Timeline
Nov 2, 2024:
- 10:04 PM Changeset [fe4f786b] by
- M4: RIDDLE: Partial implementation of room 205 (daemon complete)
- 9:54 PM Ticket #15451 (ANDROID: LAN: Inability to create folder or upload files to external ...) closed by
- fixed: This is fixed in 400854663181dd9028a8d1df77f8be5de770e9ef. There was a …
- 9:52 PM Changeset [40085466] by
- BACKENDS: NETWORKING: Properly use urlToPath urlToPath can return an …
- 9:48 PM Changeset [80884b8] by
- M4: RIDDLE: Partial implementation of room 205 (daemon up to trigger 1050)
- 9:36 PM Changeset [8d088114] by
- DGDS: Implement stubs for HoC minigames
- 9:36 PM Changeset [53c16214] by
- DGDS: Finally really actually fix ADS exeuction order The underlying …
- 9:36 PM Changeset [5b162ced] by
- DGDS: Flop back to previous ADS orderring This is a partial revert of …
- 8:50 PM Ticket #14423 (ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard) closed by
- fixed: This has been documented in ScummVM itself since commit …
- 8:43 PM Ticket #14883 (ANDROID: Cursor position is not adjusted when virtual keyboard is ...) closed by
- fixed: Fixed in e3a13c7d633d5eeb1d8546b76a263b85ed719ae9
- 8:42 PM Changeset [e3a13c7d] by
- ANDROID: Move mouse cursor while displaying keyboard This is only for …
- 8:11 PM Changeset [10b1010f] by
- M4: RIDDLE: More of room 203 daemon
- 7:12 PM Changeset [c8bd5774] by
- QDENGINE: DT: Replaced game object flags with icons
- 7:12 PM Changeset [5f7e562e] by
- QDENGINE: DT: Replace animation flags with icons
- 7:12 PM Changeset [632d20dc] by
- QDENGINE: DT: Print frame number for personages
- 7:08 PM Ticket #14827 (ANDROID: Launcher GUI layout issues for Backend tabs) closed by
- fixed: First bug was already fixed. Second bug is fixed by commit …
- 7:07 PM Changeset [f443c00] by
- I18N: Update translations templates
- 7:02 PM Changeset [5ed9b34b] by
- GUI: Resolve text alignment on reflow Resolving it when constructing …
- 6:57 PM Ticket #15453 (Unknown game variant for dgds - rise of the dragon - german amiga version) created by
- The game in 'Rise of the Dragon (Floppy Amiga, German)\' seems to be …
- 6:47 PM Ticket #15452 (rise of the dragon combined mt32/sb also implementetd? and also a ...) created by
- there is a fanmade patch for the game, wich adds the possibility to …
- 6:11 PM Changeset [1bc848ac] by
- WINTERMUTE: Moved conversion depth range from DX to OGL to …
- 5:58 PM Changeset [f887af81] by
- WINTERMUTE: Corrected conversion depth range from DX to OGL in …
- 5:42 PM Ticket #15447 (Unknown game variant for crimsondiamond) closed by
- outdated: Thanks for the report, this version is already detected in developer …
- 5:38 PM Ticket #15448 (Unknown game variant for englishhaunting) closed by
- outdated: Thanks for the report, this version is already detected in developer …
- 5:11 PM Changeset [db130d6d] by
- DARKSEED: Improve CD music accuracy
- 3:25 PM Ticket #12800 (Add option to pass parameters to SCUMMVM on Android) closed by
- fixed: This has been implemented in 4ecf2e4ccc39adedb1dcd45f890d3520b9015342.
- 2:50 PM Changeset [d24cf46d] by
- FREESCAPE: fixes for parsing amiga data
- 2:50 PM Changeset [cd82c1cf] by
- FREESCAPE: refactored castle code that load assets
- 2:50 PM Changeset [3f5d6fa] by
- FREESCAPE: fixed uninitialized variable in castle
- 2:50 PM Changeset [5ac702ac] by
- FREESCAPE: fixed potential memory leak in castle
- 2:50 PM Changeset [4f37dfe3] by
- FREESCAPE: fixed uninitialized scalar fields in castle
- 2:50 PM Changeset [a720d835] by
- FREESCAPE: make shield closer to original in castle
- 2:50 PM Changeset [6dd7eda8] by
- FREESCAPE: allow to skip game over screens using more keys
- 2:50 PM Changeset [95b8a6da] by
- FREESCAPE: correctly render the spirit meter when near the end of the game
- 1:17 PM Changeset [bc24fdcf] by
- SCUMM: (MI1/Mac) - fix music glitch when changing quality (also …
- 1:02 PM Ticket #15451 (ANDROID: LAN: Inability to create folder or upload files to external ...) created by
- I've tested with release build (2.8.1.1) which does not have this …
- 11:17 AM Ticket #15450 (DGDS: Crash with German version on Speech bubbles) created by
- If the image with the speech bubble appears in the intro after the …
- 10:57 AM Ticket #15449 (ANDROID: NGI: The Russian version of Full Pipe doesn't launch on Android) created by
- ScummVM version: 2.9.0git10406-g83dae368205 (built Nov 2 2024 …
- 7:55 AM Changeset [f9e1fc01] by
- M4: RIDDLE: Partial implementation of room 205 (daemon up to trigger 1016)
- 7:32 AM Ticket #15448 (Unknown game variant for englishhaunting) created by
- The game in 'English Haunting, An (USA) (AGS)' seems to be an unknown …
- 7:23 AM Ticket #15447 (Unknown game variant for crimsondiamond) created by
- The game in 'Crimson Diamond, The (USA) (AGS)' seems to be an unknown …
- 7:19 AM Ticket #15446 (Unknown game variant for Betrayed Alliance Book 1) created by
- The game in 'Betrayed Alliance Book 1 (USA) (SCI)' seems to be an …
Nov 1, 2024:
- 11:36 PM Changeset [83dae368] by
- SCUMM: (MI1/Mac) - fix minor music glitch
- 11:16 PM Changeset [e09c521c] by
- LIBRETRO: refactor av_status
- 11:16 PM Changeset [958b6b74] by
- LIBRETRO: add NEON feature test to LibretroOpenGLGraphics
- 11:16 PM Changeset [742f88bd] by
- LIBRETRO: add GUI resolution settings
- 11:11 PM Changeset [30185240] by
- M4: RIDDLE: Partial implementation of room 205 (daemon up to trigger 1000)
- 10:31 PM Changeset [3912308d] by
- QDENGINE: DT: Added more output to personages
- 10:31 PM Changeset [f0674e1b] by
- QDENGINE: DT: Moved personages to a separate window and render in a table
- 9:52 PM Changeset [7baae04b] by
- M4: RIDDLE: Partial implementation of room 205 (daemon up to trigger 666)
- 9:29 PM Changeset [b3eb2268] by
- WINTERMUTE: Adedd conversion depth range from DX to OGL in perspective …
- 9:05 PM Changeset [10601d3b] by
- GRIM: Move detection entries into a separate file This brings GRIM in …
- 8:53 PM Changeset [d866e4df] by
- QDENGINE: DT: Print personage state in the object list
- 8:38 PM Changeset [70dd5c54] by
- DGDS: Add German variant of Rise of the Dragon
- 3:56 PM Changeset [a3a7fa96] by
- WINTERMUTE: setting depth range is not needed, not used by engine
- 2:57 PM Changeset [a3b79eb] by
- I18N: Update translation (Ukrainian) Currently translated at 97.1% …
- 2:45 PM Changeset [220d5b2b] by
- NEWS: Fix inconsistent formatting in latest NEWS entries
- 2:44 PM Changeset [300b83b9] by
- NEWS: Update German NEWS file
- 2:39 PM Ticket #15445 (ANDROID: Gesture for middle click (three fingers tap) in direct touch mode) created by
- I've tested this on an Android 12 device, with ScummVM 2.8.1.1 and a …
- 2:02 PM Ticket #15443 ([Android] Nintendo Switch version of My Big Sister has glitchy gamepad ...) closed by
- duplicate
- 2:01 PM Ticket #15444 (ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy ...) created by
- ScummVM version: 2.9.0git10383-g09ab1ddfb70 (built Nov 1 2024 …
- 1:57 PM Ticket #15443 ([Android] Nintendo Switch version of My Big Sister has glitchy gamepad ...) created by
- ScummVM version: 2.9.0git10383-g09ab1ddfb70 (built Nov 1 2024 …
- 12:12 PM Changeset [b36e3d6f] by
- NEWS: added freescape new supported game and changes
- 12:04 PM Changeset [225eab75] by
- FREESCAPE: avoid player staying too close to the walls when changing areas
- 12:04 PM Changeset [075740a3] by
- FREESCAPE: fix crash in castle for dos (spanish release)
- 12:04 PM Changeset [0fcd49ca] by
- FREESCAPE: refactor ghostInArea
- 11:25 AM Changeset [9d8d25d2] by
- DARKSEED: Add cutscene music
- 9:34 AM Changeset [3c62ce1f] by
- SCUMM: MACGUI: Remove unnecessary blank lines
- 7:18 AM Ticket #15442 (MD5: DGDS: Unknown RotD variant) created by
- The game in '_Rise of the Dragon EGA\' seems to be an unknown game …
- 4:30 AM Changeset [3b956ed3] by
- M4: RIDDLE: More room 203 daemon
- 12:33 AM Changeset [09ab1ddf] by
- SCI: Speed up GfxScreen::scale2x() for 2bpp and 4bpp formats
- 12:33 AM Changeset [68f3c51f] by
- SCI: Support more pixel formats in GfxScreen::scale2x()
- 12:26 AM Changeset [9339b3b3] by
- SCI: (KQ6/MAC) - icon bar colors in rgb render mode
- 12:01 AM Changeset [f1a84478] by
- QDENGINE: Implement moving objects differences for earlier dates …
Oct 31, 2024:
- 11:50 PM Ticket #15440 (Primordia variant for ags) closed by
- fixed: Thank you. That one was already added a couple of months ago in commit …
- 11:38 PM Ticket #15441 (Gemini Rue variant for ags) closed by
- fixed: Thank you for the report. In this case this detection was already …
- 11:16 PM Changeset [0d871bd4] by
- TSAGE: Added detection for Russian fan-translation of Blue Force
- 11:13 PM Ticket #15441 (Gemini Rue variant for ags) created by
- The game in 'Gemini Rue' seems to be an unknown game variant. Please …
- 11:06 PM Ticket #15440 (Primordia variant for ags) created by
- The game in 'Primordia' seems to be an unknown game variant. Please …
- 9:03 PM Changeset [738a8a17] by
- FREESCAPE: refactor and fix some conditional code in castle
- 9:03 PM Changeset [13b487ef] by
- FREESCAPE: show key names when clicking in castle
- 9:00 PM Changeset [b89295b0] by
- WINTERMUTE: More sync with original for renderer
- 7:09 PM Changeset [3bb61e52] by
- WINTERMUTE: More sync with original for renderer sprites
- 6:28 PM Changeset [1ebd6e11] by
- SCUMM: MACGUI: Make the "rough" command for MI1 an enhancement Since …
- 6:18 PM Changeset [f3a510de] by
- SCUMM: MACGUI: Make the "Graphics Smoothing" menu item an enhancement …
- 5:23 PM Changeset [f247aa24] by
