Timeline



Oct 24, 2024:

9:41 PM Ticket #15420 (DREAMWEB: crash due to failed assertion in DreamWebEngine::deleteExFrame) created by huntekye
Version: I encountered this issue first on ScummVM 2.8.1, and then …
9:34 PM Changeset [23997443] by sev-
CRAB: Capitalize engine name. It stands for Conversation Roleplaying …
9:34 PM Changeset [d3c97ac3] by sev-
CRAB: Enable engine by default
9:33 PM Changeset [aa2ee339] by sev-
CRAB: Mark Unrest for testing
9:32 PM Changeset [dab3cae1] by sev-
NEWS: Announce Unrest as supported
6:29 PM Changeset [9b1d6d75] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced renderer function with original
6:08 PM Ticket #15419 (AGI: option to disable "predictive input keyboard dialog popup") created by Taiyaki777
An option to disable the predictive input keyboard popups in AGI games …
5:34 PM Changeset [520aa29a] by Filippos Karapetis <bluegr@…>
DARKSEED: Cleanup - Const correctness - Assign boolean values to …
5:30 PM Changeset [9aa8b99c] by Filippos Karapetis <bluegr@…>
DARKSEED: Const correctness. Use while loop where needed
5:29 PM Changeset [11b0b290] by Filippos Karapetis <bluegr@…>
DARKSEED: Mark unreachable code Also, add default switch case
5:28 PM Changeset [b74a64c] by Filippos Karapetis <bluegr@…>
DARKSEED: Initialize class members
5:28 PM Changeset [0f44b354] by Filippos Karapetis <bluegr@…>
DARKSEED: Const correctness and remove superfluous variable …
5:26 PM Changeset [f60ada9d] by Filippos Karapetis <bluegr@…>
DARKSEED: Const correctness Also, enclose defines with calculations …
5:24 PM Changeset [ed2c4f1d] by Filippos Karapetis <bluegr@…>
DARKSEED: Cleanup and remove superfluous initializers
4:58 PM Changeset [9336c3f2] by Filippos Karapetis <bluegr@…>
DARKSEED: Cleanup and fix naming conventions - Capitalize words in …
3:24 PM Changeset [e2438c2f] by ccawley2011
BAGEL: Allow using pixel formats other than RGB565
2:28 PM Changeset [5a38ffd2] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync with original code
1:55 PM Changeset [11b68bda] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced api in renderer with original code
1:15 PM Changeset [7d34cc84] by Weblate <noreply@…>
I18N: Update translations templates
1:15 PM Changeset [9f9f71c] by sev-
WATCHMAKER: sprintf() -> snprintf()
1:07 PM Changeset [11ae6a97] by sev-
ULTIMA: Fixed usage of obsolete ManagedSurface methods
1:07 PM Changeset [1b110723] by sev-
TWINE: Comment out unused class variables
1:07 PM Changeset [2a0ba895] by sev-
SWORD1: Silence warning on potential typo warning: suspicious …
1:07 PM Changeset [af1eca2] by sev-
STARK: Rename clashing enum members
1:07 PM Changeset [aae5703d] by sev-
SLUDGE: Fix usage of deprecated ManagedSurface methods
1:07 PM Changeset [8bd8388] by sev-
MTROPOLIS: Fix warnings about unused variables Instead of commenting …
1:07 PM Changeset [6f13985f] by sev-
M4: RIDDLE: Fix printf format specifiers While the assembly might …
1:07 PM Changeset [265afcf] by sev-
FREESCAPE: Fix usage of deprecated ManagedSurface methods
1:07 PM Changeset [1a1ac058] by sev-
FREESCAPE: Fix warnings on print format Since we know that the files …
1:07 PM Changeset [d01189b2] by sev-
STARTREK: Sort files in module.mk alphabetically
1:07 PM Changeset [54f145cc] by sev-
DGDS: Comment out unused variables and methods
1:07 PM Changeset [99fd1666] by sev-
JANITORIAL: Remove trailing whitespaces
1:07 PM Changeset [65860159] by sev-
CRYO: Fix warning
1:07 PM Changeset [96a3dbae] by sev-
CRAB: Fix usage of deprecated ManagedSurface methods
1:07 PM Changeset [c08c2af4] by sev-
BLADERUNNER: Fix warning about unused variable
1:07 PM Changeset [05f9fef3] by sev-
AGS: Get rid of global constructors
1:07 PM Changeset [19bd29cd] by sev-
AGS: Fixed usage of deprecated ManagedSurface methods
1:07 PM Changeset [ac03403] by sev-
TSAGE: Remove usage of deprecated ManagedSurface methods
1:07 PM Changeset [1e3c0468] by sev-
TSAGE: Reduce header dependency
1:07 PM Changeset [c191ea24] by sev-
GRAPHICS: MACGUI: Fix usage of deprecated ManagedSurface methods
1:07 PM Changeset [4b778244] by sev-
GUI: Fix usage of deprecated ManagedSurface methods
1:07 PM Changeset [3ef17b9] by sev-
GUI: Fix shadowing of overloaded method
12:52 PM Changeset [30de47be] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Switch to game engine original coordinate system
11:23 AM Changeset [8d4e946d] by neuromancer
FREESCAPE: fixed uninitialized value for borderExtra in driller
11:23 AM Changeset [223123ac] by neuromancer
FREESCAPE: better support for perspective matrix changes per game
11:23 AM Changeset [0ad3732b] by neuromancer
FREESCAPE: better handling for group operations
11:23 AM Changeset [d880355a] by neuromancer
FREESCAPE: fixes for castle
11:23 AM Changeset [05392e3] by neuromancer
FREESCAPE: improved cga palette for eclipse
11:21 AM Changeset [35c66b64] by Weblate <noreply@…>
I18N: Update translations templates
11:10 AM Changeset [934fa3d6] by sev-
STARTREK: Fix linking on ARM64 macOS This requires function pointers …
11:00 AM Changeset [f11ec00e] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Added TODOs for reimplement shadows for shader renderer
9:33 AM Changeset [2d67f70f] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Disable shadows also in enableShadows()
5:58 AM Changeset [488c86c3] by dreammaster
M4: RIDDLE: Fix selecting travel destination from George in room 301
5:55 AM Changeset [c89ef098] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Minor sync with original code
5:32 AM Ticket #15411 (TWINE: Glitched background during main menu idle credits (Regression, ...) closed by mgerhardy
fixed
5:32 AM Changeset [fcab03ef] by mgerhardy
TWINE: Glitched background during main menu idle credits …
5:22 AM Changeset [a1514bc2] by dreammaster
M4: RIDDLE: Room 301 cleanups and fixes
2:26 AM Changeset [5983c479] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync in ad_scene
2:05 AM Changeset [f6bf3dcf] by dreammaster
M4: RIDDLE: Script fixes identified by Sev

