WME: 1-pixel width sprite becomes a big rectangle is rotation is applied
Discovered this issue at FoxTail game, where grandmother have a mechanical clock, which is displayed normally in original game, but looks like 2 giant rectangles in ScummVM instead.
I have exctacted clock's source code and made a simple test game to demonstrate this issue without running FoxTail which is not fully supported by ScummVM yet: https://github.com/tobiatesan/wme_testsuite/tree/master/time_test/packages
Screenshots are attached.
Tested on latest ScummVM from dev branch and ScummVM 2.1.0git3428-gc518691d7c (Aug 12 2018 19:04:49).
Change History
(8)
Owner: |
set to somaen
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Resolution: |
→ fixed
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new → pending
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Owner: |
changed from somaen to lolbot-iichan
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pending → closed
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Keywords: |
has-pull-request added
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See https://github.com/scummvm/scummvm/pull/1665 pull request