- WINTERMUTE: Synced renderer setSpriteBlendMode() with original
- 4:24 PM Changeset [ea011b43] by
- WINTERMUTE: Cleanup renderer init() function
- 3:25 PM Changeset [6b9b7fb8] by
- TSAGE: Initial code for support of Russian fan translation for Blue Force
- 2:49 PM Changeset [985e6df] by
- WINTERMUTE: Moved non opengl functions to common 3d renderer
- 2:28 PM Changeset [7dbed4d4] by
- WINTERMUTE: Rearrange functions to match original code
- 12:39 PM Changeset [27d5c142] by
- NEWS: Update German NEWS file
- 11:58 AM Changeset [fc17bc0b] by
- I18N: Update translation (German) Currently translated at 100.0% …
- 11:57 AM Changeset [cab20d73] by
- I18N: Update translation (German) Currently translated at 99.7% (2352 …
- 11:57 AM Changeset [a470695c] by
- I18N: Update translation (German) Currently translated at 99.7% (2351 …
- 11:41 AM Ticket #15439 (Unknown game variant for ags) created by
- The game in 'Primordia' seems to be an unknown game variant. Please …
- 11:40 AM Changeset [1852df57] by
- WINTERMUTE: Amend to commit with TGA handling. Handle gfx swap data …
- 10:50 AM Changeset [0d928bbd] by
- WINTERMUTE: Adapt color key to TGA decoder color components layout. …
- 10:07 AM Changeset [a1c85979] by
- I18N: Update translation (German) Currently translated at 95.5% (2251 …
- 8:57 AM Changeset [fb225265] by
- NEWS: Mention changes for dreamweb and tsage
- 7:59 AM Changeset [a28e064d] by
- AGS: Add missing stub when Freetype is not available
- 7:53 AM Changeset [55fe1525] by
- AGS: Fix int vs int32 discrepancies
- 7:20 AM Changeset [da441ab2] by
- I18N: Update translation (German) Currently translated at 90.7% (2140 …
- 7:05 AM Changeset [a6d0e0db] by
- I18N: Update translation (German) Currently translated at 90.3% (2130 …
- 6:56 AM Changeset [d1f818c5] by
- I18N: Update translation (German) Currently translated at 90.1% (2124 …
- 6:52 AM Changeset [812b82e] by
- TSAGE: Add keymapper support
- 6:21 AM Changeset [38715ccf] by
- I18N: Update translation (German) Currently translated at 89.5% (2110 …
- 6:01 AM Changeset [86857e89] by
- I18N: Update translation (German) Currently translated at 89.0% (2099 …
- 5:59 AM Changeset [ab039c85] by
- M4: RIDDLE: Beginnings of room 203 daemon
- 2:20 AM Changeset [4c0eb1fb] by
- M4: RIDDLE: Finished room 203 init
- 1:12 AM Changeset [e0aa0873] by
- I18N: Update translations templates
- 1:11 AM Changeset [a418d03b] by
- TSAGE: Fix background refresh regression, after ManagedSurface changes …
- 12:48 AM Changeset [7dea98e8] by
- KYRA: (EOB) - remove unnecessary comments I verified some code parts …
- 12:43 AM Changeset [b997ae3] by
- AGS: Add new MMM games
- 12:05 AM Changeset [1f48bb48] by
- M4: RIDDLE: Partial implementation of room 205 (preload, init, pre-parser)
Oct 30, 2024:
- 11:23 PM Changeset [e3756cf9] by
- M4: Simplify more chunk getters
- 11:22 PM Changeset [8b303969] by
- M4: Remove superfluous wrappers
- 11:22 PM Changeset [d0eaa99a] by
- M4: Simplify chunk getter functions
- 11:10 PM Changeset [a726104e] by
- SCUMM: Partially revert 08c17d451359247439512eca422287d8efcc871e This …
- 10:51 PM Ticket #15438 (GUI: Missing “default” option under shaders when overriding global settings) created by
- When “override global settings” is checked in video settings of an …
- 10:51 PM Changeset [08c17d45] by
- SCUMM: (Mac) - fix sound timing glitch
- 10:09 PM Changeset [c3494e0a] by
- DGDS: Unmark china as ready for testing for the time being
- 9:44 PM Changeset [f683460e] by
- QDENGINE: DT: Display visible scene objects
- 9:44 PM Changeset [3be33e79] by
- SCUMM: Added missing override keyword
- 9:43 PM Changeset [3bc7b6c8] by
- AGS: Set AGS 3.6.1 games as supported
- 9:27 PM Changeset [6bb9eaf3] by
- M4: RIDDLE: Finish the implementation of room 207
- 9:14 PM Changeset [398fb6d2] by
- SCUMM: MONKEY2: Document the behavior of the 'pulling the rope' bug in …
- 8:59 PM Changeset [09199705] by
- CONFIGURE: Fix syntax errors with some shells in the SSE2/AVX2/NEON …
- 8:41 PM Ticket #15319 (AGS: Update engine version to 3.6.1 (supporting KQ1 4.2 and others)) closed by
- fixed: Engine now updated to 3.6.1 after merging PR …
- 8:32 PM Changeset [83fab4b1] by
- WINTERMUTE: Small sync with original sources for renderers
- 7:45 PM Changeset [53ecfc95] by
- FREESCAPE: correctly load key image in castle for zx
- 7:45 PM Changeset [98d4ec9f] by
- FREESCAPE: fixes for castle dos demo
- 7:45 PM Changeset [d384a927] by
- FREESCAPE: avoid crashing when _ecolours is null
- 7:45 PM Changeset [c10b53de] by
- FREESCAPE: improve handling of condition execution when a goto is executed
- 7:12 PM Changeset [2e5d4afc] by
- I18N: Update translation (Russian) Currently translated at 92.2% …
- 7:12 PM Changeset [04a5182d] by
- I18N: Update translation (Polish) Currently translated at 100.0% …
- 6:43 PM Changeset [0d451525] by
- I18N: Update translation (Polish) Currently translated at 97.9% (2308 …
- 5:31 PM Changeset [0c21f843] by
- I18N: Update translation (Polish) Currently translated at 94.3% (2225 …
- 5:14 PM Ticket #15437 (M4: Detection conflict between M4/MADS engines for Orion Burger (FR)) created by
- Current Git HEAD. This is with the files from my own CD of the French …
- 5:07 PM Changeset [c9456d51] by
- SCUMM: MACGUI: Move handlers for V5 menu items to MacV5Gui
- 4:59 PM Ticket #15179 (AGS: lzwexpand SIGBUS on strict-alignment archs) closed by
- fixed: Closing this ticket, as the problem has been fixed with the …
- 4:18 PM Changeset [9dbbe16d] by
- M4: Simplify file resource reading code This adds wrapper functions, …
- 4:08 PM Changeset [176430f3] by
- AGS: Fix lzwexpand on strict-alignment platforms Fixes TRAC #15179, …
- 4:08 PM Changeset [815141fd] by
- AGS: Define AGS_STRICT_ALIGNMENT for SCUMM_NEED_ALIGNMENT builds …
- 4:07 PM Changeset [1ac7de43] by
- AGS: Fix flipped parameters in ArcTan2 plugin function
- 4:07 PM Changeset [37f8378c] by
- AGS: Avoid unserializing plugins with zero datasize This is to avoid …
- 4:07 PM Changeset [543dff99] by
- AGS: Expand info in cc_instance error logging macros
- 4:07 PM Changeset [dcf9cfd8] by
- AGS: Move drawstate to globals
- 4:07 PM Changeset [281d798b] by
- AGS: Move globalDynamicStruct to globals
- 4:07 PM Changeset [5275aaae] by
- AGS: Move room_statuses to globals
- 4:07 PM Changeset [8d90ee9c] by
- AGS: Move valid_handles to globals
- 4:07 PM Changeset [cf3fcb80] by
- AGS: Move DrawFPS to globals
- 4:07 PM Changeset [9778105b] by
- AGS: Add missing override keyword
- 4:07 PM Changeset [a19929bd] by
- AGS: Fix operand typo
- 4:07 PM Changeset [f0c92b61] by
- AGS: Updated build version (3.6.1.29 P7) Partially from upstream …
- 4:07 PM Changeset [8a0cc8e3] by
- AGS: Engine: fixed ReadGameData() to read GUID before logging It …
- 4:07 PM Changeset [6ee1a497] by
- AGS: Engine: expanded error messages for character being in wrong room …
- 4:07 PM Changeset [8e915feb] by
- AGS: Engine: fixed callstack not reported in case of script api errors …
- 4:07 PM Changeset [1fad505b] by
- AGS: Add old_keyhandle flag to ags_simulate_keypress The flag is not …
- 4:07 PM Changeset [ec9f0dc] by
- AGS: Engine: fixed a comment with obsolete info and link to the manual …
- 4:07 PM Changeset [3e57cad5] by
- AGS: Engine: fixed CopyScreenIntoBitmap not applying filter when …
- 4:07 PM Changeset [74b261a1] by
- AGS: Engine: fixed walkbehind sprites not recreated after walkbehinds …
- 4:07 PM Changeset [81757a11] by
- AGS: Engine: fixed text-based lipsync inconsistent frame delay The …
- 4:07 PM Changeset [99a6c041] by
- AGS: Engine: fixed DrawSpriteWithTransparency to keep mask pixels on …
- 4:07 PM Changeset [c5b8f70d] by
- AGS: Engine: clamp return value of get_walkable_area_at_location() …
- 4:07 PM Changeset [a7a99557] by
- AGS: Engine: reorganized code in DrawingSurface_DrawImageImpl() a …
- 4:07 PM Changeset [6f25625b] by
- AGS: Engine: simplify DrawSpriteWithTransparency() From upstream …
- 4:07 PM Changeset [90863afb] by
- AGS: Engine: fixed ConvertUtf8ToAscii to restore old locale properly …
- 4:07 PM Changeset [a9dc8d7c] by
- AGS: Engine: in ASCII mode in TextBox don't try printing unsupported …
- 4:07 PM Changeset [fdab95b3] by
- AGS: Engine: gui mouse handles accept mouse pos as arguments * This …
- 4:07 PM Changeset [d05eeb5d] by
- AGS: Engine: get rid of the room object sorting hack, use same rules …
- 4:07 PM Changeset [f3149263] by
- AGS: Engine: fixed GetRegionAtScreen to return region[0] for off …
- 4:07 PM Changeset [455aaef9] by
- AGS: Updated build version (3.6.1.26 P4) Partially from upstream …
- 4:07 PM Changeset [187cf953] by
- AGS: Script API: added missing OPT_* constants for Get/SetGameOption …
- 4:07 PM Changeset [6a2d7404] by
- AGS: Engine: fix setting Viewport and Camera sizes in game_start 1. …
- 4:07 PM Changeset [4ffe9e68] by
- AGS: Updated build version (3.6.1.25 P3) Partially from upstream …
- 4:07 PM Changeset [0c4d929d] by
- AGS: Engine: hotfix certain platforms to not save "warnings.log" in …
- 4:07 PM Changeset [6814c8db] by
- AGS: Engine: support loading 3.5.0 saves with mismatching "Room …
- 4:07 PM Changeset [1c5ca014] by
- Engine: allow scene render in "load room" event if transition instant …
- 4:07 PM Changeset [4308801c] by
- AGS: Engine: in GetDiskFreeSpaceMB() ensure we check the save dir's …
- 4:07 PM Changeset [56ec78d7] by
- AGS: Engine: fixed ScPl_System_Log() had wrong argument list …
- 4:07 PM Changeset [3b52b266] by
- AGS: Common: when calculating TTF font's extent just use FT_Face->bbox …
- 4:07 PM Changeset [f2b5bb80] by
