d1c5] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
7:28 AM Changeset [a98eb7b3] by ccawley2011
ASYLUM: Allow skipping cutscenes with any key or joystick button
7:28 AM Changeset [c08d7e31] by ccawley2011
ASYLUM: Unify cancel event handling for puzzles and encounters
7:28 AM Changeset [3922c712] by ccawley2011
ASYLUM: Use keymapper actions for the resource viewer
7:28 AM Changeset [bdc07c12] by ccawley2011
ASYLUM: Implement moving with the arrow keys
7:28 AM Changeset [7e9ed82d] by ccawley2011
ASYLUM: Use the keymapper for binding the middle mouse button
7:28 AM Changeset [fe9dabec] by ccawley2011
ASYLUM: Simplify the console code
7:28 AM Changeset [3e4640a7] by ccawley2011
ASYLUM: Use the actor constants in more places

Jun 25, 2024:

8:06 PM Changeset [7517aa5] by AndywinXp
SCUMM: HE: Fix actors with no costume resetting the background …
4:31 PM Ticket #15230 (AGS: Robert Redford 3: Starting the "dream sequence" from GMM still ...) closed by tag2015
fixed: In a793a921: […]
4:31 PM Ticket #15229 (AGS: Wrong resolution in Robert Redford 3) closed by tag2015
fixed: In 659ac079: […]
4:26 PM Changeset [a793a921] by tag2015
AGS: Add new games, fix robertredford3 entry Fix #15230
3:52 PM Changeset [659ac079] by tag2015
AGS: Fix legacy upscaler not being enabled in a few old games Fixes …
6:54 AM Changeset [e94f84e5] by AndywinXp
SCUMM: HE100: Add missing actor erase flags
1:20 AM Ticket #15213 (SHERLOCK: Unknown game variant for sherlock) closed by dreammaster
invalid: Ah, that's unfortunate. Whilst it looks like it's likely a patch …
12:46 AM Ticket #15230 (AGS: Robert Redford 3: Starting the "dream sequence" from GMM still ...) created by LittleAmpton
[https://archive.org/details/robert-redford-saves-the-day-deluxe
12:38 AM Ticket #15229 (AGS: Wrong resolution in Robert Redford 3) created by LittleAmpton
[https://archive.org/details/robert-redford-saves-the-day-deluxe
12:25 AM Ticket #15228 (AGS: Robert Redford 2: Sprite glitches [upstream bug]) created by LittleAmpton
In Robert Redford 2 (available for download …
Note: See TracTimeline for information about the timeline view.