#15350 |
SCUMM: INDY3: atari st - no sound after modifying the resources for new translation
|
pending
|
dwatteau
|
defect
|
normal
|
Engine: SCUMM
|
#15351 |
ZVISION: ZGI: Save game can get stuck in a death loop
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#15355 |
Zork Grand Inquisitor does not show autosaves in it's menu
|
new
|
|
feature request
|
normal
|
Engine: ZVision
|
#15356 |
AGS: Implement custom keymapper for a selection of games
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#15357 |
WII: SCUMM: Wrong colors for cursor objects in COMI on Wii
|
new
|
|
defect
|
normal
|
Port: Wii
|
#15358 |
SCI: SQ6: GMM Saving not loadable
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15361 |
MD5: GLK: Unknown game (?)
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#15362 |
Unknown game variant for director
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15363 |
SCI: SQ3: Text Boxes at Death Scenes Clear the Screen Too Quickly
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15364 |
ANDROID: SCUMM: SIGSEGV when pausing sounds
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15367 |
MD5: SCI: Space Quest 6 Unknown Variant
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15369 |
SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15370 |
PORT: PS3: Thimbleweed Park engine not available in PS3 build
|
new
|
scemino
|
defect
|
normal
|
Engine: TWP
|
#15371 |
PORT: PS3: Grim Fandango not running on PS3 build
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#15372 |
Unknown game variant for Broken Sword 1
|
new
|
|
defect
|
normal
|
Engine: Sword1
|
#15373 |
ULTIMA8: Original Cheats Not Available
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#15374 |
ANDROID: Log Debug level is reset when force closing the app
|
new
|
|
defect
|
normal
|
Port: Android
|
#15375 |
SCI: SQ4 Korean text not rendered after refactor
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15377 |
Unknown game variant for sci (KQ5 EGA German)
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15378 |
Show Engine & required Version on the game list front page
|
new
|
|
feature request
|
normal
|
--Unset--
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
new
|
joostp
|
defect
|
low
|
Engine: Sky
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
new
|
|
defect
|
low
|
Engine: AGOS
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3838 |
GOB: LIT - palette issue with sprites
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
|
new
|
peres
|
defect
|
low
|
Engine: Parallaction
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
new
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
#6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
|
new
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
#6310 |
HOPKINS: Credits roll flickering
|
new
|
|
defect
|
low
|
Engine: Hopkins
|
#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
new
|
|
defect
|
low
|
Engine: Sword1
|
#6721 |
WME: The Kite - Overlapping bug
|
new
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
#6953 |
GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!!
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
new
|
|
defect
|
low
|
Engine: Access
|
#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
new
|
|
feature request
|
low
|
Audio
|
#7647 |
KYRA3: add subtitles in VQA videos
|
new
|
|
feature request
|
low
|
Engine: Kyra
|
#7762 |
OPL: Real OPL support for AdLib audio
|
new
|
|
feature request
|
low
|
Audio
|
#7818 |
LOL: Support subtitles in "Lore of the Lands"
|
new
|
|
feature request
|
low
|
Engine: Kyra
|
#9013 |
Enforce aspect ratio in fullscreen SDL
|
new
|
|
patch
|
low
|
Ports
|
#9697 |
BACKENDS: RPi3 - mouse / desktop capture issue
|
new
|
|
defect
|
low
|
Ports
|
#9725 |
AGI IIgs: shift key commands don't work
|
new
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
#9726 |
AGI IIgs: implement inventory/see object screen
|
new
|
|
defect
|
low
|
Engine: AGI
|
#9846 |
SCI: PQ4: Can't leave morgue by clicking on car
|
new
|
|
defect
|
low
|
Engine: SCI
|
#9852 |
SCI: PQ4: Repeated speech outside of morgue
|
new
|
|
defect
|
low
|
Engine: SCI
|
#9866 |
PRINCE: Original game keyboard shortcuts not working (F1-F5)
|
new
|
|
defect
|
low
|
Engine: Prince
|
#9872 |
SKY: BASS - Save game MetaInfo is missing
|
new
|
|
defect
|
low
|
Engine: Sky
|
#10135 |
MOHAWK: Riven: Graphics glitch after Gehn leaves office.