- AGS: Common: when calculating TTF's extents, use first 128 glyphs …
- 4:07 PM Changeset [bb0ff49e] by
- AGS: Engine: fixed wouttextxy_AutoOutline inconsistent int param types …
- 4:07 PM Changeset [340a7f20] by
- AGS: Engine: fixed InputBox draws input string beyond textbox borders …
- 4:07 PM Changeset [7f1ad613] by
- AGS: Engine: added comments around remaining uses of STD_BUFFER_SIZE …
- 4:07 PM Changeset [6f20bee7] by
- AGS: Engine: hotfix buffer size check in InputBox() From upstream …
- 4:07 PM Changeset [c8ddd881] by
- AGS: Engine: hotfix buffer usage when printing room debug info From …
- 4:07 PM Changeset [b9879cb9] by
- AGS: Engine: made FPS overlay react on font changes and abnormal fonts …
- 4:07 PM Changeset [fcde3326] by
- AGS: Engine: fixed auto outline for the fonts with abnormal extents …
- 4:07 PM Changeset [a8b50fed] by
- AGS: Common: print loaded font metrics to log From upstream …
- 4:07 PM Changeset [6efd1cc] by
- AGS: Common: calculate real TTF glyphs extent, fix fonts cut from the …
- 4:07 PM Changeset [a5223d24] by
- AGS: Updated build version (3.6.1.23 P1) Partially from upstream …
- 4:07 PM Changeset [a5831a36] by
- AGS: Engine: only alloc sprite notifiers for dynamic sprites + add …
- 4:07 PM Changeset [92809e31] by
- AGS: Engine: rewrote dynamic sprite to texture notification mechanism …
- 4:07 PM Changeset [81130f54] by
- AGS: Engine: fixed software renderer closing with textual overlay on …
- 4:07 PM Changeset [38d23b51] by
- AGS: Engine: fixed spritemodified array not init after RunAGSGame() …
- 4:07 PM Changeset [55d81cb2] by
- AGS: Engine: safeguard Overlay.Create in case of spritenum out of …
- 4:07 PM Changeset [7314dfc2] by
- AGS: Fix Screenoverlay private initializer error
- 4:07 PM Changeset [10252544] by
- AGS: Fix implicit warning
- 4:07 PM Changeset [6dfd66be] by
- AGS: Engine: fixed Overlay bitmap order read from legacy saves From …
- 4:07 PM Changeset [efc70d1e] by
- AGS: Engine: mark portrait sprite updated, as it's now a dynamic …
- 4:07 PM Changeset [7af9888d] by
- AGS: Engine: rewrote dynamic sprite change notification method …
- 4:07 PM Changeset [f6e4d415] by
- AGS: Common: implemented a sprite placeholder in SpriteCache …
- 4:07 PM Changeset [68333582] by
- AGS: Common: made SpriteCache::GetFreeIndex() much faster From …
- 4:07 PM Changeset [dc30f4e2] by
- AGS: Engine: Overlay uses ObjTexture similar to object and chars + …
- 4:07 PM Changeset [2d2755f4] by
- AGS; Engine: changed ScreenOverlay to store owned images as dynamic …
- 4:07 PM Changeset [8d7cca3] by
- AGS: Engine: fixed read_savedgame_screenshot() in case there's no …
- 4:07 PM Changeset [1464a7e3] by
- AGS: Engine: for software mode fixed removed overlay cache not …
- 4:07 PM Changeset [3d6f4c62] by
- AGS: Common: fixed stupid mistake in SpriteCache::InitNullSprite() …
- 4:07 PM Changeset [1d70b396] by
- AGS: Engine: store dynamic surfaces in unique_ptrs From upstream …
- 4:07 PM Changeset [3078b207] by
- AGS: Engine: refactor around add_dynamic_sprite() * separate variant …
- 4:07 PM Changeset [eac87601] by
- AGS: Common: fix couple of GUI functions that may fail when restoring …
- 4:07 PM Changeset [0da32890] by
- AGS: Add casts in cc_character
- 4:07 PM Changeset [1bce308f] by
- AGS: Add casts in ags_plugin
- 4:07 PM Changeset [08a2d9cc] by
- AGS: Add casts in cc_instance
- 4:07 PM Changeset [5ce01502] by
- AGS: Add const_casts, comment out unneeded bindings
- 4:07 PM Changeset [8e53e97a] by
- AGS: Fix type/add cast in main_game_file
- 4:07 PM Changeset [794318b9] by
- AGS: Common: fixed item crosshair colors read with mistake From …
- 4:07 PM Changeset [91ea7cb0] by
- AGS: Don't attempt to access endtimeoffs/frame vectors for lines with …
- 4:07 PM Changeset [afde8d4a] by
- AGS: Updated build version (3.6.1.22), mark "stable" 3.6.1 release …
- 4:07 PM Changeset [77c50866] by
- AGS: Fixed "Engine: hotfix potential exception if cc_error is called …
- 4:07 PM Changeset [26cf741] by
- AGS: Engine: fixed camera may fail to restore its position in the room …
- 4:07 PM Changeset [5d58384a] by
- AGS: remove "supersampling" setting, as not entirely supported This …
- 4:07 PM Changeset [209ec5a9] by
- AGS: Engine: hotfix room objects not visible if FadeIn called in "room …
- 4:07 PM Changeset [e6ea49d9] by
- AGS: Engine: fixed restoring letterboxed viewport after loading an old …
- 4:07 PM Changeset [258f9fa7] by
- AGS: Engine: fixed mouse cursor texture broken after RunAGSGame() …
- 4:07 PM Changeset [9a766e1a] by
- AGS: Engine: fixed extra frame drawn before Crossfade or Dissolve …
- 4:07 PM Changeset [1f2ef9ce] by
- AGS: Engine: fixed Crossfade and Dissolve transitions in letterbox …
- 4:07 PM Changeset [7a0876b6] by
- AGS: Engine: in CopyScreenIntoBitmap support src rect for legacy …
- 4:07 PM Changeset [73526c8f] by
- AGS: Engine: add SPF_OBJECTOWNED flag for dyn sprites owned by …
- 4:07 PM Changeset [184a45ad] by
- AGS: Engine: fix warning text in DrawImage to mention any …
- 4:07 PM Changeset [567b5bb5] by
- AGS: Engine: in DynamicSprite.CreateFrom* functions fixup bad sprite …
- 4:07 PM Changeset [2199dd15] by
- AGS: Engine: check failure of adding a sprite Partially from upstream …
- 4:07 PM Changeset [00fc3c38] by
- AGS: Engine: narrow down sprite batch filtering for fade-out This …
- 4:07 PM Changeset [58dfedf3] by
- AGS: Engine: hide mouse cursor and engine overlay when fading-out …
- 4:07 PM Changeset [49af1096] by
- AGS: Engine: implemented a method of skipping sprite batches on …
- 4:07 PM Changeset [d585831b] by
- AGS: Use getAt instead of braces in string access
- 4:07 PM Changeset [c3b5eac2] by
- AGS: Engine: fixed IAGSEngine::SimulateMouseClick() From upstream …
- 4:07 PM Changeset [3cf3531d] by
- AGS: Engine: fixed Software render crashes if rendering in game_start …
- 4:07 PM Changeset [8d468642] by
- AGS: Engine: implement add_waypoint_direct(), fix AddWaypoint's …
- 4:07 PM Changeset [b2e96c46] by
- AGS: Updated build version (3.6.1.20 RC5) Partially from upstream …
- 4:07 PM Changeset [7b81ba52] by
- AGS: Fix "Engine: fixed speech stuck in "post state" under some …
- 4:07 PM Changeset [43c37eab] by
- AGS: Engine: define special DRAWENTRY values in gfxdriver as uintptr_t …
- 4:07 PM Changeset [6c209a2a] by
- AGS: Engine: use uintptr_t in couple of places in ccInstance::Run() …
- 4:07 PM Changeset [de40de36] by
- AGS: Engine: change return type of GetDirectPtr() to void* It makes …
- 4:07 PM Changeset [2f8634ab] by
- AGS: Engine: add allocWidth/allocHeight parameters Partially from …
- 4:07 PM Changeset [38ea0620] by
- AGS: Engine: just amended comments to IScriptObject From upstream …
- 4:07 PM Changeset [00de3853] by
- AGS: Engine: fix backwards compatible Overlay z-sorting in creation …
- 4:07 PM Changeset [822842d0] by
- AGS: Engine, Common: refactor guard using set_our_eip Remove naked …
- 4:07 PM Changeset [5d6d2bd7] by
- AGS: Common: fixed GameDataExtPreloader causing assertions to trigger …
- 4:07 PM Changeset [97e847ff] by
- AGS: Engine: replaced ReadByte with ReadInt8 where makes sense …
- 4:07 PM Changeset [8b7b0df] by
- AGS: Engine: fixed MAX_WALK_AREAS value From upstream …
- 4:07 PM Changeset [0ce4c454] by
- AGS: Engine: mention "--no-message-box" in help for all platforms …
- 4:07 PM Changeset [9fc395f2] by
- AGS: add DisplayMessageBox() Partially from upstream …
- 4:07 PM Changeset [bcbdb471] by
- AGS: Common: pass by reference in scaling and geometry From upstream …
- 4:07 PM Changeset [aa45beee] by
- AGS: Common: ensure Close and Seek from BufferedStream a pointer …
- 4:07 PM Changeset [f2f4e942] by
- AGS: Engine: assert parserInput is not null
- 4:07 PM Changeset [f3db5683] by
- AGS: Common: spritefile remove unused palette variable From upstream …
- 4:07 PM Changeset [ee72f2a6] by
- AGS: Common: Interactions ensure no self assignment From upstream …
- 4:07 PM Changeset [3e276ee5] by
- AGS: Engine: assert text_window_ds before using From upstream …
- 4:07 PM Changeset [87c0bcdf] by
- AGS: Engine: fixed CharacterInfo breaking script compatibility again …
- 4:07 PM Changeset [d60cccd3] by
- AGS: Updated build version (3.6.1.17 RC2) Partially from upstream …
- 4:07 PM Changeset [c02a1410] by
- AGS: Engine: support IsKeyPress for some of the NumPad keys This only …
- 4:07 PM Changeset [dd6ca00d] by
- AGS: Engine: fixed NumPad not handled properly * Fixed numeric …
- 4:07 PM Changeset [496afb9a] by
- AGS: Common: fixed Seek return value for stream sections From …
- 4:07 PM Changeset [2f85972f] by
- AGS: Common: fix typo leads out of range memcpy From upstream …
- 4:07 PM Changeset [38115f48] by
- AGS: Engine: fixed Dissolve transition From upstream …
- 4:07 PM Changeset [33697a8] by
- AGS: FIx missing line setting coldepth Completes upstream …
- 4:07 PM Changeset [fae4d118] by
- AGS: AGSflashlight: added missing AGS_PluginV2() export From upstream …
- 4:07 PM Changeset [5de58ed6] by
- AGS: Updated build version (3.6.1.15) Partially from upstream …
- 4:07 PM Changeset [e12a4ab4] by
- AGS: Engine: raise SavegameVersion for 3.6.1 From upstream …
- 4:07 PM Changeset [5b793dbd] by
- AGS: Engine: new plugins save format, stores name & data size per …
- 4:07 PM Changeset [50e11cf0] by
- AGS: Engine: basic stream range safeguard for plugin serialization …
- 4:07 PM Changeset [b05753b2] by
- AGS: Common: DataStreamSection, restricts another stream to a range …
- 4:07 PM Changeset [31d95ec] by
- AGS: Engine: fixed pointer math in check_scstrcapacity, …
- 4:07 PM Changeset [fd5e6dee] by