Oct 23, 2024:

10:55 PM Changeset [672cb656] by sev-
SCUMM: MOONBASE: Fix copy/paste error. CID 1545102
10:48 PM Changeset [5bed2298] by sev-
DIRECTOR: Fix copy/paste error. CID 1549852
9:56 PM Changeset [62ba5ac3] by sev-
DARKSEED: Fix comparison for clarity. CID 1563442
8:24 PM Changeset [f75439f] by mgerhardy
TWINE: the W key was supposed to only do Action on Normal see #15408: …
7:58 PM Changeset [7eb1ba34] by Weblate <noreply@…>
I18N: Update translations templates
7:58 PM Changeset [e31c7ff1] by Vladimir Vrzić <vvrzic@…>
KYRA: (EOB) - Fix projectile weapon damage Note: All changes are …
7:47 PM Changeset [6c040227] by Weblate <noreply@…>
I18N: Update translations templates
7:47 PM Changeset [66c4c864] by athrxx
KYRA: (EOB) - fix true seeing spell The spell effect was restored …
4:43 PM Changeset [37ff2f2a] by sev-
ICB: Fix infinite loop. CID 1433458
4:03 PM Changeset [c7f3554b] by sev-
HPL1: Avoid side effect in assert(). CID 1501715
3:54 PM Changeset [00cbde7e] by sev-
ICB: Add missing va_end(). CID 1433521
3:35 PM Changeset [7da0f705] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced with original code regarding sorting
2:55 PM Changeset [a2c7b76d] by sev-
I18N: Update translation (Ukrainian) Currently translated at 96.0% …
2:22 PM Ticket #15417 (Blinky Bill and the Magician PC) closed by tag2015
invalid: Same as #15416
2:20 PM Ticket #15416 (Print and Play with Blinky Bill) closed by tag2015
invalid
1:59 PM Changeset [cd80d7b5] by tag2015
DIRECTOR: Add detection for a couple games
10:42 AM Changeset [787a8e2b] by mduggan
DGDS: Clear isLoading flag after restart
8:08 AM Changeset [d0ae2bfd] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Partial implementation of room 806 (daemon)
6:22 AM Changeset [562310f0] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Updating view matrix is also needed for lights
6:03 AM Changeset [d04aa822] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small cleanup in renderer
5:52 AM Changeset [ed7a9d0b] by dreammaster
M4: RIDDLE: Some field cleanups for room 301
5:48 AM Changeset [87ef8d13] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Revert back to previous face indices order
3:51 AM Ticket #15418 (SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of ...) created by gabberhead
i think, i found a bugin scummvm. i am using scummtr and scummrp for …
3:05 AM Changeset [d12024fa] by mduggan
DGDS: Change engine name for consistency The engine name was …
2:50 AM Changeset [fdeef793] by dreammaster
M4: RIDDLE: Fix text color in conversation dialogs

