Timeline
Oct 18, 2024:
- 10:48 PM Changeset [2891038a]branch-2-9 by
- QDENGINE: Fix compilation
- 10:40 PM Changeset [b5a98309]branch-2-9 by
- QDENGINE: Stubbed some methods in minigames/adv
- 10:19 PM Changeset [d5c239e]branch-2-9 by
- QDENGINE: Moved debug output to ScummVM API
- 10:04 PM Changeset [bac83e11]branch-2-9 by
- QDENGINE: Added minigames/adv/RunTime.cpp to the project`
- 9:43 PM Changeset [fb7bdcad]branch-2-9 by
- QDENGINE: More compilation fixes in minigames/adv
- 9:09 PM Changeset [ef1dff3f]branch-2-9 by
- QDENGINE: Fix build when _DEBUG is defined
- 8:52 PM Changeset [377b6ef0]branch-2-9 by
- M4: Fix build
- 7:21 PM Changeset [eb57279]branch-2-9 by
- WINTERMUTE: Added missing storing world matrix in shader renderer
- 7:12 PM Changeset [a0102eae]branch-2-9 by
- M4: RIDDLE: WIP implementation of room 805. implement daemon sub functions
- 6:22 PM Changeset [6fd22e78]branch-2-9 by
- TWINE: activated some lba2 code snippets
- 6:22 PM Changeset [5a3fdf4]branch-2-9 by
- TWINE: further renaming and comments about original names
- 3:37 PM Ticket #15414 (DIRECTOR: Fisher-Price: Learning in Toyland [D5] Is Mostly But Not ...) created by
- Most of the activities in Learning in Toyland work but there are still …
- 3:18 PM Ticket #15135 (DIRECTOR: Fisher-Price: Learning in Toyland [D5] not playable) closed by
- outdated: A new report will be made after a new this is closed
- 2:59 PM Changeset [662919dd]branch-2-9 by
-
DIRECTOR: LINGO: TESTS: add tests for
offset
Testedoffset
to be … - 2:59 PM Changeset [b1a1be52]branch-2-9 by
- DIRECTOR: show amount bytes unread in loadCastData Show the amount of …
- 2:45 PM Changeset [a5f5775a]branch-2-9 by
- QDENGINE: swap() -> SWAP()
- 12:33 PM Changeset [899d4835]branch-2-9 by
- QDENGINE: Replace xassert -> assert
- 10:53 AM Changeset [fac2cda4]branch-2-9 by
- QDENGINE: More class variable renames in minigames/adv/
- 10:09 AM Changeset [04d959c8]branch-2-9 by
- QDENGINE: Renames in class variables in minigames/adv
- 9:44 AM Changeset [cf2755a9]branch-2-9 by
- QDENGINE: More work on compilation fixes for minigames/adv
- 8:21 AM Ticket #15413 (AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version) created by
- I noticed that when using the F10 key to display hotspots in the CD32 …
- 6:41 AM Changeset [35ca847]branch-2-9 by
- I18N: Update translations templates
- 6:41 AM Changeset [81bde44]branch-2-9 by
- GUI: Display message when deleting a save fails
- 6:41 AM Changeset [4200d657]branch-2-9 by
-
ALL: Return result from
MetaEngine::removeSaveState
- 5:44 AM Changeset [47dba1b5]branch-2-9 by
- M4: RIDDLE: Set sendWSMessage methods to use action constants
- 4:41 AM Changeset [20b54363]branch-2-9 by
- M4: RIDDLE: Room 304 cutscene fixes
- 4:41 AM Changeset [b7252ca3]branch-2-9 by
- M4: RIDDLE: Fix double triggering in room 303
Oct 17, 2024:
- 11:50 PM Changeset [77a589e]branch-2-9 by
- M4: RIDDLE: WIP implementation of room 805. Missing parser and some …
- 9:59 PM Ticket #15217 (MD5: GLK: Unknown game variant (Staub)) closed by
