Opened 6 years ago
Last modified 7 days ago
#10659 new defect
TINSEL: DW1: Act4 hidden city guards crash
Reported by: | dafioram | Owned by: | |
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Priority: | high | Component: | Engine: Tinsel |
Version: | Keywords: | ||
Cc: | Game: | Discworld |
Description
Game: Discworld 1 GOG/CD/English
In act 4 if you go to the city gates you can click on a hotspot to talk to a guard, even though no guards can be seen. Anything you say causes a crash.
Attachments (2)
Change History (4)
by , 6 years ago
comment:1 by , 4 months ago
ScummVM 2.9.0git5402-ge29dbecf626 (Jun 22 2024 18:58:00) Using SDL backend with SDL 2.30.3 Features compiled in: TAINTED Vorbis FLAC MP3 TiMidity RGB zLib MPEG2 FluidSynth Theora VPX AAC A/52 FreeType2 FriBiDi JPEG PNG GIF taskbar TTS cloud (servers, local) ENet SDL2 TinyGL OpenGL (with shaders) OpenGL desktop only
Same issue still exists. Will crash with the following:
User picked target 'dw-cd' (engine ID 'tinsel', game ID 'dw')... Looking for a plugin supporting this target... Tinsel Running Discworld (CD/DOS/English) dw.gra: c8808ccd988d603dd35dff42013ae7fd, 781656 bytes. english.smp: 05e0bfadda92421d304a717c48a87c60, 142740476 bytes. ... Assertion failed: (hFilm != 0), function PlayFilm, file play.cpp, line 974.
comment:2 by , 7 days ago
Priority: | normal → high |
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Would be good to resolve this for the 2.9.0 release.
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