Oct 22, 2024:

11:28 PM Changeset [ec1b544] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Partial implementation of room 806 (preload, init, pre-parser)
11:28 PM Changeset [c9025a7f] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Finish the implementation of room 805
6:40 PM Changeset [a1f043ec] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced shadow volume code with original
5:59 PM Changeset [39721ea0] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Disable stencil shadows in shader renderer. It's broken …
5:40 PM Changeset [133eea8] by Giovanni Cascione <ing.cascione@…>
LIBRETRO: fix pointer input coordinates
5:39 PM Changeset [8dffadf] by Rudi Heitbaum <rudi@…>
LIBRETRO: BUILD: Allow fallback to curl if wget is missing (#68)
5:39 PM Changeset [35f9f7eb] by Giovanni Cascione <ing.cascione@…>
LIBRETRO: handle resizing to native res in hw rendering
5:39 PM Changeset [79e0d08e] by Giovanni Cascione <ing.cascione@…>
LIBRETRO: JANITORIAL: cleanup
5:38 PM Changeset [a874244a] by Giovanni Cascione <ing.cascione@…>
LIBRETRO: rewrite surface graphics manager and split sources
4:47 PM Changeset [33744c1d] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Init _flatShadowMaskShader in constructor
4:27 PM Changeset [12630382] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced simple shadow code with original
4:22 PM Changeset [88c796e3] by sev-
QDENGINE: Fix potential null dereference. CID 1563896
4:22 PM Changeset [33512fc4] by sev-
QDENGINE: Unstub MinigameManager::loadState()
4:22 PM Changeset [df0c514f] by sev-
QDENGINE: Unstub MinigameManager::saveState()
3:58 PM Changeset [c8098509] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixed coverity issue 1563895
2:05 PM Changeset [38932153] by Giovanni Cascione <ing.cascione@…>
WINTERMUTE: WME3D: fix missing condition
6:18 AM Changeset [55522a39] by sluicebox <22204938+sluicebox@…>
SCI: Remove unused check from SoundCommandParser CID 1563851
5:55 AM Changeset [fb189b79] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Keep face indices order to original for now
5:50 AM Changeset [130f9b7] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced shadow volume with original code
4:37 AM Changeset [ebf0434] by dreammaster
M4: RIDDLE: Fix crash talking to Mei in room 303
4:00 AM Changeset [d52f16f0] by dreammaster
M4: RIDDLE: Fix params storing in sendWSMessage_10000
2:52 AM Ticket #15417 (Blinky Bill and the Magician PC) created by MarrDaniel
2:15 AM Changeset [6d472f9e] by dreammaster
M4: RIDDLE: Fix message param in triggerMachineByHashCallback
2:14 AM Changeset [a0328b33] by dreammaster
M4: RIDDLE: Name room 303 feng Should/mode vars, some trigger machine …

Oct 21, 2024:

11:22 PM Changeset [8725d3a8] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync with original code
11:01 PM Ticket #15416 (Print and Play with Blinky Bill) created by MarrDaniel
Pc games
10:31 PM Changeset [e36f79f7] by sev-
QDENGINE: Unstub MinigameManager::createGame()
10:28 PM Ticket #15380 (ADL: HIRES5: "GET ALL" can pick up objects it shouldn't) closed by waltervn
wontfix: OK, I'll just close this then.
10:28 PM Changeset [157fb9d] by sev-
QDENGINE: Unstub MinigameManager::processGameData()
10:14 PM Changeset [f352b903] by sev-
QDENGINE: Unstub MinigameTriangle::MinigameTriangle()
10:10 PM Ticket #11560 (ADL: Unknown game variant for Ulyssey) closed by waltervn
wontfix
10:02 PM Ticket #13939 (MD5: ADL: Unknown game variant for hires2) closed by waltervn
invalid: This is a DOS version that isn't supported yet. Closing this for now.
8:42 PM Changeset [1c9d9ab1] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync with original code
8:34 PM Changeset [c69ffda8] by sev-
QDENGINE: Clamped together identical code branches. PVS-Studio V1037
8:34 PM Changeset [5280d10d] by sev-
QDENGINE: Clamped together identical code branches. PVS-Studio V1037
8:34 PM Changeset [c517c549] by sev-
QDENGINE: Fix potential null derederence. PVS-Studio V522
8:34 PM Changeset [5bc8ab4c] by sev-
QDENGINE: Make sure class is initialized. PVS-Studio V1077
8:34 PM Changeset [9ea81314] by sev-
QDENGINE: Clapped same condition bodies. PVS-Studio V581
8:34 PM Changeset [fa1b1d2b] by sev-
QDENGINE: Merged equal condition bodies. PVS-Studio V581
8:34 PM Changeset [9be306a4] by sev-
QDENGINE: Fix potential null dereference. PVS-Studio V595
8:34 PM Changeset [137fc716] by sev-
QDENGINE: Try to continue execution on errors in minigame parameters. …
8:34 PM Changeset [47432fa6] by sev-
QDENGINE: Simplify check by removing always-true part. PVS-Studio V560
8:34 PM Changeset [f85d6f43] by sev-
QDENGINE: Fix potential array underrun. PVS-Studio V557
7:52 PM Changeset [616c8ea1] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced with original code related to core and renderer
7:05 PM Changeset [c3db2a4c] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Rename variable to original
4:49 PM Changeset [4f52107b] by sev-
QDENGINE: Check return value. CID 1559601
4:49 PM Changeset [bb463cf8] by sev-
QDENGINE: Use safer array copy operations. CID 1559603, CID 1559612, …
4:49 PM Changeset [d9de39b8] by sev-
QDENGINE: Fix potential division by zero. CID 1559605, CID 1559617, …
4:49 PM Changeset [3b377fa2] by sev-
QDENGINE: Comment out unusued code branch. CID 1559646
4:49 PM Changeset [a0deab5] by sev-
QDENGINE: Remove useless assignment. CID 1559707
4:49 PM Changeset [ad616bbc] by sev-
QDENGINE: Check file open success before attempt to write. CID 1560116
4:49 PM Changeset [37bc194e] by sev-
QDENGINE: Fix potential null dereference. CID 1559613
4:49 PM Changeset [72c4bbae] by sev-
QDENGINE: Check success of loading operation. CID 1559658
4:49 PM Changeset [128aaff5] by sev-
QDENGINE: Check return value of save_script_body(). CID 1559645
4:49 PM Changeset [02900a75] by sev-
QDENGINE: Check return value of load_data(). CID 1559604
4:49 PM Changeset [807b9300] by sev-
QDENGINE: Initialized class vairable. CID 1559611
4:49 PM Changeset [436609f5] by sev-
QDENGINE: Remove redundant code. CID 1559630
4:49 PM Changeset [d2b7f7cd] by sev-
QDENGINE: Avoid integer overflow. CID 1559706 In general, computing …
4:49 PM Changeset [4450c9d2] by sev-
QDENGINE: Initialize class variables. CID 1562474
4:49 PM Changeset [085ffdef] by sev-
QDENGINE: Cleanup in MaskyOrder.dll minigame
4:49 PM Changeset [b2c45c60] by sev-
QDENGINE: Initialize class vairables. CID 1559910
4:49 PM Changeset [f5bc9241] by sev-
QDENGINE: Initialize class variables. CID 1559915
4:49 PM Changeset [d71e861a] by sev-
QDENGINE: Initialize class variables. CID 1563874
4:49 PM Changeset [012b1a56] by sev-
QDENGINE: Fix potentially uninitalized variable. CID 1563850
4:49 PM Changeset [627969bf] by sev-
QDENGINE: Init struct variable. CID 1563860
4:49 PM Changeset [2f2fd042] by sev-
QDENGINE: Mark switch option as fall through. CID 1563858
4:49 PM Changeset [6f0b6531] by sev-
QDENGINE: Initialize class variable. CID 1563853
4:49 PM Changeset [ed4ad8af] by sev-
QDENGINE: Initialize class variable. CID 1563859
4:49 PM Changeset [3fbf77bb] by sev-
QDENGINE: Fix potential out-of-bounds read. CID 1563752
4:49 PM Changeset [1bbb6b96] by sev-
QDENGINE: Init class variables. CID 1563751
4:49 PM Changeset [ff7e2cc2] by sev-
QDENGINE: Init class variables. CID 1563745
4:49 PM Changeset [afaf26e6] by sev-
QDENGINE: Init class variables. CID 1563749
4:49 PM Changeset [57cc40e6] by sev-
QDENGINE: Fix uninit class variable. CID 1563857
3:41 PM Changeset [24350210] by Filippos Karapetis <bluegr@…>
DARKSEED: Keep the current palette for rooms without a custom palette …
2:57 PM Changeset [2e5ff9b5] by sev-
CRAB: Fix potential integer overflow. CID 1552034
12:13 PM Changeset [21c26124] by mduggan
DGDS: Fix scene ops on scene change In d26ee6, I changed the scene …
11:58 AM Changeset [38573ecb] by Filippos Karapetis <bluegr@…>
TINSEL: Initial work on the early DW2 Windows demo (dw2-win-demo-2-en) …
5:46 AM Changeset [94be426c] by mduggan
DGDS: Support EGA palette data
4:27 AM Changeset [5973a310] by mduggan
DGDS: Small sound cleanups
4:27 AM Changeset [8291d75d] by mduggan
DGDS: Small midi fixes for looping Thanks again to @NMIError for …
4:27 AM Changeset [eff63830] by mduggan
DGDS: Limit MT32 volume to 80 to match original This is a small way …
4:27 AM Changeset [9a35861c] by mduggan
DGDS: Don't stop music if new one is the same
4:27 AM Changeset [aaa48d45] by mduggan
DGDS: Read and use sfx/music loop flag
4:27 AM Changeset [40f7744f] by mduggan
DGDS: Fix SFX mapping in RoTD and HoC Rise of the Dragon uses a fixed …
4:27 AM Changeset [3f7f33f1] by mduggan
DGDS: Make midi code a bit closer to SCI version
4:27 AM Changeset [d51aa872] by mduggan
DGDS: Integrate SCI midi player code DGDS basically uses the same …
4:27 AM Changeset [24c1309c] by mduggan
DGDS: Add Johnny Castaway detection entry Immediately crashes as it …
4:27 AM Changeset [4bb14100] by mduggan
DGDS: Fix ADS move ops again These move operations appear to actually …
12:15 AM Changeset [f5ef0d81] by Weblate <noreply@…>
I18N: Update translations templates
12:15 AM Changeset [bf6bd39f] by mgerhardy
ENGINES: moved scumm enhancements system into shared engine code