- AGS: Engine: don't limit filename length in PlayMP3File() From …
- 4:07 PM Changeset [dc16de54] by
- AGS: Common: Stream::Seek() returns new position This was done for …
- 4:07 PM Changeset [25e4c703] by
- AGS: Common: fixed BufferedStream::WriteByte return value From …
- 4:07 PM Changeset [ae669f26] by
- AGS: Common: replaced few instances of non-portable "long" type From …
- 4:07 PM Changeset [96db95c2] by
- AGS: Engine: fix some minor warnings From upstream …
- 4:07 PM Changeset [9972dcee] by
- AGS: Removed unused variables in precache_view
- 4:07 PM Changeset [54d22dff] by
- AGS: Engine: fixed AGSPlatformDriver::GetDiskFreeSpaceMB() return type …
- 4:07 PM Changeset [41b5b9e] by
- AGS: Engine: sync Character's legacy name field in old Str* script …
- 4:07 PM Changeset [d0fe6fd8] by
- AGS: Engine: remade writing of non-fixed Character name in game saves …
- 4:07 PM Changeset [e487c2e6] by
- AGS: Common: reverted an unintended function argument rename From …
- 4:07 PM Changeset [d94fde8d] by
- AGS: Common: in AssetManager replace the libs sorter struct to …
- 4:07 PM Changeset [bc3fb83] by
- AGS: Engine: added diagnostic measurements to PrecacheSprite, …
- 4:07 PM Changeset [d904cac] by
- AGS: Script API: implemented Game.PrecacheSprite() and PrecacheView() …
- 4:07 PM Changeset [eefccd3] by
- AGS: Common: explicit LockSprite/UnlockSprite methods in SpriteCache …
- 4:07 PM Changeset [b4f9385] by
- AGS: Engine: fixed BufferedStream::Seek return value It turns out our …
- 4:07 PM Changeset [d59eeaf4] by
- AGS: Common: improved Stream::HasErrors(), renamed to GetError() …
- 4:07 PM Changeset [e82e1708] by
- AGS: Engine: fix log of uninitialized value in gfx driver base From …
- 4:07 PM Changeset [bb55a804] by
- AGS: Engine: picked voice-over token parsing to a function From …
- 4:07 PM Changeset [419e2d73] by
- AGS: Engine: simplify display_at, and only call it for blocking …
- 4:07 PM Changeset [47b1ac9e] by
- AGS: Engine: fixed CharacterInfo export to script, after adding new …
- 4:07 PM Changeset [8dc4dc57] by
- AGS: Support extensions offset written into game data This writes a …
- 4:07 PM Changeset [e1587642] by
- AGS: Engine: unrestricted game name and save folder name From …
- 4:07 PM Changeset [ead8bd6d] by
- AGS: Common: added game data extension for unrestricted object names …
- 4:07 PM Changeset [8d6ba118] by
- AGS: Engine: add unrestricted Character name to saves NOTE: appended …
- 4:07 PM Changeset [103ee6cb] by
- AGS: Engine: unrestricted script name an filename in ScriptAudioClip …
- 4:07 PM Changeset [98e59c7a] by
- AGS: Engine: unrestricted script name in MouseCursor NOTE: we still …
- 4:07 PM Changeset [478b46a3] by
- AGS: Engine: unrestricted name in InventoryItemInfo NOTE: we still …
- 4:07 PM Changeset [bdb34c01] by
- AGS: Engine: unrestricted scriptname and name in CharacterInfo NOTE …
- 4:07 PM Changeset [960bccaf] by
- AGS: Engine: removed my_strncpy() and remade check_strlen() w/o global …
- 4:07 PM Changeset [4cdfd7eb] by
- AGS: Engine: in cc_instance, use static_cast where possible From …
- 4:07 PM Changeset [5549e5c] by
- AGS: Engine: cc_instance adjust for loop From upstream …
- 4:07 PM Changeset [032d4e99] by
- AGS: Engine: in script cc_instance used const when possible From …
- 4:07 PM Changeset [e7106970] by
- AGS: Engine: tidy script runner remove unused variables From upstream …
- 4:07 PM Changeset [6789d244] by
- AGS: Fix improper string length calculation in string functions …
- 4:07 PM Changeset [3995f634] by
- AGS: Common: fixed pushed textual button not redrawn after mouse up …
- 4:07 PM Changeset [be382a0a] by
- AGS: Engine: separated BitmapToVideoMemLinearImpl for convenience …
- 4:07 PM Changeset [76ebe97d] by
- AGS: Updated build version (3.6.1.11) Partially from upstream …
- 4:07 PM Changeset [51de20d] by
- AGS; Engine: drop support of pre-3.5.0-alpha movelist format version …
- 4:07 PM Changeset [796796e8] by
- AGS: Engine: cleanup some mentions of AlignedStream From upstream …
- 4:07 PM Changeset [8964231e] by
- AGS: Common: completely removed AlignedStream and ProxyStream classes …
- 4:07 PM Changeset [8b4e30fa] by
- AGS: Engine: hardcode alignment padding in remaining legacy save parts …
- 4:07 PM Changeset [498a3cb2] by
- AGS: Engine: hardcode alignment padding in GameState's legacy save …
- 4:07 PM Changeset [eca9b3d2] by
- AGS: Engine: hardcode alignment padding in RoomStruct's legacy save …
- 4:07 PM Changeset [bfed6e06] by
- AGS: Engine: separate CharacterInfo read/write for saves, no padding …
- 4:07 PM Changeset [aaa8ccb3] by
- AGS: Common: hardcode alignment padding in Interaction structs This …
- 4:07 PM Changeset [47c09554] by
- AGS: Common: don't use AlignedStream, hardcode padding in read/write …
- 4:07 PM Changeset [db73bb6b] by
- AGS: Moved "antialias" config option to "graphics" section From …
- 4:07 PM Changeset [f641445] by
- Common: add AGS_PLATFORM_WINDOWS_MINGW From upstream …
- 4:07 PM Changeset [4e41e607] by
- AGS: Engine: store ScriptString in memory similarly to dynamic array …
- 4:07 PM Changeset [63b36e59] by
- AGS: Engine: in BitmapToVideoMemOpaque() cut out "HasAlpha" branch …
- 4:07 PM Changeset [ed76e769] by
- AGS: Updated build version (3.6.1.10) Partially From upstream …
- 4:07 PM Changeset [67b9b8f6] by
- AGS: Engine: fixed save ver constants for Characters and RoomStates …
- 4:07 PM Changeset [2fd65e0c] by
- AGS: Engine: more const stuff in BitmapToVideoMem functions From …
- 4:07 PM Changeset [27b34d2b] by
- AGS: Engine: usingLinearFiltring move to compile time From upstream …
- 4:07 PM Changeset [9e85642f] by
- AGS: Engine: in btvm functions with alpha compile time From upstream …
- 4:07 PM Changeset [941df46f] by
- AGS: Engine: refactor video to mem using templates From upstream …
- 4:07 PM Changeset [6c5c0f17] by
- AGS: Engine: use templates in gfxdriverbase getpixel functions From …
- 4:07 PM Changeset [73e50455] by
- AGS: Engine: precache only player walk view From upstream …
- 4:07 PM Changeset [dd019516] by
- AGS: Engine: removed excessive header guidialoginternaldefs.h From …
- 4:07 PM Changeset [964b85b6] by
- AGS: Add RoomOptions comments Partially from upstream …
- 4:07 PM Changeset [24df476b] by
- AGS: Engine: added some const modifiers in dynamic object methods …
- 4:07 PM Changeset [80dcc60a] by
- AGS: ScriptAPI: added formatting support to a few text displaying …
- 4:07 PM Changeset [d83adaac] by
- AGS: Engine: warn of write into readonly script variable, instead of …
- 4:07 PM Changeset [d48716b] by
- AGS: Engine: fixed ScriptUserObject de-serialization saves garbage …
- 4:07 PM Changeset [c6e115e6] by
- AGS: Script API: added readonly ScriptName property to all applicable …
- 4:07 PM Changeset [455b9609] by
- AGS: Script API: implemented Type.GetByName() for all applicable types …
- 4:07 PM Changeset [20fd74c] by
- AGS: Marked few more game script variables as readonly Completes …
- 4:07 PM Changeset [d7c2c0a4] by
- AGS: ScriptAPI: add Object.AnimationVolume bindings This completes …
- 4:07 PM Changeset [d4cc4a88] by
- AGS: Engine: proper handling of Hotspot WalkOn/MouseOver event args …
- 4:07 PM Changeset [57464f3d] by
- AGS: Engine: Complete "object interaction events take obj pointer and …
- 4:07 PM Changeset [dcd7be5b] by
- AGS: Common: fixed sprInfo init in SpriteCache::SetSprite() From …
- 4:07 PM Changeset [df504348] by
- AGS: Script API: Restore leftover bindings From upstream …
- 4:07 PM Changeset [ffe86114] by
- AGS: Complete "query gfxdriver for texture mem" commit Completes …
- 4:07 PM Changeset [e4076584] by
- AGS: Engine: in hw draw mode always assume walk-behinds are sprites …
- 4:07 PM Changeset [b498b14e] by
- AGS: Engine: save global draw method args in DrawState struct Avoid …
- 4:07 PM Changeset [59b44ac4] by
- AGS: Remove accidental duplication in ResourceCache
- 4:07 PM Changeset [e81c85c9] by
- AGS: Engine: removed wrong cast to (char*) From upstream …
- 4:07 PM Changeset [ee6cf385] by
- AGS: SpriteCache: corrected handling of "remapped" sprites Remapped …
- 4:07 PM Changeset [7edb641f] by
- AGS: SpriteCache: store bitmaps in unique_ptr, tidy storage code a …
- 4:07 PM Changeset [2fbeea18] by
- AGS: SpriteCache: SetSprite() disposes old sprite in the same slot …
- 4:07 PM Changeset [1527b38a] by
- AGS: Engine: SpriteCache uses proper callbacks instead of hardcoded …
- 4:07 PM Changeset [ee82074a] by
- AGS: Engine: further tidy up around agsplugin.h/cpp * Moved plugin …
- 4:07 PM Changeset [961b064] by
- AGS: Engine: use internal interface alias for plugin's object readers …
- 4:07 PM Changeset [815041ec] by
- AGS: Engine: store game's ccInstances as unique_ptrs instead The …
- 4:07 PM Changeset [09ffee9e] by
- AGS: Engine: store ccInstances in shared_ptr, tidy freeing of …
- 4:07 PM Changeset [60c4c2d4] by
- AGS: Fix ResetDoOnceOnly registration
- 4:07 PM Changeset [c0052256] by
- AGS: Engine: store ScriptUserObject in memory similar to DynamicArrays …
- 4:07 PM Changeset [771872e3] by
- AGS: Common: do not store temp load data in GameSetupStruct From …
- 4:07 PM Changeset [18472792] by
- AGS: Engine: small code clarification in walk_character() + more …
- 4:07 PM Changeset [e6c2b159] by
- AGS: Engine: small fixes in ManagedObjectPool From upstream …
- 4:07 PM Changeset [63f08f13] by
- AGS: Engine: fixed data type in ScriptUserObject From upstream …
- 4:07 PM Changeset [cd3a4d82] by
- AGS: Engine: implemented proper manager for CCCharacter script struct …
- 4:07 PM Changeset [16cb64b0] by
