Opened 6 years ago
Closed 5 years ago
#10685 closed defect (fixed)
SCI: GK1 music issue on restore
Reported by: | misterhands | Owned by: | ZvikaZ |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | midi | |
Cc: | Game: | Gabriel Knight 1 |
Description
GK1 DOS CD
Load attached savegame. The music fades out normally but then instead of stopping like it should, it keeps playing at a low volume.
If you exit the bedroom and then come back, the music stops properly.
Attachments (1)
Change History (7)
by , 6 years ago
Attachment: | gk1-cd.002 added |
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comment:1 by , 5 years ago
Keywords: | midi added |
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comment:2 by , 5 years ago
comment:3 by , 5 years ago
Hi,
Yes it still happens for me.
ScummVM Win64 2.2.0git3906-g120ee778f2
Audio is set to MT32
comment:4 by , 5 years ago
Confirmed, with MT32 emulation I hear the same problem.
Please try with GM device, just to be sure that you'll also hear that it works that's way...
Anyway, it's recommended to play GK1 with GM and not MT32.
But I will look into it in the future.
comment:5 by , 5 years ago
Well, the future came early than expected ;-)
It was a very interesting problem, I learnt a lot while investigating it, thanks.
Should be fixed with
https://github.com/scummvm/scummvm/pull/2146
(needs creating a new savegame in order for the fix to work)
comment:6 by , 5 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Fixed in PR 2146, closing
Hi.
I haven't been able to recreate the issue.
Can you try it again, maybe it's been fixed meanwhile?
If it's still problematic, please elaborate - what's the ScummVM version, what OS, what's the audio configuration?