- fixed: Closing due to lack of communication. Added with placeholder serial
- 9:12 PM Changeset [3a7b0e75]branch-2-9 by
- WINTERMUTE: Convert updateSkinnedMesh to use DX math
- 8:47 PM Changeset [2554549b]branch-2-9 by
- SCI: Reduce variable scope
- 8:36 PM Changeset [40d2f85]branch-2-9 by
- WINTERMUTE: Convert few more functions to use DX math
- 8:10 PM Changeset [a64b651c]branch-2-9 by
- QDENGINE: Some compilation fixes in minigames/adv
- 7:49 PM Changeset [6acd8cb6]branch-2-9 by
- QDENGINE: Added code for "advanced" minigames The code is added as …
- 7:27 PM Changeset [c779adb2]branch-2-9 by
- SCI: Clip kStrCmp result before casting CID 1003896 CID 1003897
- 7:27 PM Changeset [20878e15]branch-2-9 by
-
SCI: Fix
getSoundResourceId
validation CID 1551903 - 6:18 PM Changeset [721685db]branch-2-9 by
- WINTERMUTE: Convert FrameNode::updateMatrices() to DX math
- 5:51 PM Ticket #15412 (SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM) created by
- ScummVM version: 2.8.1, 2.8.1.1, 2.9.Ogit9340-g53ccfaea30e Bug …
- 5:34 PM Changeset [214dbb4f]branch-2-9 by
- WINTERMUTE: Remove leftover
- 5:32 PM Changeset [4459d10d]branch-2-9 by
- WINTERMUTE: Update BoundingBox() to use DX math
- 5:18 PM Changeset [6aac0ba2]branch-2-9 by
- WINTERMUTE: Convert XMesh::update to DX math
- 4:54 PM Changeset [414049f5]branch-2-9 by
- WINTERMUTE: Convert math to DX for updateShadowVol() function
- 3:46 PM Changeset [4cf95415]branch-2-9 by
- WINTERMUTE: Sync with original code for function convert2Dto3D
- 3:37 PM Changeset [63d69a36]branch-2-9 by
- WINTERMUTE: Sync code with original for function getBonePosition3D
- 3:34 PM Changeset [a54bd953]branch-2-9 by
- WINTERMUTE: Synced with original code for function getBonePosition2D
- 3:16 PM Changeset [e3ade792]branch-2-9 by
- WINTERMUTE: Sync on isTransparentAt function. Fix gap in matrix inverse.
- 1:59 PM Changeset [49539fb9]branch-2-9 by
- TWINE: re-added flagfade flag that was removed by accident see issue …
- 1:41 PM Changeset [1adc1ed5]branch-2-9 by
- TWINE: improved center actor debug command to place the actor …
- 1:41 PM Changeset [ac12c150]branch-2-9 by
- TWINE: renamed method to match original sources (createCellingGridColumn)
- 1:41 PM Changeset [219ba171]branch-2-9 by
- TWINE: check against zoneGrm in CheckZoneSce - found in original sources
- 1:41 PM Changeset [e5c54cc]branch-2-9 by
- TWINE: renamed members to match original sources (grid related)
- 1:41 PM Changeset [6839956b]branch-2-9 by
- TWINE: added original function names as comments
- 1:41 PM Changeset [76c97779]branch-2-9 by
- TWINE: fixed typo
- 1:06 PM Changeset [e90379f9]branch-2-9 by
- WINTERMUTE: Get rid project() function from renderer
- 12:49 PM Changeset [e32006cc]branch-2-9 by
- WINTERMUTE: Synced with original code for convert3DTo2D()
- 12:31 PM Changeset [a9e17606]branch-2-9 by
- I18N: Update translations templates
- 12:31 PM Changeset [cf543baa]branch-2-9 by
- TWINE: improved collision debug logging
- 12:31 PM Changeset [15553de7]branch-2-9 by