Oct 20, 2024:

11:28 PM Changeset [28c681a2] by sev-
QDENGINE: Attempt to get rid of templates in getParameter() Some of …
11:20 PM Changeset [fdc1ceee] by sev-
JANITORIAL: Fix typo
10:48 PM Changeset [299ddd6f] by sev-
QDENGINE: Plug triangle.dll minigame in
9:49 PM Changeset [995dc268] by sev-
NEWS: Fix typo
9:45 PM Changeset [76af6963] by sev-
QDENGINE: Fixed file paths
9:24 PM Changeset [77a365ef] by sev-
NEWS: Mention Backyard Basketball support
9:20 PM Changeset [cb1b3d75] by phcoder
SAILFISH: Enable standard engine set While on it remove stale variable
7:19 PM Changeset [e1f8f13b] by dreammaster
M4: RIDDLE: Fix looking at hourglass in room 305
6:35 PM Changeset [d8b33bfa] by dreammaster
M4: RIDDLE: Fix looking at copper tank in room 303
5:50 PM Changeset [2e5eaba8] by dreammaster
M4: RIDDLE: Merge duplicated click_x/y and player.click_x/y This …
4:36 PM Changeset [96325ec3] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync between renderers
2:33 PM Changeset [1d70f282] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Match matrix transformations with original code
2:05 PM Changeset [eec73cd5] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Eliminate double transpose world matrix
1:16 PM Changeset [184b72e3] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixed regression shadow drawing in renderer
11:26 AM Changeset [2163746b] by antoniou79
TINSEL: Add detection for unsupported DW2 demos This adds detection …
11:25 AM Changeset [27453770] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Convert to use DX math in renderer
3:50 AM Changeset [caf06a0b] by dreammaster
M4: RIDDLE: Resource hashes aren't based on lowercasing first This …
3:50 AM Changeset [2202ca33] by dreammaster
M4: RIDDLE: Properly toss digi resources in Digi::unload_sounds
3:50 AM Changeset [c83c29c] by dreammaster
M4: RIDDLE: Add debug code for dumping resourcing table between rooms
3:50 AM Changeset [d6f1d6de] by dreammaster
M4: RIDDLE: Fix rtoss error when resource name isn't in table