- AGS: Engine: implemented proper manager for ScriptSystem script struct …
- 4:07 PM Changeset [dd43bf35] by
- AGS: Engine: implemented proper manager for ScriptMouse script struct …
- 4:07 PM Changeset [3bf65728] by
- AGS: Engine: implemented proper manager for GameState script struct …
- 4:07 PM Changeset [f13f7cf] by
- AGS: Engine: rem the distinction between static/dynamic objects in …
- 4:07 PM Changeset [ac042235] by
- AGS: Engine: renamed ICCDynamicObject to IScriptObject because this …
- 4:07 PM Changeset [54b8b1d8] by
- AGS: Engine: changed script object data pointers from char* to void* …
- 4:07 PM Changeset [70dd8cb1] by
- AGS: Engine: in RuntimeScriptValue store generic ptr as void* From …
- 4:07 PM Changeset [87caf7fd] by
- AGS: Engine: tidy CCStaticArray From upstream …
- 4:07 PM Changeset [5cb2873a] by
- AGS: Remove leftover files This complements …
- 4:07 PM Changeset [795dacac] by
- AGS: Engine: inherit StaticObject managers from ICCDynamicObject This …
- 4:07 PM Changeset [935247b4] by
- AGS: Engine: reformatted Camera & Viewport api's registration From …
- 4:07 PM Changeset [27ce106d] by
- AGS: Engine: added a template ScFnRegister ctor for easier direct …
- 4:07 PM Changeset [20706c47] by
- AGS: Engine: Complete move to new API registering This complements …
- 4:07 PM Changeset [cec77078] by
- AGS: Convert several files to new API registering
- 4:07 PM Changeset [81380177] by
- AGS: Engine: Added new functions for API scripts registration These …
- 4:07 PM Changeset [dfaa12c2] by
- AGS: Engine: disable auto SetRestartPoint at startup From upstream …
- 4:07 PM Changeset [1ee7c47a] by
- AGS: Engine: fixed a condition in movelist_handle_remainer() Should …
- 4:07 PM Changeset [c66a1b5c] by
- AGS: Engine: fixed MoveList not getting cleared up on reuse, kept …
- 4:07 PM Changeset [f327ebdf] by
- AGS: Engine: replaced literal save version values with enum constants …
- 4:07 PM Changeset [528a0a33] by
- AGS: Engine: consistently reset "mouse-over" when GUI interact state …
- 4:07 PM Changeset [14702fcc] by
- AGS: Common: use GUIButton::UpdateCurrentImage() consistently From …
- 4:07 PM Changeset [b52fe376] by
- AGS: Common: inlined several getters in GUIMain and GUIObject From …
- 4:07 PM Changeset [9c7e4143] by
- AGS: Engine: another small fix in do_movelist_move() From upstream …
- 4:07 PM Changeset [4ef7d8af] by
- AGS: Updated build version (3.6.1.9) Partially from upstream …
- 4:07 PM Changeset [e3e6b75a] by
- AGS: Engine: reverted serializing movelist remainer, recalc on restore …
- 4:07 PM Changeset [50b34a65] by
- AGS: Engine: bit more refactor of movelist update, picked "move done" …
- 4:07 PM Changeset [4799ff06] by
- AGS: Engine: fixed silly typo in dataver condition in …
- 4:07 PM Changeset [9021cd0f] by
- AGS: Engine: another small fix in do_movelist_move() From upstream …
- 4:07 PM Changeset [45f011ec] by
- AGS; Engine: store MoveList final move as members, and serialize This …
- 4:07 PM Changeset [f0d0caa6] by
- AGS: Engine: when fast-forwarding, skip blocking Say instantly From …
- 4:07 PM Changeset [56b3fd32] by
- AGS: Engine: converted MoveList::onpart to float From upstream …
- 4:07 PM Changeset [7d2b747c] by
- AGS: Engine: smooth transition when ordering to walk while walking …
- 4:07 PM Changeset [dadd1500] by
- AGS: Engine: save MoveLists as a separate component, store onpart …
- 4:07 PM Changeset [2dc8b673] by
- AGS: Engine: in MoveList store steps as fractional values, for …
- 4:07 PM Changeset [99ca176] by
- AGS: Engine: support changing walking speed during walk Recalculate …
- 4:07 PM Changeset [19496a8e] by
- AGS: Engine: fixed walking remainer duplicates speed This …
- 4:07 PM Changeset [f1a9a357] by
- AGS: Engine: a new fix for character stalling before finishing …
- 4:07 PM Changeset [56c790c8] by
- AGS: Engine: tidy do_movelist_move() and MoveList further From …
- 4:07 PM Changeset [22cb9815] by
- AGS: Engine: rewrote MoveList to avoid packed shorts From upstream …
- 4:07 PM Changeset [0da5748f] by
- AGS: Fix FPS calculation
- 4:07 PM Changeset [bd1bf593] by
- AGS: Common: hide GUIObject's size behind the get/set methods From …
- 4:07 PM Changeset [d03da046] by
- AGS: Common: hide GUIButton's image properties behind the get/set …
- 4:07 PM Changeset [84f74939] by
- AGS: Engine: support scaling character sprite offsets after char's own …
- 4:07 PM Changeset [9c633e25] by
- AGS: Engine: cut out DebugConsole implementation, as unusable This …
- 4:07 PM Changeset [5b66b860] by
- AGS: Engine: separate functions for getting game's set and real fps …
- 4:07 PM Changeset [f22600c0] by
- AGS: Updated build version (3.6.1.8) From upstream …
- 4:07 PM Changeset [b318d39e] by
- AGS: Engine: tiny cleanup in ReadDynamicSprites() From upstream …
- 4:07 PM Changeset [d7613f96] by
- AGS: Marked few more game script variables as readonly Partially From …
- 4:07 PM Changeset [bd1b5df2] by
- AGS: Updated build version (3.6.1.7) Partially from upstream …
- 4:07 PM Changeset [9333d704] by
- AGS: Common: check (de)compression result in SpriteFile, + tidy …
- 4:07 PM Changeset [551c4936] by
- AGS: Updated build version (3.6.1.6) Partially from upstream …
- 4:07 PM Changeset [f866475b] by
- AGS: Engine: REALLY apply character's anim volume to portrait …
- 4:07 PM Changeset [f62f2704] by
- AGS: Engine: use enum for Text script callback types From upstream …
- 4:07 PM Changeset [82a65669] by
- AGS: Updated build version (3.6.1.5) Partially From upstream …
- 4:07 PM Changeset [2ae4a1eb] by
- AGS: Engine: some refactor + apply volume for character face …
- 4:07 PM Changeset [f35fe9b9] by
- AGS: Script API: added Object.AnimationVolume, like in Character …
- 4:07 PM Changeset [720b7a53] by
- AGS: Engine: object interaction events take obj pointer and mode as …
- 4:07 PM Changeset [26167025] by
- AGS: Engine: fixed GUI::TransformTextForDrawing() using translate flag …
- 4:07 PM Changeset [51cf1f15] by
- AGS: Engine: tidied code in RunObjectInteraction functions From …
- 4:07 PM Changeset [dd8c13c1] by
- AGS: Engine: replaced global evblock* vars with a local ObjectEvent …
- 4:07 PM Changeset [48f18177] by
- AGS: Engine: picked out SetObjectFrameSimple that does not play frame …
- 4:07 PM Changeset [0f437fb4] by
- AGS: Engine: simplify free_dynamic_sprite(), also don't quit on bad …
- 4:07 PM Changeset [455caa2f] by
- AGS: Engine: some simplification for IAGSEngine::PlaySoundChannel() …
- 4:07 PM Changeset [30769694] by
- AGS: Updated build version (3.6.1.4) Partially from upstream …
- 4:07 PM Changeset [4ba37782] by
- AGS: Script API: implemented File_GetPath From upstream …
- 4:07 PM Changeset [7e3aac02] by
- AGS: Plugin API: added ResolveFilePath() From upstream …
- 4:07 PM Changeset [8af54c7f] by
- AGS: Script API: implemented File.ResolvePath() File.ResolvePath …
- 4:07 PM Changeset [887aea02] by
- AGS: Engine: fixed incorrect ScalingFar condition in …
- 4:07 PM Changeset [951a8ee7] by
- AGS: Engine: ScriptFileHandle stores Stream in unique_ptr From …
- 4:07 PM Changeset [0f7b25e] by
- AGS: Engine: when resolving script file, use filepath saved in Stream …
- 4:07 PM Changeset [a10d4f52] by
- AGS: Common: added optional srcName field to Stream, to help with …
- 4:07 PM Changeset [710f053d] by
- AGS: Updated build version (3.6.1.3) Partially from upstream …
- 4:07 PM Changeset [5edf71ba] by
- AGS: Implemented AppendPath Partially from upstream …
- 4:07 PM Changeset [6c517c2d] by
- AGS: Engine: corrected few File::Open and File::Test calls Partially …
- 4:07 PM Changeset [e572c433] by
- AGS: Engine: print cache sizes to log Partially from upstream …
- 4:07 PM Changeset [a3d47107] by
- AGS: Engine: Engine: query gfxdriver for texture mem, and optionally …
- 4:07 PM Changeset [a05c63e4] by
- AGS: Engine: fix cache config and read legacy values too From …
- 4:07 PM Changeset [34a00ea8] by
- AGS: Fix typos: loose -> lose From upstream …
- 4:07 PM Changeset [6c8b8252] by
- AGS: Engine: let configure texture cache size Partially from upsteam …
- 4:07 PM Changeset [65237c4a] by
- AGS: Engine: in GraphicsDriver made alpha & opaque params consistent …
- 4:07 PM Changeset [9f9eaa1e] by
- AGS: Common: implemented ResourceCache as an abstract class From …
- 4:07 PM Changeset [ee1f1053] by
- AGS: Updated build version (3.6.1.2) Partially from upstream …
- 4:07 PM Changeset [92d702c4] by
- AGS: Engine: Fix DoOnceOnly not finding any tokens Was broken in …
- 4:07 PM Changeset [a0f50c8c] by
- AGS: Engine: fix declaration Partially from upstream …
- 4:07 PM Changeset [72a89a8b] by
- AGS: Engine: proper GameState initialization This should have been …
- 4:07 PM Changeset [5c5b7fb0] by
- AGS: Engine: force std message box for debug info This is necessary, …
- 4:07 PM Changeset [178826a9] by
- AGS: Engine: init few more things along the GameState struct This …
- 4:07 PM Changeset [7ba6cf90] by
- AGS: Engine: Removed redundant code from engine init From upstream …
- 4:07 PM Changeset [0bb33fcf] by
- AGS: Engine: made sure game res inited in InitGameState() This is …
- 4:07 PM Changeset [aedaa4ce] by
- AGS: Engine: fixes for overlay id comparisons From upstream …
- 4:07 PM Changeset [a010fddc] by
- AGS: Engine: safety checks for invalid id when reading overlays From …
- 4:07 PM Changeset [9cd64411] by
- AGS: Engine: fixed overlay read and write in a save: don't save empty …
- 4:07 PM Changeset [f9087ab3] by
- AGS: Engine: optimized ScreenOverlays storage (vector variant) Keep …
- 4:07 PM Changeset [d8d4a777] by
- AGS: Engine: hide "screenover" vector behind interface functions From …