- TWINE: new animation debug category
- 12:31 PM Changeset [7b3a0682]branch-2-9 by
- TWINE: renamed members
- 11:55 AM Changeset [ae2447d0]branch-2-9 by
- WINTERMUTE: Get rid rayIntoScene from renderer
- 8:53 AM Changeset [a4781543]branch-2-9 by
- WINTERMUTE: Synced code with original and fixed produce view matrix
- 7:32 AM Ticket #15411 (TWINE: Glitched background during main menu idle credits (Regression, ...) created by
- This was tested on Windows 10 with a recent build of ScummVM 2.9.0git …
- 5:41 AM Changeset [92cbe01]branch-2-9 by
- CREATE_PROJECT: Add a52dec and libmpcdec
- 5:19 AM Changeset [b234f51d]branch-2-9 by
- M4: RIDDLE: Fix room 303 cutscene Feng Li talk
- 5:11 AM Changeset [db8f8350]branch-2-9 by
- M4: RIDDLE: Don't automatically update player info during cutscenes
- 4:32 AM Changeset [932caf3b]branch-2-9 by
- M4: RIDDLE: Series name fixes for room 304 cutscene
- 4:32 AM Changeset [83733505]branch-2-9 by
- M4: RIDDLE: Fix Mei's callback when finishing walking in room 304
- 4:32 AM Changeset [373fbe3f]branch-2-9 by
- M4: RIDDLE: Cleanups for room 304
- 2:08 AM Ticket #15410 (TWINE: Little big adventure no menu music and a crash) created by
- when u start the game, after the intro, there is no menu music. testet …
- 12:02 AM Changeset [3f166cdd]branch-2-9 by
- M4: RIDDLE: Some renaming in Section8Room
Oct 16, 2024:
- 11:46 PM Changeset [53ccfaea]branch-2-9 by
- QDENGINE: Fix warning
- 11:46 PM Changeset [116dea7c]branch-2-9 by
- QDENGINE: Added support for 3mice2-demo2 The demo contains only one …
- 11:32 PM Changeset [82400296]branch-2-9 by
- M4: RIDDLE: Implement room 844 as a Sector8Room
- 11:27 PM Changeset [a6aa4989]branch-2-9 by
- M4: RIDDLE: Fix an issue in rooms 824 and 834
- 11:10 PM Changeset [ee721829]branch-2-9 by
- M4: RIDDLE: Implement room 834 as a Sector8Room
- 10:43 PM Changeset [558582ed]branch-2-9 by
- WINTERMUTE: Sync renderer code with original
- 10:09 PM Changeset [27fb4f0e]branch-2-9 by
-
SCI: Test
FSNode::getChildren
return value CID 1563746 - 9:57 PM Changeset [6695eb6f]branch-2-9 by
- WINTERMUTE: Sync view matrix code in renderer
- 9:07 PM Changeset [bb8f3fe4]branch-2-9 by
- M4: RIDDLE: Implement room 824 as a Sector8Room
- 9:07 PM Changeset [bdadc895]branch-2-9 by
- M4: RIDDLE: Add preload() to Sector8Room
- 8:32 PM Changeset [282563b0]branch-2-9 by
- M4: RIDDLE: Implement room 814 as a Sector8Room
- 8:32 PM Changeset [a8f60bd9]branch-2-9 by
- M4: RIDDLE: Refactor room804, move move of the methods to a new …
- 7:58 PM Changeset [42cbbcd2]branch-2-9 by
-
SCI: Fix
Window
destructor not running CID 1403309 - 6:35 PM Changeset [8ac2ed03]branch-2-9 by
- TWINE: renamed members and methods to match original sources
- 6:35 PM Changeset [fd56abaf]branch-2-9 by
- TWINE: fade the holomap trajectory
- 4:16 PM Changeset [980572c2]branch-2-9 by
- SCI: (PC-98 audio) - fix sound enable switch for SCI0
- 2:52 PM Ticket #15409 (TWINE: the holomap rotation is slow and location interaction is weird) created by
- 2:00 PM Changeset [0047aaa0]branch-2-9 by