Oct 19, 2024:

11:53 PM Changeset [7a033455] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Use DX for BaseRenderOpenGL3DShader::setWorldTransform()
11:03 PM Changeset [6b3fb0bf] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: WIP implementation of room 805. partial implementation of …
10:18 PM Changeset [9048f3a3] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Use DX for BaseRenderOpenGL3D::setWorldTransform()
9:49 PM Changeset [bd0c0ba5] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync with original code
9:11 PM Changeset [8f6a0040] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync with original code
8:18 PM Changeset [967aba23] by sev-
QDENGINE: Removed for now tirangles.dll minigame Some linkers do link …
8:12 PM Changeset [f085fe68] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync with original code
8:05 PM Changeset [bb4a17ab] by sev-
QDENGINE: Fix compilation
7:45 PM Changeset [2ee01967] by sev-
QDENGINE: Fix linking on ld that lry linking everything
7:41 PM Changeset [f380ce92] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync ad_scene_geometry with original sources
6:42 PM Changeset [57353460] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync ad_scene with original code
6:27 PM Changeset [5d5d643] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Renaming in room 801, implement missing case in switch
5:45 PM Changeset [665cd7a5] by sev-
TINSEL: Fixed crash on failed engine run attempt
5:45 PM Changeset [41bc4816] by sev-
QDENGINE: runtime -> g_runtime in minigames/adv
5:45 PM Changeset [eeda0dbf] by sev-
QDENGINE: JANITORIAL: Fix formatting
5:45 PM Changeset [543fb472] by sev-
QDENGINE: Unstubbed MinigameManager::load/save_game()
5:45 PM Changeset [38ee26ac] by sev-
QDENGINE: JANITORIAL: Indentation fixes
5:45 PM Changeset [2c7478ad] by sev-
QDENGINE: Added triangles.dll minigame code for dogncat
5:41 PM Changeset [7efbeb7d] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced ad_actor_3dx with original code
5:09 PM Changeset [fca990b4] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced AdActor3DX::displayShadowVolume() with original code
5:07 PM Changeset [fbf85bfc] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced AdActor3DX::displayShadowVolume() with original code
3:50 PM Changeset [dcab7c8e] by sluicebox <22204938+sluicebox@…>
AGI: Fix memory leak in loadExtendedDictionary CID 1475952
1:21 PM Changeset [50a018cb] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Cleanup/sync DX usage code
12:53 PM Changeset [46772ee5] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync getBonePosition3D() with original code
11:07 AM Changeset [7d92de14] by Eric Fry <yuv422@…>
DARKSEED: Fix picking up package from front steps
11:07 AM Changeset [3b73b77b] by Eric Fry <yuv422@…>
DARKSEED: Fix opening library door
11:07 AM Changeset [7144f7be] by Eric Fry <yuv422@…>
DARKSEED: Fix walking down front steps.
10:26 AM Changeset [b7a2a133] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced FrameNode::updateMatrices() with original code
10:22 AM Changeset [0cf30d9f] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced Animation::update() with original code
10:17 AM Changeset [a97dc34f] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced code with original
9:44 AM Changeset [b2232e30] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Convert to DX math where applicable
9:32 AM Changeset [b4bc3a47] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixed regression. Restored previous transformations but …
7:25 AM Changeset [7d36a2eb] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixed regression. Restore missing transformation for …
7:05 AM Changeset [7448ab2] by neuromancer
FREESCAPE: correctly load sound fxs in eclipse for CGA
6:50 AM Ticket #15415 (Sam and Max Hit the Road Crashes on loading save) created by TypicallyThomas
Hey folks. No idea if anyone will read this, but whenever i try to …
3:30 AM Changeset [1898f81d] by dreammaster
M4: RIDDLE: Properly unload loaded sounds between rooms
Note: See TracTimeline for information about the timeline view.