Timeline



Oct 19, 2024:

11:53 PM Changeset [7a033455] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Use DX for BaseRenderOpenGL3DShader::setWorldTransform()
11:03 PM Changeset [6b3fb0bf] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: WIP implementation of room 805. partial implementation of …
10:18 PM Changeset [9048f3a3] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Use DX for BaseRenderOpenGL3D::setWorldTransform()
9:49 PM Changeset [bd0c0ba5] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync with original code
9:11 PM Changeset [8f6a0040] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync with original code
8:18 PM Changeset [967aba23] by sev-
QDENGINE: Removed for now tirangles.dll minigame Some linkers do link …
8:12 PM Changeset [f085fe68] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync with original code
8:05 PM Changeset [bb4a17ab] by sev-
QDENGINE: Fix compilation
7:45 PM Changeset [2ee01967] by sev-
QDENGINE: Fix linking on ld that lry linking everything
7:41 PM Changeset [f380ce92] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync ad_scene_geometry with original sources
6:42 PM Changeset [57353460] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync ad_scene with original code
6:27 PM Changeset [5d5d643] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Renaming in room 801, implement missing case in switch
5:45 PM Changeset [665cd7a5] by sev-
TINSEL: Fixed crash on failed engine run attempt
5:45 PM Changeset [41bc4816] by sev-
QDENGINE: runtime -> g_runtime in minigames/adv
5:45 PM Changeset [eeda0dbf] by sev-
QDENGINE: JANITORIAL: Fix formatting
5:45 PM Changeset [543fb472] by sev-
QDENGINE: Unstubbed MinigameManager::load/save_game()
5:45 PM Changeset [38ee26ac] by sev-
QDENGINE: JANITORIAL: Indentation fixes
5:45 PM Changeset [2c7478ad] by sev-
QDENGINE: Added triangles.dll minigame code for dogncat
5:41 PM Changeset [7efbeb7d] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced ad_actor_3dx with original code
5:09 PM Changeset [fca990b4] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced AdActor3DX::displayShadowVolume() with original code
5:07 PM Changeset [fbf85bfc] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced AdActor3DX::displayShadowVolume() with original code
3:50 PM Changeset [dcab7c8e] by sluicebox <22204938+sluicebox@…>
AGI: Fix memory leak in loadExtendedDictionary CID 1475952
1:21 PM Changeset [50a018cb] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Cleanup/sync DX usage code
12:53 PM Changeset [46772ee5] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync getBonePosition3D() with original code
11:07 AM Changeset [7d92de14] by Eric Fry <yuv422@…>
DARKSEED: Fix picking up package from front steps
11:07 AM Changeset [3b73b77b] by Eric Fry <yuv422@…>
DARKSEED: Fix opening library door
11:07 AM Changeset [7144f7be] by Eric Fry <yuv422@…>
DARKSEED: Fix walking down front steps.
10:26 AM Changeset [b7a2a133] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced FrameNode::updateMatrices() with original code
10:22 AM Changeset [0cf30d9f] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced Animation::update() with original code
10:17 AM Changeset [a97dc34f] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced code with original
9:44 AM Changeset [b2232e30] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Convert to DX math where applicable
9:32 AM Changeset [b4bc3a47] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixed regression. Restored previous transformations but …
7:25 AM Changeset [7d36a2eb] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixed regression. Restore missing transformation for …
7:05 AM Changeset [7448ab2] by neuromancer
FREESCAPE: correctly load sound fxs in eclipse for CGA
6:50 AM Ticket #15415 (Sam and Max Hit the Road Crashes on loading save) created by TypicallyThomas
Hey folks. No idea if anyone will read this, but whenever i try to …
3:30 AM Changeset [1898f81d] by dreammaster
M4: RIDDLE: Properly unload loaded sounds between rooms

Oct 18, 2024:

10:48 PM Changeset [2891038a] by sev-
QDENGINE: Fix compilation
10:40 PM Changeset [b5a98309] by sev-
QDENGINE: Stubbed some methods in minigames/adv
10:19 PM Changeset [d5c239e] by sev-
QDENGINE: Moved debug output to ScummVM API
10:04 PM Changeset [bac83e11] by sev-
QDENGINE: Added minigames/adv/RunTime.cpp to the project`
9:43 PM Changeset [fb7bdcad] by sev-
QDENGINE: More compilation fixes in minigames/adv
9:09 PM Changeset [ef1dff3f] by Filippos Karapetis <bluegr@…>
QDENGINE: Fix build when _DEBUG is defined
8:52 PM Changeset [377b6ef0] by Filippos Karapetis <bluegr@…>
M4: Fix build
7:21 PM Changeset [eb57279] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Added missing storing world matrix in shader renderer
7:12 PM Changeset [a0102eae] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: WIP implementation of room 805. implement daemon sub functions
6:22 PM Changeset [6fd22e78] by mgerhardy
TWINE: activated some lba2 code snippets
6:22 PM Changeset [5a3fdf4] by mgerhardy
TWINE: further renaming and comments about original names
3:37 PM Ticket #15414 (DIRECTOR: Fisher-Price: Learning in Toyland [D5] Is Mostly But Not ...) created by VictorVVictoria
Most of the activities in Learning in Toyland work but there are still …
3:18 PM Ticket #15135 (DIRECTOR: Fisher-Price: Learning in Toyland [D5] not playable) closed by VictorVVictoria
outdated: A new report will be made after a new this is closed
2:59 PM Changeset [662919dd] by rvanlaar
DIRECTOR: LINGO: TESTS: add tests for offset Tested offset to be …
2:59 PM Changeset [b1a1be52] by rvanlaar
DIRECTOR: show amount bytes unread in loadCastData Show the amount of …
2:45 PM Changeset [a5f5775a] by sev-
QDENGINE: swap() -> SWAP()
12:33 PM Changeset [899d4835] by sev-
QDENGINE: Replace xassert -> assert
10:53 AM Changeset [fac2cda4] by sev-
QDENGINE: More class variable renames in minigames/adv/
10:09 AM Changeset [04d959c8] by sev-
QDENGINE: Renames in class variables in minigames/adv
9:44 AM Changeset [cf2755a9] by sev-
QDENGINE: More work on compilation fixes for minigames/adv
8:21 AM Ticket #15413 (AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version) created by eriktorbjorn
I noticed that when using the F10 key to display hotspots in the CD32 …
6:41 AM Changeset [35ca847] by Weblate <noreply@…>
I18N: Update translations templates
6:41 AM Changeset [81bde44] by sluicebox <22204938+sluicebox@…>
GUI: Display message when deleting a save fails
6:41 AM Changeset [4200d657] by sluicebox <22204938+sluicebox@…>
ALL: Return result from MetaEngine::removeSaveState
5:44 AM Changeset [47dba1b5] by dreammaster
M4: RIDDLE: Set sendWSMessage methods to use action constants
4:41 AM Changeset [20b54363] by dreammaster
M4: RIDDLE: Room 304 cutscene fixes
4:41 AM Changeset [b7252ca3] by dreammaster
M4: RIDDLE: Fix double triggering in room 303

Oct 17, 2024:

11:50 PM Changeset [77a589e] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: WIP implementation of room 805. Missing parser and some …
9:59 PM Ticket #15217 (MD5: GLK: Unknown game variant (Staub)) closed by tag2015
fixed: Closing due to lack of communication. Added with placeholder serial
9:12 PM Changeset [3a7b0e75] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Convert updateSkinnedMesh to use DX math
8:47 PM Changeset [2554549b] by sluicebox <22204938+sluicebox@…>
SCI: Reduce variable scope
8:36 PM Changeset [40d2f85] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Convert few more functions to use DX math
8:10 PM Changeset [a64b651c] by sev-
QDENGINE: Some compilation fixes in minigames/adv
7:49 PM Changeset [6acd8cb6] by sev-
QDENGINE: Added code for "advanced" minigames The code is added as …
7:27 PM Changeset [c779adb2] by sluicebox <22204938+sluicebox@…>
SCI: Clip kStrCmp result before casting CID 1003896 CID 1003897
7:27 PM Changeset [20878e15] by sluicebox <22204938+sluicebox@…>
SCI: Fix getSoundResourceId validation CID 1551903
6:18 PM Changeset [721685db] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Convert FrameNode::updateMatrices() to DX math
5:51 PM Ticket #15412 (SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM) created by japzone1
ScummVM version: 2.8.1, 2.8.1.1, 2.9.Ogit9340-g53ccfaea30e Bug …
5:34 PM Changeset [214dbb4f] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Remove leftover
5:32 PM Changeset [4459d10d] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Update BoundingBox() to use DX math
5:18 PM Changeset [6aac0ba2] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Convert XMesh::update to DX math
4:54 PM Changeset [414049f5] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Convert math to DX for updateShadowVol() function
3:46 PM Changeset [4cf95415] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync with original code for function convert2Dto3D
3:37 PM Changeset [63d69a36] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync code with original for function getBonePosition3D
3:34 PM Changeset [a54bd953] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced with original code for function getBonePosition2D
3:16 PM Changeset [e3ade792] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync on isTransparentAt function. Fix gap in matrix inverse.
1:59 PM Changeset [49539fb9] by mgerhardy
TWINE: re-added flagfade flag that was removed by accident see issue …
1:41 PM Changeset [1adc1ed5] by mgerhardy
TWINE: improved center actor debug command to place the actor …
1:41 PM Changeset [ac12c150] by mgerhardy
TWINE: renamed method to match original sources (createCellingGridColumn)
1:41 PM Changeset [219ba171] by mgerhardy
TWINE: check against zoneGrm in CheckZoneSce - found in original sources
1:41 PM Changeset [e5c54cc] by mgerhardy
TWINE: renamed members to match original sources (grid related)
1:41 PM Changeset [6839956b] by mgerhardy
TWINE: added original function names as comments
1:41 PM Changeset [76c97779] by mgerhardy
TWINE: fixed typo
1:06 PM Changeset [e90379f9] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Get rid project() function from renderer
12:49 PM Changeset [e32006cc] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced with original code for convert3DTo2D()
12:31 PM Changeset [a9e17606] by Weblate <noreply@…>
I18N: Update translations templates
12:31 PM Changeset [cf543baa] by mgerhardy
TWINE: improved collision debug logging
12:31 PM Changeset [15553de7] by mgerhardy
TWINE: new animation debug category
12:31 PM Changeset [7b3a0682] by mgerhardy
TWINE: renamed members
11:55 AM Changeset [ae2447d0] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Get rid rayIntoScene from renderer
8:53 AM Changeset [a4781543] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced code with original and fixed produce view matrix
7:32 AM Ticket #15411 (TWINE: Glitched background during main menu idle credits (Regression, ...) created by antoniou79
This was tested on Windows 10 with a recent build of ScummVM 2.9.0git …
5:41 AM Changeset [92cbe01] by SupSuper
CREATE_PROJECT: Add a52dec and libmpcdec
5:19 AM Changeset [b234f51d] by dreammaster
M4: RIDDLE: Fix room 303 cutscene Feng Li talk
5:11 AM Changeset [db8f8350] by dreammaster
M4: RIDDLE: Don't automatically update player info during cutscenes
4:32 AM Changeset [932caf3b] by dreammaster
M4: RIDDLE: Series name fixes for room 304 cutscene
4:32 AM Changeset [83733505] by dreammaster
M4: RIDDLE: Fix Mei's callback when finishing walking in room 304
4:32 AM Changeset [373fbe3f] by dreammaster
M4: RIDDLE: Cleanups for room 304
2:08 AM Ticket #15410 (TWINE: Little big adventure no menu music and a crash) created by gabberhead
when u start the game, after the intro, there is no menu music. testet …
12:02 AM Changeset [3f166cdd] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Some renaming in Section8Room

Oct 16, 2024:

11:46 PM Changeset [53ccfaea] by sev-
QDENGINE: Fix warning
11:46 PM Changeset [116dea7c] by sev-
QDENGINE: Added support for 3mice2-demo2 The demo contains only one …
11:32 PM Changeset [82400296] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Implement room 844 as a Sector8Room
11:27 PM Changeset [a6aa4989] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Fix an issue in rooms 824 and 834
11:10 PM Changeset [ee721829] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Implement room 834 as a Sector8Room
10:43 PM Changeset [558582ed] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync renderer code with original
10:09 PM Changeset [27fb4f0e] by sluicebox <22204938+sluicebox@…>
SCI: Test FSNode::getChildren return value CID 1563746
9:57 PM Changeset [6695eb6f] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync view matrix code in renderer
9:07 PM Changeset [bb8f3fe4] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Implement room 824 as a Sector8Room
9:07 PM Changeset [bdadc895] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Add preload() to Sector8Room
8:32 PM Changeset [282563b0] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Implement room 814 as a Sector8Room
8:32 PM Changeset [a8f60bd9] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Refactor room804, move move of the methods to a new …
7:58 PM Changeset [42cbbcd2] by sluicebox <22204938+sluicebox@…>
SCI: Fix Window destructor not running CID 1403309
6:35 PM Changeset [8ac2ed03] by mgerhardy
TWINE: renamed members and methods to match original sources
6:35 PM Changeset [fd56abaf] by mgerhardy
TWINE: fade the holomap trajectory
4:16 PM Changeset [980572c2] by athrxx
SCI: (PC-98 audio) - fix sound enable switch for SCI0
2:52 PM Ticket #15409 (TWINE: the holomap rotation is slow and location interaction is weird) created by mgerhardy
2:00 PM Changeset [0047aaa0] by mgerhardy
TWINE: fixed issue #15407 see https://bugs.scummvm.org/ticket/15407
2:00 PM Changeset [53e0eac9] by mgerhardy
TWINE: removed unsetClip call that is not present in the original sources
2:00 PM Changeset [5972fb1c] by mgerhardy
TWINE: handle the global flag of doSetInterAnimObjet
2:00 PM Changeset [1fc869a1] by mgerhardy
TWINE: restore the life script offset after playing the obj found animation
2:00 PM Changeset [fe207a14] by mgerhardy
TWINE: don't interfere with the actor animation state when doing the …
2:00 PM Changeset [a3d1b699] by mgerhardy
TWINE: comments about future renames
2:00 PM Changeset [4149f826] by mgerhardy
TWINE: started to unify animation code with original sources …
2:00 PM Changeset [85fef59c] by mgerhardy
TWINE: use setInterAnimObjet2 for rendering the actors
2:00 PM Changeset [68f7c929] by mgerhardy
TWINE: renamed members and functions to match original sources
2:00 PM Changeset [16249e34] by mgerhardy
TWINE: added debug option for playing the object-found-animation
2:00 PM Changeset [02dd2688] by mgerhardy
TWINE: reduced scope in Renderer::fillTextPolyNoClip
2:00 PM Ticket #15407 (TWINE: foundObject animation doesn't show correct the second time) closed by mgerhardy
fixed
12:49 PM Changeset [207d2e56] by sev-
QDENGINE: Plugged in 3Mice2_raskr2-4.dll
12:19 PM Changeset [53932b82] by sev-
QDENGINE: Added data from 3mice2_raskr2..4.dll. These minigames are …
10:38 AM Changeset [b396d625] by sev-
QDENGiNE: Made 3mice2_raskr_all minigame configurable
10:28 AM Changeset [a14b40ac] by sev-
QDENGINE: Renamed minigame Raskr1 to Raskr_All
10:12 AM Changeset [04310ba] by sev-
QDENGINE: Implement 3mice2_babochka.dll minigame
9:49 AM Ticket #15408 (TWINE: the W key was supposed to only do Action on Normal) created by mgerhardy
the W key was supposed to only do Action on Normal, instead it is …
9:47 AM Ticket #15407 (TWINE: foundObject animation doesn't show correct the second time) created by mgerhardy
the doFoundObj animation shows correctly the first time, then it …
9:35 AM Changeset [634331c0] by sev-
QDENGINE: Fix 3Mice2_raskr1.dll minigame. Now it is completable
9:35 AM Changeset [62c24fc1] by sev-
QDENGINE: Optimized logic implementation for 3mice2_raskr1.dll minigame
9:35 AM Changeset [48760980] by sev-
QDENGINE: Init method for 3mice2_raskr1.dll minigame
9:35 AM Changeset [4c68593a] by sev-
QDENGINE: Debugged 3mice2_plate.h mnigame
9:35 AM Changeset [eb267677] by sev-
QDENINGE: Implemented all methods for 3mice2_plate.dll minigame
9:35 AM Changeset [f6ec521a] by sev-
QDENINGE: Initial code for 3mice2_plate.dll minigame
9:35 AM Changeset [686efba8] by sev-
QDENGINE: Fix 3mice2_testo.dll minigame
8:52 AM Changeset [36fe1cdf] by mduggan
DGDS: Fix ADS execution order again Closer inspection shows the "move …
8:51 AM Changeset [8b5bc71a] by mduggan
DGDS: Clean up scene functions a little
5:35 AM Changeset [b6585551] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Get rid _viewport3dRect
5:26 AM Changeset [15e1721] by dreammaster
M4: RIDDLE: Another machine sprite scaling fix
5:24 AM Changeset [e4f3e730] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync renderer setProjection function with original code
5:14 AM Changeset [33edd617] by dreammaster
M4: RIDDLE: Fix calculating sprite scales in triggerMachineByHash_3000
3:20 AM Changeset [6074b243] by dreammaster
M4: RIDDLE: Fix triggering actions at end of walks
12:47 AM Changeset [1a6458d4] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Finish implementation of room 804 (parser is complete)