- TWINE: fixed issue #15407 see https://bugs.scummvm.org/ticket/15407 …
- 2:00 PM Changeset [53e0eac9]branch-2-9 by
- TWINE: removed unsetClip call that is not present in the original sources
- 2:00 PM Changeset [5972fb1c]branch-2-9 by
- TWINE: handle the global flag of doSetInterAnimObjet
- 2:00 PM Changeset [1fc869a1]branch-2-9 by
- TWINE: restore the life script offset after playing the obj found animation
- 2:00 PM Changeset [fe207a14]branch-2-9 by
- TWINE: don't interfere with the actor animation state when doing the …
- 2:00 PM Changeset [a3d1b699]branch-2-9 by
- TWINE: comments about future renames
- 2:00 PM Changeset [4149f826]branch-2-9 by
- TWINE: started to unify animation code with original sources …
- 2:00 PM Changeset [85fef59c]branch-2-9 by
- TWINE: use setInterAnimObjet2 for rendering the actors
- 2:00 PM Changeset [68f7c929]branch-2-9 by
- TWINE: renamed members and functions to match original sources
- 2:00 PM Changeset [16249e34]branch-2-9 by
- TWINE: added debug option for playing the object-found-animation
- 2:00 PM Changeset [02dd2688]branch-2-9 by
- TWINE: reduced scope in Renderer::fillTextPolyNoClip
- 2:00 PM Ticket #15407 (TWINE: foundObject animation doesn't show correct the second time) closed by
- fixed
- 12:49 PM Changeset [207d2e56]branch-2-9 by
- QDENGINE: Plugged in 3Mice2_raskr2-4.dll
- 12:19 PM Changeset [53932b82]branch-2-9 by
- QDENGINE: Added data from 3mice2_raskr2..4.dll. These minigames are …
- 10:38 AM Changeset [b396d625]branch-2-9 by
- QDENGiNE: Made 3mice2_raskr_all minigame configurable
- 10:28 AM Changeset [a14b40ac]branch-2-9 by
- QDENGINE: Renamed minigame Raskr1 to Raskr_All
- 10:12 AM Changeset [04310ba]branch-2-9 by
- QDENGINE: Implement 3mice2_babochka.dll minigame
- 9:49 AM Ticket #15408 (TWINE: the W key was supposed to only do Action on Normal) created by
- the W key was supposed to only do Action on Normal, instead it is …
- 9:47 AM Ticket #15407 (TWINE: foundObject animation doesn't show correct the second time) created by
-
the
doFoundObj
animation shows correctly the first time, then it … - 9:35 AM Changeset [634331c0]branch-2-9 by
- QDENGINE: Fix 3Mice2_raskr1.dll minigame. Now it is completable
- 9:35 AM Changeset [62c24fc1]branch-2-9 by
- QDENGINE: Optimized logic implementation for 3mice2_raskr1.dll minigame
- 9:35 AM Changeset [48760980]branch-2-9 by
- QDENGINE: Init method for 3mice2_raskr1.dll minigame
- 9:35 AM Changeset [4c68593a]branch-2-9 by
- QDENGINE: Debugged 3mice2_plate.h mnigame
- 9:35 AM Changeset [eb267677]branch-2-9 by
- QDENINGE: Implemented all methods for 3mice2_plate.dll minigame
- 9:35 AM Changeset [f6ec521a]branch-2-9 by
- QDENINGE: Initial code for 3mice2_plate.dll minigame
- 9:35 AM Changeset [686efba8]branch-2-9 by
- QDENGINE: Fix 3mice2_testo.dll minigame
- 8:52 AM Changeset [36fe1cdf]branch-2-9 by
- DGDS: Fix ADS execution order again Closer inspection shows the "move …
- 8:51 AM Changeset [8b5bc71a]branch-2-9 by
- DGDS: Clean up scene functions a little