- 4:07 PM Changeset [df0cfa9b] by
- AGS: Engine: in BitmapToVideoMem() replaced char* ptrs with uint8_t* …
- 4:07 PM Changeset [0f5d6a1f] by
- AGS: Engine: store plugin infos in std::vector Partially from …
- 4:07 PM Changeset [f2a5f68] by
- AGS: Engine: use string wrap to make transtree.find a tiny bit faster …
- 4:07 PM Changeset [3cfeee9c] by
- AGS: Engine: support RTL in DrawString From upstream …
- 4:07 PM Changeset [3d1e23b2] by
- AGS: Engine: remember overlay index and try it before looking again …
- 4:07 PM Changeset [1c32a853] by
- AGS: Engine: force translate Buttons and Labels in pre-3.6.1 games …
- 4:07 PM Changeset [db4637e] by
- AGS: Editor: moved GUIListBox.Translated property to GUIControl parent …
- 4:07 PM Changeset [848d2b4a] by
- AGS: Engine: support RTL in TextBox From upstream …
- 4:07 PM Changeset [c05a1c41] by
- AGS: Engine: apply text direction based on guicontrol flags and game …
- 4:07 PM Changeset [24e85071] by
- AGS: Engine: support RTL in Button and ListBox From upstream …
- 4:07 PM Changeset [9225909b] by
- AGS: Engine: disable vsync in the "infinite fps" mode From upstream …
- 4:07 PM Changeset [90f94f74] by
- AGS: Engine: reduced spriteset's [] operator use where possible The …
- 4:07 PM Changeset [3d981f11] by
- AGS: SpriteCache: separated Remove() and Dispose() methods for …
- 4:07 PM Changeset [5bb17700] by
- AGS: Engine: fixed IAGSEngine::GetFontType() not using proper font …
- 4:07 PM Changeset [6b2af4cc] by
- AGS: Engine: picked out plugin's save / restore data event runs This …
- 4:07 PM Changeset [8153a591] by
- Revert "AGS: Engine: store ccInstances in shared_ptr, tidy freeing of …
- 4:07 PM Changeset [253187f4] by
- Revert "AGS: Engine: store game's ccInstances as unique_ptrs instead" …
- 4:07 PM Changeset [b1e76179] by
- AGS: Engine: store game's ccInstances as unique_ptrs instead From …
- 4:07 PM Changeset [959d894] by
- AGS: Engine: fixed first Sierra speechline not accounting for disabled …
- 4:07 PM Changeset [0f14a257] by
- AGS: Engine: tidied adjust_x/y_for_guis and skip offscreen GUIs From …
- 4:07 PM Changeset [ac85f7fc] by
- AGS: Engine: unified API assertions for view, loop and frame From …
- 4:07 PM Changeset [99cbbaac] by
- AGS: Engine: removed obscure hack from draw_button_background() From …
- 4:07 PM Changeset [909fa718] by
- AGS: Engine: store RoomStatuses in std::unique_ptrs From upstream …
- 4:07 PM Changeset [90e338e8] by
- AGS: Common: hide Dialog::optionscripts under OBSOLETE They are not …
- 4:07 PM Changeset [4019f930] by
- AGS: Engine: store ccInstances in shared_ptr, tidy freeing of …
- 4:07 PM Changeset [072a9ee8] by
- AGS: Engine: simplified GameSetupStruct and GameState reset in …
- 4:07 PM Changeset [572bdbfe] by
- AGS: Script API: implemented Game.ResetDoOnceOnly() From upstream …
- 4:07 PM Changeset [2de9c546] by
- AGS: Engine: store DoOnceOnly tokens in a unordered_set From upstream …
- 4:07 PM Changeset [b5617e2f] by
- AGS: Engine: fixed a call to get_local_tint() Was broken by a9e3a80 …
- 4:07 PM Changeset [af96330c] by
- AGS: Updated build version (3.6.1.1) Partially from upstream …
- 4:07 PM Changeset [12be21d0] by
- AGS: Engine: implement eEventGameSaved From upstream …
- 4:07 PM Changeset [10813d02] by
- AGS: Update script API version Partially from upstream …
- 4:07 PM Changeset [b5800787] by
- AGS: Engine: implemented "after fade-out" room callback, and global …
- 4:07 PM Changeset [32c25115] by
- AGS: Engine: a bool cast fix in construct_object_gfx() From upstream …
- 4:07 PM Changeset [dc693a5c] by
- AGS: Engine: fixed get_local_tint() was inverting meaning of "use …
- 4:07 PM Changeset [54154bfd] by
- AGS: Common: fixed FlagToFlag() and CharFlagsToObjFlags() From …
- 4:07 PM Changeset [49fb8efa] by
- AGS: Engine: character and room object share function preparing …
- 4:07 PM Changeset [582a5ba4] by
- AGS: Engine: pass ObjTexture directly into obj gfx generating funcs …
- 4:07 PM Changeset [1f335d83] by
- AGS: Engine: character and room object share function constructing gfx …
- 4:07 PM Changeset [b107fa7e] by
- AGS: Fix a couple includes after move to common
- 4:07 PM Changeset [a23bc889] by
- AGS: Engine: character and room object share function updating sprite …
- 4:07 PM Changeset [69ea55b7] by
- AGS: Engine: fixes to construct_object_gfx() from upstream …
- 4:07 PM Changeset [4a0efaf0] by
- AGS: Common: added few comments to the common constants from upstream …
- 4:07 PM Changeset [cfbd6c1] by
- AGS: Engine: fixed character scale not updating at the fully blocking …
- 4:07 PM Changeset [ca93d22d] by
- AGS: Engine: moved character scaling update from draw to main game …
- 4:07 PM Changeset [ddadaa75] by
- AGS: Engine: moved room object scaling update from draw to main game …
- 4:07 PM Changeset [1eb11a29] by
- AGS: Engine: in construct_*_gfx use direct obj/char reference From …
- 4:07 PM Changeset [393aed7d] by
- AGS: Engine: removed AGS_INLINE macro, as it's useless from upstream …
- 4:07 PM Changeset [33474b4c] by
- AGS: Engine: factored out ManagedObjectPool::Add() From upstream …
- 4:07 PM Changeset [e7710a90] by
- AGS: Marked a first 3.6.1 build from upstream …
- 4:07 PM Changeset [101e5ae1] by
- AGS: Common: store WordDictionary in std::unique_ptr from upstream …
- 4:07 PM Changeset [1ca1fe14] by
- AGS: Common: store CharacterInfos in std::vector from upstream …
- 4:07 PM Changeset [15c6da02] by
- AGS: Engine: don't do the stupid pointer reassignment when loading a …
- 4:07 PM Changeset [233ec786] by
- AGS: Common: WFNRenderer supports UTF-8 from upstream …
- 4:07 PM Changeset [13a7a97a] by
- AGS: Common: in WFNFont::ReadFromFile replaced C arrays with …
- 4:07 PM Changeset [8a69992c] by
- AGS: Support zlib deflate for sprites
- 4:07 PM Changeset [08bd16b5] by
- AGS: Engine: replaced more if/else with switches in RuntimeScriptValue …
- 4:07 PM Changeset [a90e5b7d] by
- AGS: Engine: added missing exclusive variadic api impls for plugins …
- 4:07 PM Changeset [ad168dbe] by
- AGS: Engine: added explicit functions for Speech api and …
- 4:07 PM Changeset [5fe0694e] by
- AGS: Engine: added explicit functions for Room.GetDrawingSurface api …
- 4:07 PM Changeset [09039ca8] by
- AGS: Engine: brought multivariant script api functions to naming …
- 4:07 PM Changeset [14677912] by
- AGS: Engine: tidy code a bit in script_runtime.cpp
- 4:07 PM Changeset [32433b13] by
- AGS: Engine: fixed error check and messages in ValidateViewAnimParams()
- 4:07 PM Changeset [af1c822a] by
- AGS: Engine: picked out few bitmap conv functions to BitmapHelper …
- 4:07 PM Changeset [e0aab081] by
- AGS: Engine: picked out view-loop-frame Animate params check, fixup …
- 4:07 PM Changeset [d0e3493a] by
- AGS: Engine: tidy Button_Animate* functions a little
- 4:07 PM Changeset [96257b87] by
- AGS: Engine: ensure that all AnimateObject variants lead to the same impl
- 4:07 PM Changeset [c4f25a16] by
- AGS: Engine: ensure that all AnimateCharacter variants lead to the …
- 4:07 PM Changeset [f75a45d3] by
- AGS: Engine: separated RoomObject's internal ANIM flags, fix ONCERESET …
- 4:07 PM Changeset [8ddf1c83] by
- AGS: Engine: tidied use of RoomObject::cycling and flags from …
- 4:07 PM Changeset [d5bf4fee] by
- AGS: Engine: tidied use of Character::animating and flags from …
- 4:07 PM Changeset [43ff49b1] by
- AGS: Engine: CCDynamicArray and ScriptUserObject inherit …
- 4:07 PM Changeset [5e9e3e8] by
- AGS: Engine: bring DynArray and UserObject's unserialization to …
- 4:07 PM Changeset [0f44b194] by
- AGS: Engine: refactored CCDynamicArray for clarity and easier extension
- 4:07 PM Changeset [34e15c2e] by
- AGS: Engine: simplifications for ManagedPool * Don't call …
- 4:07 PM Changeset [11f50581] by
- AGS: Don't use uintptr_t
- 4:07 PM Changeset [34fd9c07] by
- AGS: Fix missing function type
- 4:07 PM Changeset [3a5ccd4c] by
- AGS: Engine: moved dynamic object management functions to a separate …
- 4:07 PM Changeset [afa54e05] by
- AGS: Engine: simplify IAGSEngine::GetManagedObjectAddressByKey() from …
- 4:07 PM Changeset [4895a10b] by
- AGS: Engine: ccInstance: fixed MEMWRITEPTR may leave undefined value …
- 4:07 PM Changeset [9b56d15e] by
- AGS: Engine: fixed stack unwind assert was hiding other errors This …
- 4:07 PM Changeset [66560d97] by
- AGS: Engine: ccInstance: added ASSERT_STACK_UNWINDED for both cases of …
- 4:07 PM Changeset [69327ac2] by
- AGS: Engine: fixed stackptr increment on SCMD_ADD This fixes 338afc2 …
- 4:07 PM Changeset [0bf97681] by
- AGS: Engine: ccInstance ScriptCommandInfo is const from upstream …
- 4:07 PM Changeset [4dc7347] by
- AGS: Engine: ccInstance: only do fixups for ops/args where expected …
- 4:07 PM Changeset [f5c0b751] by
- AGS: Engine: ccInstance: replaced fixups for loop with a switch Based …
- 4:07 PM Changeset [1040f797] by
- AGS: Engine: be able to define DEBUG_CC_EXEC explicitly From upstream …
- 4:07 PM Changeset [57d7544f] by
- AGS: Engine: ccInstance: hid couple more frequent asserts under DEBUG …
- 4:07 PM Changeset [a0a739d4] by
- AGS: Engine: another refactor for RuntimeScriptValue::Read/WriteValue …
- 4:07 PM Changeset [4f32ca32] by
- AGS: Engine: ccInstance: refactored to alloc arg values per opcode …
- 4:07 PM Changeset [b1e4aba6] by
- AGS: Engine: ccInstance: tiny optimizations in …
- 4:07 PM Changeset [03214f54] by
- AGS: Engine: ccInstance: move stackdata_ptr for each stack op, be …
- 4:07 PM Changeset [650c93b7] by
- AGS: Engine: ccInstance: have stack-related asserts under …