Oct 15, 2024:

8:45 PM Changeset [97a0f1a7] by Weblate <noreply@…>
I18N: Update translations templates
8:45 PM Changeset [08c9131b] by Le Philousophe <lephilousophe@…>
BACKENDS: FS: Fix Dreamcast build
8:45 PM Changeset [e61ad40d] by sluicebox <22204938+sluicebox@…>
BACKENDS: WIN32: Use Win32 specific API to move file atomically This …
8:45 PM Changeset [fdd11d07] by Le Philousophe <lephilousophe@…>
BACKENDS: FS: Implement atomic file write for stdio stream backend …
8:45 PM Changeset [a5f8df2d] by Le Philousophe <lephilousophe@…>
BACKENDS: Make sure log file is not written anymore when closing it
8:45 PM Changeset [e61dac6c] by Le Philousophe <lephilousophe@…>
BACKENDS: Allow write streams to be created atomically When creating …
7:31 PM Changeset [5a6470e3] by sluicebox <22204938+sluicebox@…>
SCI: Remove unused member
7:29 PM Changeset [9de5e090] by neuromancer
FREESCAPE: refactoring font handling for amiga/atari
7:24 PM Changeset [900f5178] by Weblate <noreply@…>
I18N: Update translations templates
7:24 PM Changeset [8cc72754] by Le Philousophe <lephilousophe@…>
GRIM: Patch saves on the fly This is a follow up to fix #13139 and …
6:05 PM Changeset [f14b591b] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Restored methods names in base 3d renderer to work on it later.
5:32 PM Changeset [2852b5cb] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Added missed change in previous commit
4:31 PM Changeset [b60ac3e5] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync function name and placement in renderer 3d base class
11:19 AM Changeset [2b806608] by mgerhardy
TWINE: renamed struct members to match original sources
8:48 AM Changeset [5fc91dfc] by SupSuper
WIN32: Fix missing include in Win9x
7:48 AM Changeset [bbeaa0ea] by neuromancer
FREESCAPE: correctly load title screen for dark and eclipse atari
7:05 AM Changeset [b81a05b9] by mgerhardy
TWINE: fixed back position in the ring buffer broken in previous commit
6:57 AM Changeset [0c6a2e0a] by mgerhardy
TWINE: moved member initialization into the ctor of the ringbuffer …
5:11 AM Changeset [df3fc2c2] by dreammaster
M4: RIDDLE: Further sendWSMessage param fix
5:03 AM Changeset [9eab979b] by sluicebox <22204938+sluicebox@…>
WIN32: Make deleting save files UNICODE compatible
4:54 AM Changeset [00f47073] by dreammaster
M4: RIDDLE: Add missing break, case cleanup in room 804
4:54 AM Changeset [af64000c] by dreammaster
M4: RIDDLE: Fix parameter use in sendWSMessage
4:54 AM Changeset [67cb0464] by dreammaster
M4: RIDDLE: Cleanups of room 301
4:45 AM Changeset [42025159] by LittleToonCat
SCUMM HE: Handle "system_alert" message.

Oct 14, 2024:

11:42 PM Changeset [d4b0834] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Partial implementation of room 804 (WIP parser)
10:16 PM Ticket #15406 (A better way to enable or disable and configure gamepads/joysticks) created by LukasThyWalls
Hello. The feature request is about putting a better way to make …
9:45 PM Changeset [fa0cd1d5] by Eric Fry <yuv422@…>
DARKSEED: Add missing constructors PVS-Studio V730
9:34 PM Changeset [89bb1e5c] by Eric Fry <yuv422@…>
DARKSEED: Remove duplicate condition in expression. PVS-Studio V501
8:49 PM Changeset [3db2277a] by Weblate <noreply@…>
I18N: Update translations templates
8:48 PM Changeset [f9941771] by athrxx
SCUMM: fix pauseEngineIntern There was a mismatch of sound pause and …
8:28 PM Changeset [83706858] by mgerhardy
TWINE: document the enhancements a little bit better
8:17 PM Changeset [486d15f8] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Switch to internal skinmesh API for generate adjacency
7:49 PM Changeset [984eb9e2] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Switch to skinmesh API for skinning
7:11 PM Changeset [fec46ac9] by mgerhardy
TWINE: renamed member to match original sources
7:07 PM Changeset [bdee243b] by mgerhardy
TWINE: renamed method to match original sources
6:37 PM Changeset [ef5e31aa] by larsamannen
IOS7: Fix crash (abort) on boot Some crash reports from AppStore was …
6:37 PM Changeset [f460c6cb] by larsamannen
IOS7: Add margins to on-screen control buttons The button images can …
6:37 PM Changeset [f2b1bbd2] by larsamannen
IOS7: Put burger menu button below touch mode button Put the menu …
6:37 PM Changeset [5ffb00df] by larsamannen
IOS7: Hide burger menu button when in launcher The burger menu button …
6:07 PM Changeset [6e6caf7d] by mgerhardy
TWINE: fixed logic error from previous commit
6:06 PM Changeset [9b82d3b7] by mgerhardy
TWINE: don't allow to bring up menus if we are in palette fading mode
5:58 PM Ticket #15402 (TWINE: LBA: Game and Main Menu Palette Issue after intro video (Regression)) closed by mgerhardy
fixed: Thanks a lot for the report - fixed in …
5:56 PM Changeset [2fd6e9b3] by mgerhardy
TWINE: LBA: Game and Main Menu Palette Issue after intro video …
5:56 PM Changeset [d89f9251] by mgerhardy
TWINE: renamed to match original sources
5:56 PM Changeset [d9efa04b] by mgerhardy
TWINE: fixed FrameMarker values for fps
5:56 PM Changeset [9d1abc02] by mgerhardy
TWINE: use push/popid for showing multiple palettes to prevent an id clash
5:56 PM Changeset [69055592] by mgerhardy
TWINE: added frame time visualisation for the imgui debugger
5:21 PM Ticket #15405 (DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error) created by TRR95
Ray Bradbury's The Martian Chronicles Adventure Game gives a Divide by …
4:57 PM Changeset [5701ebdf] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced code with original for Animate::update function
4:33 PM Changeset [c8618922] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync function loadAnimationKeyData code with original
3:50 PM Changeset [957f8cfc] by Weblate <noreply@…>
I18N: Update translations templates
3:50 PM Changeset [15957c38] by Paweł Kołodziejski <aquadran@…>
GRIM: Put warning message for user after restore from save game. …
2:37 PM Changeset [d169ad5] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small code sync with original related to renderer class
2:25 PM Changeset [66840cc9] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync convert3Dto2D function with original
12:58 PM Changeset [282e6b98] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Partial implementation of room 804 (no parser)
11:37 AM Changeset [066c3ff2] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Coverity silince CID: 1563753, 1563764
10:45 AM Changeset [3f59290d] by Weblate <noreply@…>
I18N: Update translations templates
10:31 AM Changeset [d0fd267d] by neuromancer
FREESCAPE: correctly load title screen for driller atari
10:31 AM Changeset [11b40ecf] by neuromancer
FREESCAPE: correctly load title screen for driller amiga
10:31 AM Changeset [74c21e67] by neuromancer
FREESCAPE: load font for castle demo for amiga
10:31 AM Changeset [1b5df20e] by neuromancer
FREESCAPE: convert menu strings to uppercase
9:08 AM Ticket #15404 (Day of the tentacle nothing clickable after loading save game) created by nqaik
When i load a save game in DOTT, the actual save loads totally fine, …
8:19 AM Changeset [99c37e2f] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Coverity fix CID: 1563757
5:52 AM Changeset [85d36663] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync convert2Dto3D code with original
5:29 AM Changeset [0e52c23] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small simplification in BaseObject::getMatrix
5:23 AM Changeset [5f069756] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small simplification in BaseObject::getMatrix
5:21 AM Changeset [f18edb5d] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync BaseObject::getMatrix with original code
4:57 AM Changeset [e49533c7] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync pickGetIntersect with original
4:45 AM Changeset [3dd4026c] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync intersectTriangle
4:30 AM Changeset [cf703f94] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync code on isTransparentAt
1:48 AM Changeset [fdb23e74] by digitall
SCUMM: BASKETBALL: Fix Duplicated Branch GCC Compiler Warning
Note: See TracTimeline for information about the timeline view.