- 5:35 AM Changeset [b6585551]branch-2-9 by
- WINTERMUTE: Get rid _viewport3dRect
- 5:26 AM Changeset [15e1721]branch-2-9 by
- M4: RIDDLE: Another machine sprite scaling fix
- 5:24 AM Changeset [e4f3e730]branch-2-9 by
- WINTERMUTE: Sync renderer setProjection function with original code
- 5:14 AM Changeset [33edd617]branch-2-9 by
- M4: RIDDLE: Fix calculating sprite scales in triggerMachineByHash_3000
- 3:20 AM Changeset [6074b243]branch-2-9 by
- M4: RIDDLE: Fix triggering actions at end of walks
- 12:47 AM Changeset [1a6458d4]branch-2-9 by
- M4: RIDDLE: Finish implementation of room 804 (parser is complete)
Oct 15, 2024:
- 8:45 PM Changeset [97a0f1a7]branch-2-9 by
- I18N: Update translations templates
- 8:45 PM Changeset [08c9131b]branch-2-9 by
- BACKENDS: FS: Fix Dreamcast build
- 8:45 PM Changeset [e61ad40d]branch-2-9 by
- BACKENDS: WIN32: Use Win32 specific API to move file atomically This …
- 8:45 PM Changeset [fdd11d07]branch-2-9 by
- BACKENDS: FS: Implement atomic file write for stdio stream backend …
- 8:45 PM Changeset [a5f8df2d]branch-2-9 by
- BACKENDS: Make sure log file is not written anymore when closing it
- 8:45 PM Changeset [e61dac6c]branch-2-9 by
- BACKENDS: Allow write streams to be created atomically When creating …
- 7:31 PM Changeset [5a6470e3]branch-2-9 by
- SCI: Remove unused member
- 7:29 PM Changeset [9de5e090]branch-2-9 by
- FREESCAPE: refactoring font handling for amiga/atari
- 7:24 PM Changeset [900f5178]branch-2-9 by
- I18N: Update translations templates
- 7:24 PM Changeset [8cc72754]branch-2-9 by
- GRIM: Patch saves on the fly This is a follow up to fix #13139 and …
- 6:05 PM Changeset [f14b591b]branch-2-9 by
- WINTERMUTE: Restored methods names in base 3d renderer to work on it later.
- 5:32 PM Changeset [2852b5cb]branch-2-9 by
- WINTERMUTE: Added missed change in previous commit
- 4:31 PM Changeset [b60ac3e5]branch-2-9 by
- WINTERMUTE: Sync function name and placement in renderer 3d base class
- 11:19 AM Changeset [2b806608]branch-2-9 by
- TWINE: renamed struct members to match original sources
- 8:48 AM Changeset [5fc91dfc]branch-2-9 by
- WIN32: Fix missing include in Win9x
- 7:48 AM Changeset [bbeaa0ea]branch-2-9 by
- FREESCAPE: correctly load title screen for dark and eclipse atari
- 7:05 AM Changeset [b81a05b9]branch-2-9 by
- TWINE: fixed back position in the ring buffer broken in previous commit
- 6:57 AM Changeset [0c6a2e0a]branch-2-9 by
- TWINE: moved member initialization into the ctor of the ringbuffer …
- 5:11 AM Changeset [df3fc2c2]branch-2-9 by
- M4: RIDDLE: Further sendWSMessage param fix
- 5:03 AM Changeset [9eab979b]branch-2-9 by
- WIN32: Make deleting save files UNICODE compatible
- 4:54 AM Changeset [00f47073]branch-2-9 by
- M4: RIDDLE: Add missing break, case cleanup in room 804
- 4:54 AM Changeset [af64000c]branch-2-9 by
- M4: RIDDLE: Fix parameter use in sendWSMessage
- 4:54 AM Changeset [67cb0464]branch-2-9 by
- M4: RIDDLE: Cleanups of room 301
- 4:45 AM Changeset [42025159]branch-2-9 by
- SCUMM HE: Handle "system_alert" message.