- 4:07 PM Changeset [96ddb49f] by
- AGS: Engine: ccInstance: hide DumpInstruction under DEBUG_CC_EXEC flag …
- 4:07 PM Changeset [91b6991] by
- AGS: Engine: ccInstance: minor parameter adjustments from upstream …
- 4:07 PM Changeset [f2ddfc90] by
- AGS: Engine: ccInstance: cleaned up old commented code This was an …
- 4:07 PM Changeset [2cfe391a] by
- AGS: Engine: Revert default opaque flag in screen transitions MM …
- 4:07 PM Changeset [c1ebccad] by
- AGS: Engine: in HandleToAddressAndManager zero the returned ptrs on …
- 4:07 PM Changeset [27a3b5e3] by
- AGS: Engine: refactored FloatToInt(), use std functions From upstream …
- 4:07 PM Changeset [78e1e5f1] by
- AGS: Common: in SpriteFile test if indexed format has less size than …
- 4:07 PM Changeset [e8248f3a] by
- AGS: Engine: mark transition screenshot screen as opaque texture This …
- 4:07 PM Changeset [cd093dbf] by
- AGS: Allegro: Allegro: added utf8 validation to unicode functions …
- 4:07 PM Changeset [86f8ab5] by
- AGS: Engine: use usetc instead of manual check of get_uformat() From …
- 4:07 PM Changeset [5acc31c4] by
- AGS: Engine: remake LipSync arrays into std::vectors From upstream …
- 4:07 PM Changeset [c0cc23c5] by
- AGS: Engine: remake ScriptGUI and ScriptDialog arrays into …
- 4:07 PM Changeset [076e8ea4] by
- AGS: Engine: in SetSaveGameDirectory use utility FileCopy() function …
- 4:07 PM Changeset [0b2bfb20] by
- AGS: Common: implemented CopyFile (and RenameFile) Both methods are …
- 3:58 PM Ticket #15361 (MD5: GLK: Unknown game (?)) closed by
- fixed: In 4304c156: […]
- 3:57 PM Changeset [4304c156] by
- GLK: Add german Whispered World demo Fix #15361
- 2:29 PM Changeset [c49ceba5] by
- NEWS: More comprehensive KYRA (EOB) news
- 12:02 PM Ticket #15148 (M4: Orion Burger: Crash on strict-alignment architectures) closed by
- Fixed with the PR mentioned above
- 12:01 PM Changeset [d06bcf29] by
- M4: Avoid unaligned memory access in the font loader
- 12:01 PM Changeset [39f0c16] by
- M4: Avoid unaligned memory access in the memory stash code
- 10:03 AM Changeset [6cf4372] by
- DGDS: Move mini-games into a separate folder This includes the mini …
- 8:42 AM Changeset [02034193] by
- M4: RIDDLE: Partial the implementation of room 207 (parser)
- 7:57 AM Changeset [17c99a48] by
- DGDS: Don't disable all key mapping during arcade sequence
- 7:10 AM Changeset [7c122b9f] by
- WINTERMUTE: Tuned spotlight parameter for classic OpenGL
- 6:11 AM Changeset [84c4e14f] by
- DGDS: Make virtual targets explicit in constructor/destructor. …
- 5:34 AM Changeset [43a718c2] by
- M4: RIDDLE: In progress room 203 init This is the beginning of …
- 3:17 AM Ticket #15436 (DREAMWEB: Assert failure in showAllEx) created by
- This was reported by @huntekye after the fix in #15420, and I've …
- 3:08 AM Changeset [232a4458] by
- DGDS: Clean up debug messages slightly. PVS-Studio V547
- 1:06 AM Ticket #15381 (MD5: SCI: Space Quest 3 (Spanish) Unknown version) closed by
- fixed: Detection entry added: 024999a4c793d4c7e82c8eae819f345599f13618 Buggy …
- 1:00 AM Changeset [91517361] by
- SCI: Validate font character offsets Handles buggy fonts in fan …
- 1:00 AM Changeset [024999a4] by
- SCI: Add detection entry for SQ3 Spanish translation Trac #15381
- 12:33 AM Changeset [136ef747] by
- QDENGINE: Print moving object control in human-readable form in XML
- 12:11 AM Changeset [2dedd955] by
- QDENGINE: Print coords_animation type in human-readable form in XML output
- 12:08 AM Changeset [6120e495] by
- QDENGINE: More human-readable flags in XML output
- 12:08 AM Changeset [4054c6ba] by
- QDENGINE: Dump condutions in human-readable form in XML
Oct 29, 2024:
- 10:58 PM Changeset [c8fe1c0] by
- I18N: Update translation (Polish) Currently translated at 92.8% (2189 …
- 10:43 PM Changeset [d3223e9a] by
- QDENGINE: Fix indentation of cnndition groups when dumping to XML
- 10:37 PM Ticket #15420 (DREAMWEB: crash due to failed assertion in DreamWebEngine::deleteExFrame) closed by
- fixed: Nice work @sluicebox! :) Dreamweb is a game that contains many …
- 10:35 PM Changeset [77151b61] by
-
DREAMWEB: Fix index overflow and crash in
deleteExFrame
Fixes bug #15420 - 10:08 PM Changeset [4c122d99] by
- AGS: Add detection for older GOG versions of Downfall Redux and The …
- 8:44 PM Changeset [60147736] by
- FREESCAPE: avoid empty temporary messages
- 8:44 PM Changeset [34163572] by
- FREESCAPE: initial implementation player crushing with group animations
- 8:44 PM Changeset [b66d729c] by
- FREESCAPE: correctly propagate execution flags in the execute opcode
- 8:44 PM Changeset [76718f4c] by
- FREESCAPE: avoid crash in castle zx
- 8:44 PM Changeset [d30a26c6] by
- FREESCAPE: improved implementation of game over screen
- 8:44 PM Changeset [89110d4e] by
- FREESCAPE: initial implementation of game over screen
- 8:29 PM Changeset [58d9cb4] by
- SWORD2: Clear screen on startGame() If we try to load a non-existing …
- 8:24 PM Changeset [36239d02] by
- SWORD2: Disable "engine-default" keymapper during save dialog
- 8:11 PM Changeset [1f7c3879] by
- I18N: Update translations templates
- 8:11 PM Changeset [bfd05e00] by
- SCUMM: MACGUI: Disable the "engine-default" keymapper in the save …
- 8:08 PM Changeset [94181afe] by
- WINTERMUTE: Added left button press to allow slip bink movies
- 6:52 PM Ticket #15081 (AGS: The Legend of Skye missing steam detection) closed by
- fixed: The Steam and GOG versions are identical. Updated entries in …
- 6:46 PM Changeset [a802b70a] by
- AGS: Update primordia and add a few games
- 5:48 PM Changeset [ec0bb32d] by
- WINTERMUTE: Fix AmigaOS build (int32 vs int)
- 3:22 PM Changeset [0ffd1f28] by
- WINTERMUTE: Purge keyboard events after esc keypress in bink player …
- 11:50 AM Changeset [15c331fb] by
- WINTERMUTE: Implement bink player in wme_vlink plugin
- 6:51 AM Changeset [e4b4b67b] by
- DGDS: Initialize _channels and assume new will succeed or throw. …
- 6:51 AM Changeset [9d7266c2] by
- DGDS: Remove redundant null checks. PVS-Studio V560
- 6:51 AM Changeset [2495c1bc] by
- DGDS: Avoid unsigned/signed comparison. PVS-Studio V1112. Object …
- 6:51 AM Changeset [f55d37d3] by
- DGDS: Initialize all members of object. PVS-Studio V730
- 6:51 AM Changeset [f38e78a3] by
- DGDS: Be more sure about not using null ptr. PVS-Studio V522
- 6:51 AM Changeset [6c85f2e0] by
- DGDS: Check malloc return val. PVS-Studio V575
- 6:51 AM Changeset [bccc509b] by
- DGDS: Fix some undefined behavior, PVS-Studio V1053, V1077
- 6:51 AM Changeset [fbfee0d0] by
- DGDS: Fix duplicate case statements. PVS-Studio V1037
- 6:51 AM Changeset [01a38de0] by
- DGDS: Fix pointer validation and unused param PVS-Studio V595, V763.
- 5:30 AM Changeset [3693698e] by
- SCUMM: MACGUI: Fix Cancel button in Indy3 Open dialog The cancel …
- 5:03 AM Changeset [2868f86f] by
- M4: RIDDLE: Fixes and cleanup for room 201 travel agent
- 4:40 AM Changeset [35792058] by
- M4: RIDDLE: Guard against invalid facings in ws_get_walker_info
- 4:40 AM Changeset [d436a6bc] by
- M4: RIDDLE: Added named global/reg params to script instruction output
- 4:02 AM Changeset [ce2410f7] by
- AGI: Update Apple IIgs opcodes - discard.sound has three potential …
- 4:02 AM Changeset [f15c08bf] by
- AGI: Remove extra AGI256 picture render We duplicated show.pic in the …
- 4:02 AM Changeset [a5909e5f] by
- AGI: Move AGI256 picture opcode into function
- 4:02 AM Changeset [7c46ab8c] by
- AGI: Cleanup GfxMgr, PictureMgr
Oct 28, 2024:
- 11:40 PM Changeset [ddba9e0f] by
- QDENGINE: More renames in triangles.dll minigame
- 11:31 PM Changeset [207a65c8] by
- LIBRETRO: increase initial value of max w/h to max engines request
- 11:30 PM Changeset [d7276b9e] by
- LIBRETRO: add readability test to isDirectory() and getParent()
- 11:30 PM Changeset [db646930] by
- LIBRETRO: add neon support
- 11:13 PM Changeset [a211c59e] by
- QDENGINE: Renames in triangles.dll minigame
- 7:30 PM Changeset [2886132f] by
- WINTERMUTE: Implemented stub for wme_link plugin used for play bink videos
- 7:28 PM Changeset [0fcf39c] by
- WINTERMUTE: Restored renderShadowGeometry() previous placement
- 7:17 PM Changeset [ab342144] by
- WINTERMUTE: Fix build when 3D is not enabled
- 6:43 PM Changeset [cc2e3db9] by
- WINTERMUTE: Implement Direct3DDevice and DirectDrawInterface stubs
- 1:40 PM Changeset [c47c3f56] by
- WINTERMUTE: CID 1433551
- 1:37 PM Changeset [16e0b2b0] by
- WINTERMUTE: CID 1433288
- 1:34 PM Changeset [dba71c85] by
- WINTERMUTE: CID: 1403372
- 1:31 PM Changeset [3041271b] by
- WINTERMUTE: CID: 1403174
- 1:23 PM Changeset [26197578] by
- WINTERMUTE: CID: 1010059
- 1:17 PM Changeset [63313fe2] by
- WINTERMUTE: CID 1003778
- 12:56 PM Changeset [79b2a09b] by
- WINTERMUTE: CID: 1003777
- 12:04 PM Ticket #15428 (Unknown game variant for plumbers (Zeliard not supported?)) closed by
- invalid
- 11:53 AM Changeset [15e384f0] by
- WINTERMUTE: CID 1003606
- 11:22 AM Changeset [fa2ac215] by
- WINTERMUTE: Fixes for CID: 1433465, 1433347, 1433346, 1428715, 1412327
- 11:01 AM Changeset [bc460682] by
- WINTERMUTE: Fixes for CID: 1497889, 1551694, 1551823, 1551889, …
- 10:13 AM Changeset [12175266] by
- WINTERMUTE: Fixes for CID: 1497100, 1497101, 1497102
- 9:49 AM Changeset [24cae0ce] by
- WINTERMUTE: Fixes CID: 1564711, 1564703, 1564699, 1564698, 1563428
- 7:25 AM Changeset [c4ffaa7e] by
- I18N: Update translations templates
- 7:24 AM Changeset [62ed773] by
- SCUMM: Remember when music is stopped, even while it's muted …
- 7:24 AM Changeset [f831831c] by
- SCUMM: Fix scroll screen transition for _macScreen games
