#10334 closed defect (duplicate)
CMD: Strange behaviour when trying to launch a game by gameid
Reported by: | raziel- | Owned by: | bonki |
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Priority: | normal | Component: | --Other-- |
Version: | Keywords: | ||
Cc: | Game: |
Description
ScummVM 2.0.0git (Nov 26 2017 14:31:52)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG cloud (servers, local)
I get a strange behaviour which i think might be a bug (but i'm not sure).
Steps to reproduce: (at least what i did)
You need some games installed and have a scummvm.ini ready.
1) Go to your console
2) Type "scummvm indy3" to start your game, *BUT* make sure that your game ID is different, .e.g.
My (only) entry for Indiana Jones III looks like this
[indy3-fm]
description=Indiana Jones and the Last Crusade (FM-TOWNS/English)
path=Games:GamesVM/Lucas Arts/Indiana Jones/The Last Crusade
gameid=indy3
language=en
platform=fmtowns
guioptions=sndNoSpeech sndNoMIDI midiTowns noAspect lang_English
(Yeah, thank you, it *did* cost a little fortune on eBay) :-)
2) Typing the wrong gameid ("indy3" instead of "indy3-fm"), leads to scummvm printing following message in console:
User picked target 'indy3' (gameid 'indy3')...
Looking for a plugin supporting this gameid... SCUMM [all games]
Starting 'Indiana Jones and the Last Crusade'
WARNING: SCUMM [all games] failed to instantiate engine: Path does not exist (target 'indy3', path')!
Which is true, because i don't have an entry called "indy3" and as such no path configured.
Now comes the weird part.
4) I get a little window in which it tells me:
Error running game: Path does not exist
and after that i'm thrown into the LAUNCHER (which i didn't want in the first place)
5) Now scroll either down to your original game entry and or see instantly that scummvm has magically added a new entry to the game's list (in my case) called "Indy3" (which is set to default everywhere when looking at it with "Edit Game"*).
Well, i didn't want it to create a nerw entry and i didn't want to end up in Launcher again.
Those are two misbehavings which needs to be fixed imho.
The new entry is NOT saved btw. If i Quit the Launcher it won't be available in scummvm.ini.
* The same action leads to a crash in ResidualVM btw, but i'll create a bug report there aswell
AmigaOS4 - PPC -SDL - BE
gcc (adtools build 5.3.0) 5.3.0
Change History (3)
comment:1 by , 7 years ago
Summary: | LAUNCHER/CONSOLE: Misbehaving/Strange Behaviour when using wrong game ID → CMD: Strange behaviour when trying to launch a game by gameid |
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comment:2 by , 7 years ago
Owner: | set to |
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Resolution: | → duplicate |
Status: | new → closed |
Yep, definitely a duplicate. SCUMM still suffers from this old bug because the fix only targets the advanced detector which SCUMM doesn't use.
Thanks for reporting this!
comment:3 by , 6 years ago
Component: | --Unset-- → --Other-- |
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This appears to be a duplicate of #2788.