Oct 14, 2024:
- 11:42 PM Changeset [d4b08347]branch-2-9 by
- M4: RIDDLE: Partial implementation of room 804 (WIP parser)
- 10:16 PM Ticket #15406 (A better way to enable or disable and configure gamepads/joysticks) created by
- Hello. The feature request is about putting a better way to make …
- 9:45 PM Changeset [fa0cd1d5]branch-2-9 by
- DARKSEED: Add missing constructors PVS-Studio V730
- 9:34 PM Changeset [89bb1e5c]branch-2-9 by
- DARKSEED: Remove duplicate condition in expression. PVS-Studio V501
- 8:49 PM Changeset [3db2277a]branch-2-9 by
- I18N: Update translations templates
- 8:48 PM Changeset [f9941771]branch-2-9 by
- SCUMM: fix pauseEngineIntern There was a mismatch of sound pause and …
- 8:28 PM Changeset [83706858]branch-2-9 by
- TWINE: document the enhancements a little bit better
- 8:17 PM Changeset [486d15f8]branch-2-9 by
- WINTERMUTE: Switch to internal skinmesh API for generate adjacency
- 7:49 PM Changeset [984eb9e2]branch-2-9 by
- WINTERMUTE: Switch to skinmesh API for skinning
- 7:11 PM Changeset [fec46ac9]branch-2-9 by
- TWINE: renamed member to match original sources
- 7:07 PM Changeset [bdee243b]branch-2-9 by
- TWINE: renamed method to match original sources
- 6:37 PM Changeset [ef5e31aa]branch-2-9 by
- IOS7: Fix crash (abort) on boot Some crash reports from AppStore was …
- 6:37 PM Changeset [f460c6cb]branch-2-9 by
- IOS7: Add margins to on-screen control buttons The button images can …
- 6:37 PM Changeset [f2b1bbd2]branch-2-9 by
- IOS7: Put burger menu button below touch mode button Put the menu …
- 6:37 PM Changeset [5ffb00df]branch-2-9 by
- IOS7: Hide burger menu button when in launcher The burger menu button …
- 6:07 PM Changeset [6e6caf7d]branch-2-9 by
- TWINE: fixed logic error from previous commit
- 6:06 PM Changeset [9b82d3b7]branch-2-9 by
- TWINE: don't allow to bring up menus if we are in palette fading mode
- 5:58 PM Ticket #15402 (TWINE: LBA: Game and Main Menu Palette Issue after intro video (Regression)) closed by
- fixed: Thanks a lot for the report - fixed in …
- 5:56 PM Changeset [2fd6e9b3]branch-2-9 by
- TWINE: LBA: Game and Main Menu Palette Issue after intro video …
- 5:56 PM Changeset [d89f9251]branch-2-9 by
- TWINE: renamed to match original sources
- 5:56 PM Changeset [d9efa04b]branch-2-9 by
- TWINE: fixed FrameMarker values for fps
- 5:56 PM Changeset [9d1abc02]branch-2-9 by
- TWINE: use push/popid for showing multiple palettes to prevent an id clash
- 5:56 PM Changeset [69055592]branch-2-9 by
- TWINE: added frame time visualisation for the imgui debugger
- 5:21 PM Ticket #15405 (DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error) created by
- Ray Bradbury's The Martian Chronicles Adventure Game gives a Divide by …
- 4:57 PM Changeset [5701ebdf]branch-2-9 by
- WINTERMUTE: Synced code with original for Animate::update function
- 4:33 PM Changeset [c8618922]branch-2-9 by
- WINTERMUTE: Sync function loadAnimationKeyData code with original
- 3:50 PM Changeset [957f8cfc]branch-2-9 by
- I18N: Update translations templates
- 3:50 PM Changeset [15957c38]branch-2-9 by
- GRIM: Put warning message for user after restore from save game. …
- 2:37 PM Changeset [d169ad5]branch-2-9 by