- 7:24 AM Changeset [6989b220] by
- SCUMM: Clean up dissolveEffect() slighty for Mac versions
- 7:24 AM Changeset [bdbc4ac6] by
- SCUMM: MI1 (Mac): Correctly handle dissolve effect path
- 7:24 AM Changeset [ce6e1f70] by
- SCUMM: INDY3 (Mac): Use iris effect instead of dissolve I'm uncertain …
- 7:24 AM Changeset [28cf83ae] by
- SCUMM: MACGUI: Handle differences in options dialog for V5 games Only …
- 7:24 AM Changeset [fe184d5e] by
- SCUMM: LOOM (Mac): Use iris fade instead of dissolveEffect This …
- 7:24 AM Changeset [4e6dd939] by
- SCUMM: MACGUI: Fix default widget for several dialogs This was …
- 7:24 AM Changeset [90094b99] by
- SCUMM: MACGUI: Tiny cleanup
- 7:24 AM Changeset [f4725a72] by
- SCUMM: MACGUI: Rename some variables for consistency
- 7:24 AM Changeset [15daa77e] by
- SCUMM: MACGUI: Add defines for some magic numbers
- 7:24 AM Changeset [d5b65655] by
- SCUMM: MACGUI: Update widget list comment for V5 options dialog
- 7:24 AM Changeset [95ad13f6] by
- SCUMM: MACGUI: Eliminate more hard-coded widget IDs Instead of …
- 7:24 AM Changeset [74c57ebc] by
- SCUMM: MACGUI: Make standard open/close dialogs more robust Widget …
- 7:24 AM Changeset [5afeb485] by
- SCUMM: GFX: Remove dissolve effect from Mac versions This should now …
- 7:24 AM Changeset [cc9624ec] by
- SCUMM: MACGUI: Fix Open dialog regression We use the widget index to …
- 7:24 AM Changeset [b48c8758] by
- SCUMM: MACGUI: Minor cosmetic fixes for the menu When pausing the …
- 7:24 AM Changeset [261b4019] by
- SCUMM: MACGUI: Scribble on the fake Mac menu bar when opening dialogs …
- 7:24 AM Changeset [16f24b9c] by
- SCUMM: MACGUI: Improved the fake save/load "widgets" The "dropdown" …
- 7:24 AM Changeset [2194bcab] by
- SCUMM: MACGUI: Fix cursor handling when saving/loading
- 7:24 AM Changeset [001e43d1] by
- SCUMM: MACGUI: Fix Speech settings menu Patch by eriktorbjorn
- 7:24 AM Changeset [1c3d41ed] by
- SCUMM: MACGUI: Move default save/load into macgui_impl.cpp Plus some …
- 7:24 AM Changeset [6d2b4e63] by
- SCUMM: Remove special palette case for Macintosh black-and-white Both …
- 7:24 AM Changeset [cf74d2d] by
- SCUMM: MACGUI: Fix invalid read at end of string parsing Instead of …
- 7:24 AM Changeset [144c0449] by
- SCUMM: MACGUI: Fix uninitialized variable in Monkey Island 1
- 7:24 AM Changeset [da21a245] by
- SCUMM: Disable some main menu (and other stuff) for _macGui games
- 7:24 AM Changeset [24d41f5b] by
- SCUMM: MACGUI: Fix memory leaks
- 7:24 AM Changeset [0dff9ec1] by
- SCUMM: MACGUI: Cheat to make "Monkey Island 2" look correct We …
- 7:24 AM Changeset [82394235] by
- SCUMM: MACGUI: Improve the rendering of "Monkey Island 2" I think …
- 7:24 AM Changeset [d91e4c35] by
- SCUMM: MACGUI: Clean up the "extra bold" About style There is nothing …
- 7:24 AM Changeset [4c5410cf] by
- SCUMM: Update macgui_v5 comment
- 7:24 AM Changeset [1310dd09] by
- SCUMM: Rename MacMI1Gui to MacV5Gui and macgui_mi1.* to macgui_v5.*
- 7:24 AM Changeset [4ec15a79] by
- SCUMM: Move Mac STRS handling to macgui_strings.cpp
- 7:24 AM Changeset [47ed8016] by
- SCUMM: INDY3/LOOM: Fix artifacts caused by Mac screen Y offset
- 7:24 AM Changeset [c5b62faf] by
- SCUMM: Fix and clean up more STRS handling
- 7:24 AM Changeset [71bb8340] by
- SCUMM: MACGUI: Add LucasArts logo to the MI1/MI2/Indy4 About dialogs …
- 7:24 AM Changeset [9e4a4f8c] by
- GRAPHICS: Cleaned up and renamed unpackBitsRgn() This is actually …
- 7:24 AM Changeset [007d56d9] by
- SCUMM: Fix "rough" command on MI1 Mac
- 7:24 AM Changeset [4ad96f14] by
- SCUMM: MACGUI: Add size information about some other Mac games
- 7:24 AM Changeset [0324de1b] by
- SCUMM: MACGUI: Add another Monkey Island 2 variant This needs to be …
- 7:24 AM Changeset [6e1879f6] by
- SCUMM: MACGUI: Add strings table for another Fate of Atlantis version
- 7:24 AM Changeset [ae795675] by
- SCUMM: Rework Mac STRS handling
- 7:24 AM Changeset [0b02574b] by
- SCUMM: MACGUI: Add the monkey graphics to the MI1 About dialog
- 7:24 AM Changeset [93b9e231] by
- SCUMM: Fix Mac PICT hardcoded black and white colors
- 7:24 AM Changeset [f3e1a1f] by
- SCUMM: MACGUI: Moved some common code into runAboutDialog()
- 7:24 AM Changeset [d63e086a] by
- SCUMM: MACGUI: Finish up the "rough" command Of course, we have to …
- 7:24 AM Changeset [c3934602] by
- SCUMM: (Indy3/Mac) - fix menu sound toggle options
- 7:24 AM Changeset [70ca4bd3] by
- SCUMM: (Loom/Mac) - make sound toggle widget use ConfMan settings …
- 7:24 AM Changeset [252ff4c8] by
- SCUMM: INDY4: Admit more executable names These are executables found …
- 7:24 AM Changeset [63fa8125] by
- SCUMM: MACGUI: Initial implementation of the "rough" command
- 7:24 AM Changeset [9d0dec6a] by
- SCUMM: MACGUI: Fix GUI colors, most noticeably in Fate of Atlantis …
- 7:24 AM Changeset [ce721e3d] by
- SCUMM: MACGUI: Add the remaining MI2 About screens The "Monkey Island …
- 7:24 AM Changeset [fd58a2b4] by
- SCUMM: Add kWMModeForceMacFonts flag on Mac GUI
- 7:24 AM Changeset [90b5a738] by
- GRAPHICS: MACGUI: Add kWMModeForceMacFonts flag This flag prevents …
- 7:24 AM Changeset [9d5f734a] by
- SCUMM: MACGUI: Add initial work on MI2 About dialog This is …
- 7:24 AM Changeset [f8c03575] by
- SCUMM: remove unused var
- 7:24 AM Changeset [ec135b3f] by
- SCUMM: (MI1/Mac) - finish menu option for sound enabling/disabling
- 7:24 AM Changeset [7cb1e890] by
- SCUMM: add sound enable menu options (WIP) Seems to work, but I yet …
- 7:24 AM Changeset [fa4b573] by
- SCUMM: MI1 (Mac): Stub GUI options for enabling/disabling sound
- 7:24 AM Changeset [73c50e95] by
- SCUMM: MACGUI: Add About dialog for Fate of Atlantis This should work …
- 7:24 AM Changeset [387f4cfa] by
- SCUMM: v5 (Mac): Fix Y offset glitches during Mac GUI interactions
- 7:24 AM Changeset [8cf49f4e] by
- SCUMM: MACGUI: Move 16 color constants to its own header file This …
- 7:24 AM Changeset [3670cd93] by
- SCUMM: MACGUI: Remove last hard-coded colors from common code
- 7:24 AM Changeset [9708884d] by
- SCUMM: MI2/INDY4: Parse Mac STRS strings
- 7:24 AM Changeset [61f19fa4] by
- SCUMM: MACGUI: Remove palette handling for PICT images We used to be …
- 7:24 AM Changeset [94ffe091] by
- SCUMM: MACGUI: Remove most hard-coded blacks and whites from common …
- 7:24 AM Changeset [679d3eab] by
- IMAGE: PICT: Add opcodes PnPat, ShortLine, ShortLineFrom
- 7:24 AM Changeset [9067c96f] by
- SCUMM: MACGUI: Fix switch fallthrough
- 7:24 AM Changeset [469ff7e6] by
- SCUMM: MACGUI: Add initial version of MI1 Mac About dialog Our PICT …
- 7:24 AM Changeset [6b28d2c8] by
- SCUMM: Assign Mac smoothing to config entry & implement Speech menu
- 7:24 AM Changeset [0558adf4] by
- SCUMM: Refactor Mac scaling algorithms to implement cursor handling
- 7:24 AM Changeset [41cfe0f] by
- SCUMM: Clean up Mac screen filtering code
- 7:24 AM Changeset [8f99ad12] by
- SCUMM: Fix warning in input.cpp
- 7:24 AM Changeset [a68ded44] by
- SCUMM: Fix EPX algorithm edge case
- 7:24 AM Changeset [ffaacd80] by
- SCUMM: Implement proper Mac cursors for MI2 and INDY4
- 7:24 AM Changeset [2e03c25b] by
- SCUMM: Fix nullptr usage
- 7:24 AM Changeset [705d6ded] by
- SCUMM: Add preliminary support for Mac GUI for remaining v5 games
- 7:24 AM Changeset [2d12a2f5] by
- SCUMM: Add post-load fix comments
- 7:24 AM Changeset [9f319cdd] by
- SCUMM: Add Mac screen implementation for remaining LEC games This …
- 7:24 AM Changeset [1e8aea7] by
- SCUMM: MI1 (Mac): Bring Mac menu to a non-crashing state
- 7:24 AM Changeset [67b0440a] by
- SCUMM: MI1 (Mac): Implement EPX scaling and a stub for the menu
- 7:24 AM Changeset [7d3a3532] by
- SCUMM: Implement gamma correction for Mac games
- 7:19 AM Ticket #15435 (DGDS: dragon: "Maybe save before arcade" reappears after saving and loading) created by
- Before the arcade sequences in Rise of the Dragon, a dialog saying you …
- 7:15 AM Ticket #15434 (DGDS: dragon: EGA menu colors are wrong) created by
- The menu colors in DGDS are hard-coded and currently use the VGA …
- 7:13 AM Ticket #15433 (DGDS: Hot area keyboard shortcuts not supported) created by
- Although keyboard support has been added for menus and dialogs, the …
- 7:11 AM Ticket #15432 (DGDS: dragon: key mapping not supported for arcade sequences) created by
- Currently the key mapper is not supported for the arcade sequence part …
- 7:10 AM Ticket #15431 (DGDS: dragon: Background around Karyn disappears when talking to her ...) created by
- After talking to Karyn for a while in the city office, sometimes the …
- 7:02 AM Changeset [4a72c039] by
- DARKSEED: Add death music. Add runDrekethSequence().
- 6:51 AM Changeset [a8cc0f51] by
- M4: RIDDLE: Fix erroneous fallthrough in room 201 (thanks Digitall for …
- 6:45 AM Changeset [0491c31a] by
- M4: RIDDLE: partial implementation of room 207 (daemon)
- 6:40 AM Ticket #15430 (DGDS: Rise of the Dragon thought bubbles are slightly off) created by
- It's a very minor point, but the Rise of the Dragon thought bubbles …
- 5:59 AM Changeset [ef2b2e86] by
- M4: RIDDLE: Minor cruncher comments cleanup
- 5:58 AM Changeset [011a9bed] by
- M4: RIDDLE: Remove unused ws_nosepick method
- 5:31 AM Changeset [748c4d2] by
- M4: RIDDLE: Fix for properly dumping pcode opcodes
- 5:23 AM Changeset [82fb33a8] by
- NEWS: Add Rise of the Dragon
- 5:23 AM Changeset [fd0c9cc0] by
- DGDS: Move some games from unstable to testing They are just about …
- 5:04 AM Changeset [cc696d50] by
- M4: RIDDLE: Add debugging of (animation) script execution
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