|
new
|
|
defect
|
low
|
Engine: Mohawk
|
#10311 |
AGOS: Waxworks: Add hotkey for switching to fighting
|
new
|
|
feature request
|
low
|
Engine: AGOS
|
#10363 |
GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard
|
new
|
|
feature request
|
low
|
GUI
|
#10383 |
GOB: LIT: Cursor flashes when talking to Dalia
|
new
|
|
defect
|
low
|
Engine: Gob
|
#10384 |
GOB: LIT: Bad palette around manor area
|
new
|
|
defect
|
low
|
Engine: Gob
|
#10397 |
FULLPIPE: Memory leak when loading a saved game
|
new
|
|
defect
|
low
|
Engine: NGI
|
#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
|
new
|
|
defect
|
low
|
Engine: Sky
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
new
|
|
defect
|
low
|
Engine: AGI
|
#10523 |
TITANIC: SGT Room Transition video has black spots
|
new
|
|
defect
|
low
|
Engine: Titanic
|
#10547 |
MM: XEEN: Hanging notes in AdLib music
|
new
|
|
defect
|
low
|
Engine: MM: Xeen
|
#10557 |
MOHAWK: MYST: Thumbnail has black top and bottom
|
new
|
|
defect
|
low
|
Engine: Mohawk
|
#10578 |
MOHAWK: MYST: Matches and Held pages
|
new
|
|
defect
|
low
|
Engine: Mohawk
|
#10657 |
TINSEL: DW1: Actor goes invisible when shooting dragon
|
new
|
|
defect
|
low
|
Engine: Tinsel
|
#10658 |
TINSEL: DW1: ACT3 Guard floating equals
|
new
|
|
defect
|
low
|
Engine: Tinsel
|
#10661 |
TINSEL: DW1: Dark world barman can't leave via dialogue
|
new
|
|
defect
|
low
|
Engine: Tinsel
|
#10779 |
SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar
|
new
|
|
defect
|
low
|
Engine: SCI
|
#10785 |
SCI: QFG4 (Floppy) - Berries item, icon color is wrong
|
new
|
|
defect
|
low
|
Engine: SCI
|
#10786 |
SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor
|
new
|
|
defect
|
low
|
Engine: SCI
|
#10831 |
SCI: QFG3 - Harami escape speed uncapped
|
new
|
|
defect
|
low
|
Engine: SCI
|
#10957 |
TINSEL: DW1 - Psy office event not triggered
|
new
|
|
defect
|
low
|
Engine: Tinsel
|
#11287 |
WME: Some games are using same fonts for selected and normal text
|
new
|
|
defect
|
low
|
Engine: Wintermute
|
#11368 |
Unknown game variant for tinsel - Discworld (PSX, Japanese)
|
new
|
dreammaster
|
feature request
|
low
|
Engine: Tinsel
|
#11373 |
SCI: Quest for Glory 3 game script bugs
|
new
|
|
defect
|
low
|
Engine: SCI
|
#11637 |
GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting.
|
new
|
|
defect
|
low
|
GUI
|
#11645 |
GUI: "New save" button still enabled when all save locations are used
|
new
|
|
defect
|
low
|
GUI
|
#11693 |
DRAGONS: dust cloud in library
|
new
|
|
defect
|
low
|
Engine: Dragons
|
#11694 |
DRAGONS: pre tournament cutscene few frames too long
|
new
|
|
defect
|
low
|
Engine: Dragons
|
#11695 |
DRAGONS: Flicker misplaced after bunny game
|
new
|
|
defect
|
low
|
Engine: Dragons
|
#11724 |
SWORD25: Slow video and out of synch audio on old Android devices
|
new
|
|
defect
|
low
|
Engine: Sword25
|
#11766 |
GRIM: EMI - french version shows english subtitles
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11790 |
EMI: Some text is split incorrectly
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11794 |
EMI: Lever of the stove in LUA bar misplaced
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11798 |
EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11801 |
GRIM: Stuck in animaton - Second Year
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11804 |
GRIM: Issue with Toto
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11810 |
GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11822 |
EMI: Guybrush walks through tourist body
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11828 |
EMI: Missing subtitles by default in demo (french/german)
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11847 |
EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11881 |
MYST3: wrong texts on letters in Polish version
|
new
|
|
defect
|
low
|
Engine: Myst3
|
#11889 |
STARK: No dedicated "listKnowledges" command
|
new
|
|
defect
|
low
|
Engine: Stark
|
#11890 |
STARK: listLocations debug command should print actual location numbers, not file paths
|
new
|
|
defect
|
low
|
Engine: Stark
|
#12007 |
SWORD2DEMO: Missing songs in Spanish Windows demo?
|
new
|
|
defect
|
low
|
Engine: Sword2
|
#12019 |
ULTIMA8: Bentic talks to himself during conversation
|
new
|
|
defect
|
low
|
Engine: Ultima
|
#12059 |
GRIM: Grim Fandango always overrides savegame path
|
new
|
|
defect
|
low
|
Engine: Grim
|
#12062 |
PETKA: Wrong fonts in subtitles/inventory
|
pending
|
whiterandrek
|
defect
|
low
|
Engine: Petka
|
#12178 |
EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely
|
new
|
|
defect
|
low
|
Engine: Grim
|
#12302 |
ULTIMA4: Moongate remains on screen
|
new
|
|
defect
|
low
|
Engine: Ultima
|