- WINTERMUTE: Small code sync with original related to renderer class
- 2:25 PM Changeset [66840cc9]branch-2-9 by
- WINTERMUTE: Sync convert3Dto2D function with original
- 12:58 PM Changeset [282e6b98]branch-2-9 by
- M4: RIDDLE: Partial implementation of room 804 (no parser)
- 11:37 AM Changeset [066c3ff2]branch-2-9 by
- WINTERMUTE: Coverity silince CID: 1563753, 1563764
- 10:45 AM Changeset [3f59290d]branch-2-9 by
- I18N: Update translations templates
- 10:31 AM Changeset [d0fd267d]branch-2-9 by
- FREESCAPE: correctly load title screen for driller atari
- 10:31 AM Changeset [11b40ecf]branch-2-9 by
- FREESCAPE: correctly load title screen for driller amiga
- 10:31 AM Changeset [74c21e67]branch-2-9 by
- FREESCAPE: load font for castle demo for amiga
- 10:31 AM Changeset [1b5df20e]branch-2-9 by
- FREESCAPE: convert menu strings to uppercase
- 9:08 AM Ticket #15404 (SCUMM: DOTT: nothing clickable after loading save game) created by
- When i load a save game in DOTT, the actual save loads totally fine, …
- 8:19 AM Changeset [99c37e2f]branch-2-9 by
- WINTERMUTE: Coverity fix CID: 1563757
- 5:52 AM Changeset [85d36663]branch-2-9 by
- WINTERMUTE: Sync convert2Dto3D code with original
- 5:29 AM Changeset [0e52c23]branch-2-9 by
- WINTERMUTE: Small simplification in BaseObject::getMatrix
- 5:23 AM Changeset [5f069756]branch-2-9 by
- WINTERMUTE: Small simplification in BaseObject::getMatrix
- 5:21 AM Changeset [f18edb5d]branch-2-9 by
- WINTERMUTE: Sync BaseObject::getMatrix with original code
- 4:57 AM Changeset [e49533c7]branch-2-9 by
- WINTERMUTE: Sync pickGetIntersect with original
- 4:45 AM Changeset [3dd4026c]branch-2-9 by
- WINTERMUTE: Sync intersectTriangle
- 4:30 AM Changeset [cf703f94]branch-2-9 by
- WINTERMUTE: Small sync code on isTransparentAt
- 1:48 AM Changeset [fdb23e74]branch-2-9 by
- SCUMM: BASKETBALL: Fix Duplicated Branch GCC Compiler Warning
Oct 13, 2024:
- 11:29 PM Changeset [8d11c749]branch-2-9 by
- M4: RIDDLE: Name 'series' as the first parameter of the setGlobals methods
- 9:39 PM Changeset [df9ae988]branch-2-9 by
- AGS: Add new games and updated versions From AGS forums / Itch.io
- 9:39 PM Changeset [bb35d208]branch-2-9 by
- AGS: Update Wadjet game entries
- 9:20 PM Changeset [4b6cbbb5]branch-2-9 by
- WINTERMUTE: More sync with original code at isTransparentAt and renderer.
- 8:43 PM Changeset [1f1cab48]branch-2-9 by
- GRIM: Bump savegame minor version to flag fixed broken patch
- 8:09 PM Changeset [60309537]branch-2-9 by
- WINTERMUTE: Small sync with original sources for intersectTriangle and …
- 7:34 PM Changeset [fca45d1c]branch-2-9 by
- WINTERMUTE: Handle case with null pointer vector for DXVec3Transform
- 7:24 PM Changeset [7330b833]branch-2-9 by
- M4: RIDDLE: Introduction is now completable There seems to be an …
- 6:29 PM Tickets #14987,13139 batch updated by
- fixed: In 7e34e793: […]
- 6:29 PM Changeset [7e34e793]branch-2-9 by
- GRIM: Fix vd patch to avoid error gettable tag error The original …
- 6:09 PM Changeset [bc0de545]branch-2-9 by
- QDENGINE: Init class variables. PVS-Studio V730
- 6:09 PM Changeset [6371b286]branch-2-9 by
- QDENGINE: Fix wrong semicolon. PVS-Studio V529
- 6:09 PM Changeset [6bb411a5]branch-2-9 by
