Opened 7 years ago
Last modified 8 months ago
#10547 new defect
MM: XEEN: Hanging notes in AdLib music
Reported by: | guroukku | Owned by: | |
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Priority: | low | Component: | Engine: MM: Xeen |
Version: | Keywords: | ||
Cc: | Game: | Might and Magic: World of Xeen |
Description
Instruments with a long sustain seem to get stuck until the channel receives a subsequent note; this is quite noticeable in the title screen music.
ScummVM version: ScummVM 2.1.0git2173-gd6e6aca7e3
OS: Arch Linux 4.16.9-1 x86_64
Using World of Xeen 2-CD talkie from GOG.
Change History (2)
comment:1 by , 6 years ago
comment:2 by , 8 months ago
Summary: | XEEN: Hanging notes in AdLib music → MM: XEEN: Hanging notes in AdLib music |
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This difference may be due to ScummVM implementing the game's Adlib sound driver, whereas the GOG version uses the Sound Blaster drivers by default, which has more flexibility in sound generation. I'm not quite as sure about it as I am about the other ticket for fountain sounds (really, FX #20 called for any spell-like effect), so I'm going to leave it open.