- QDENGINE: Code fixes to 3mice2_testo.dll minigame
- 6:09 PM Changeset [7541704]branch-2-9 by
- QDENGINE: Completed code for 3mice2_testo.dll minigame
- 5:57 PM Changeset [1c27ed49]branch-2-9 by
- DIRECTOR: Fix resolvePath to test extensions against all sources …
- 5:57 PM Changeset [94414058]branch-2-9 by
- DIRECTOR: Update Pop Up Computer detection entry The game uses a …
- 5:57 PM Changeset [6e8d0611]branch-2-9 by
- DIRECTOR: Remove endian bodge in Windows projector loader It is …
- 5:42 PM Changeset [ae69ae23]branch-2-9 by
- M4: RIDDLE: Remove series_stream_check_series Replaced calls with …
- 5:28 PM Changeset [bdbd4846]branch-2-9 by
- M4: RIDDLE: Fix intro room 902
- 4:34 PM Changeset [cc6ecc9b]branch-2-9 by
- M4: RIDDLE: Add support for room specific savegame fields Now it …
- 1:14 PM Changeset [6d8c7dc1]branch-2-9 by
- WINTERMUTE: Restore more code related renderer functions
- 1:05 PM Changeset [2178eb79]branch-2-9 by
- WINTERMUTE: Sync cleanup with original code
- 1:03 PM Changeset [d1fcd206]branch-2-9 by
- WINTERMUTE: Synced updateRect function arguments with original code
- 1:01 PM Changeset [ba322371]branch-2-9 by
- WINTERMUTE: Rename variable to original name
- 12:35 PM Changeset [09353a06]branch-2-9 by
- SCUMM: (MAC) - add disable/enable commands to sound player
- 10:04 AM Changeset [f889b042]branch-2-9 by
- WINTERMUTE: Sync code with original, variable names.
- 10:03 AM Changeset [ca85e3d8]branch-2-9 by
- WINTERMUTE: Restore getProjectionParams from original code
- 9:51 AM Changeset [8f41b62e]branch-2-9 by
- WINTERMUTE: Added few more match helpers
- 9:49 AM Changeset [a1b20190]branch-2-9 by
- WINTERMUTE: Indices should be 32bits
- 9:37 AM Changeset [e7031d60]branch-2-9 by
- WINTERMUTE: Sync pickPoly function with original
- 9:19 AM Changeset [353947c8]branch-2-9 by
- WINTERMUTE: Sync with original, remove code
- 8:57 AM Changeset [a69af71d]branch-2-9 by
- WINTERMUTE: Sync missing compute normals for geometry
- 8:51 AM Changeset [079e4af2]branch-2-9 by
- WINTERMUTE: Reorder functions placement to match original
- 7:50 AM Changeset [689d698b]branch-2-9 by
- WINTERMUTE: Sync function names with original
- 7:35 AM Changeset [360014bf]branch-2-9 by
- WINTERMUTE: Removed old mesh loader file. Use mesh internal skinning.
- 7:04 AM Ticket #15403 (SHERLOCK: Mouse clicks may be ignored) created by
- Tested on Windows 10 x64, and Android 12 (smartphone) with ScummVM …
- 6:21 AM Ticket #15402 (TWINE: LBA: Game and Main Menu Palette Issue after intro video (Regression)) created by
- This is tested on ScummVM 2.9.0git, from a recent build from master …
- 1:18 AM Changeset [d0336f56]branch-2-9 by
- M4: RIDDLE: Remove an erroneous check in room 801, try to please his …
- 1:07 AM Changeset [ee89bac5]branch-2-9 by
- M4: RIDDLE: Use KERNEL_RESTORING_GAME in rooms 802 and 803
- 1:06 AM Changeset [f64634f3]branch-2-9 by
- M4: RIDDLE: Rework room801::init()
- 12:47 AM Changeset [7db04be5]branch-2-9 by
- M4: RIDDLE: Finish the implementation of room 803 (parser added)
- 12:47 AM Changeset [f5634b10]branch-2-9 by
- M4: RIDDLE: Fix tiny issue in Room802::parser()
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